GLdc/samples
2021-04-03 21:15:03 +01:00
..
blend_test Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive 2020-05-14 07:08:56 +01:00
depth_funcs Fix depth issues 2020-04-06 20:50:26 +01:00
depth_funcs_alpha_testing Tweak depth_funcs_alpha_testing sample to use glOrtho 2020-05-14 07:20:41 +01:00
depth_funcs_ortho Revert to more traditional GL depth values to fix ortho 2020-05-15 20:43:55 +01:00
lerabot_blend_test added a new depth/alpha testing sample 2020-05-13 10:34:18 -04:00
lerabot01 Start work on spotlights 2018-08-28 15:55:50 +01:00
lights Lighting optimisations 2020-05-07 20:58:24 +01:00
mipmap Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
multitexture_arrays Minor fixes 2021-04-03 21:15:03 +01:00
nehe02 Fix issues with triangle fans / polygons 2019-03-10 12:24:27 +00:00
nehe02de Fix glDrawElements 2019-03-27 09:39:06 +00:00
nehe02va
nehe03
nehe04 Remove DS_Store files 2020-10-02 19:51:21 -07:00
nehe05 Remove DS_Store files 2020-10-02 19:51:21 -07:00
nehe06 Try to match GL filtering with PVR filtering 2018-08-09 09:32:29 +01:00
nehe06_vq Add support for mipmapped compressed textures 2018-08-08 09:50:57 +01:00
ortho2d
paletted Actually enable mipmapping in the paletted sample 2019-09-26 09:46:25 +01:00
paletted_pcx Prove rectangular twiddling is broken 2019-03-11 19:08:32 +00:00
polygon_offset Add polygon_offset sample (thanks mrneo240) 2019-07-17 10:46:19 +01:00
polymark Tweak the polymark sample 2019-03-30 07:11:08 +00:00
quadmark Add quadmark sample 2018-08-02 20:13:45 +01:00
terrain Allow toggling z clipping 2018-08-01 11:32:07 +01:00
trimark Optimise non-indexed rendering paths 2018-10-08 22:03:50 +01:00
zclip Fix depth issues 2020-04-06 20:50:26 +01:00
zclip_triangle Fix clipping 2020 2020-04-03 19:12:42 +00:00
zclip_trianglestrip
Makefile Added new nehe lessons 2020-10-03 00:27:11 -07:00