Commit Graph

16 Commits

Author SHA1 Message Date
Luke Benstead
df44c0ea73 More performance work and fix bugs introduced in last commit 2018-10-09 09:27:53 +01:00
Luke Benstead
18759422ea Optimise non-indexed rendering paths 2018-10-08 22:03:50 +01:00
Luke Benstead
d36469faaf Start implementing a multitexture example 2018-08-17 07:09:53 +01:00
Luke Benstead
16d949bfbc Clean up compressed texture constants and code 2018-08-07 20:22:44 +01:00
Luke Benstead
332475c340 Add quadmark sample 2018-08-02 20:13:45 +01:00
Luke Benstead
8cc9e84cca Add a (broken) terrain sample 2018-08-01 11:08:39 +01:00
Luke Benstead
cdef5972f5 Fix bug when clipping triangle strips 2018-07-15 19:48:56 +01:00
Luke Benstead
81b52e7a18 Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
Luke Benstead
e4311c5d0b
Update Makefile 2018-06-05 19:52:01 +01:00
lerabot
ecccfe9d55 Merge branch 'master' of https://github.com/Kazade/GLdc
Conflicts:
	samples/Makefile
2018-06-05 12:17:21 -04:00
lerabot
7c60a2b0db adding lerabot sample 2018-06-05 12:16:38 -04:00
Luke Benstead
5b05039dfd Add a sample demonstrating the zclipping issue 2018-05-31 19:34:55 +01:00
Luke Benstead
9167869633 Add gluOrtho2D, ortho2d example and fix glOrtho 2018-05-29 19:39:27 +01:00
Luke Benstead
101f260ce6 Add nehe06 2018-05-29 17:18:01 +01:00
Luke Benstead
a8d5d2f506 Add NeHe lesson 3, and a Vertex Array version of lesson 2 2018-05-29 17:02:57 +01:00
Luke Benstead
b6b1591010 Add the first nehe sample and make it work 2018-05-29 13:12:38 +01:00