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blend_test
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Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive
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2020-05-14 07:08:56 +01:00 |
depth_funcs
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Fix depth issues
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2020-04-06 20:50:26 +01:00 |
depth_funcs_alpha_testing
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Tweak depth_funcs_alpha_testing sample to use glOrtho
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2020-05-14 07:20:41 +01:00 |
depth_funcs_ortho
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Revert to more traditional GL depth values to fix ortho
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2020-05-15 20:43:55 +01:00 |
lerabot_blend_test
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added a new depth/alpha testing sample
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2020-05-13 10:34:18 -04:00 |
lerabot01
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Start work on spotlights
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2018-08-28 15:55:50 +01:00 |
lights
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Lighting optimisations
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2020-05-07 20:58:24 +01:00 |
mipmap
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Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR
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2019-09-24 15:47:23 +01:00 |
multitexture_arrays
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Minor fixes
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2021-04-03 21:15:03 +01:00 |
nehe02
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Fix issues with triangle fans / polygons
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2019-03-10 12:24:27 +00:00 |
nehe02de
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Fix glDrawElements
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2019-03-27 09:39:06 +00:00 |
nehe02va
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nehe03
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nehe04
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Remove DS_Store files
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2020-10-02 19:51:21 -07:00 |
nehe05
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Remove DS_Store files
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2020-10-02 19:51:21 -07:00 |
nehe06
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Try to match GL filtering with PVR filtering
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2018-08-09 09:32:29 +01:00 |
nehe06_vq
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Add support for mipmapped compressed textures
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2018-08-08 09:50:57 +01:00 |
ortho2d
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paletted
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Actually enable mipmapping in the paletted sample
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2019-09-26 09:46:25 +01:00 |
paletted_pcx
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Prove rectangular twiddling is broken
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2019-03-11 19:08:32 +00:00 |
polygon_offset
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Add polygon_offset sample (thanks mrneo240)
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2019-07-17 10:46:19 +01:00 |
polymark
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Tweak the polymark sample
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2019-03-30 07:11:08 +00:00 |
quadmark
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Add quadmark sample
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2018-08-02 20:13:45 +01:00 |
terrain
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Allow toggling z clipping
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2018-08-01 11:32:07 +01:00 |
trimark
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Optimise non-indexed rendering paths
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2018-10-08 22:03:50 +01:00 |
zclip
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Fix depth issues
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2020-04-06 20:50:26 +01:00 |
zclip_triangle
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Fix clipping 2020
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2020-04-03 19:12:42 +00:00 |
zclip_trianglestrip
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Makefile
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Added new nehe lessons
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2020-10-03 00:27:11 -07:00 |