..
blend_test
Add a blend_test sample
2019-09-06 09:34:33 +01:00
depth_funcs
Fix depth funcs
2019-03-03 19:41:19 +00:00
lerabot01
Start work on spotlights
2018-08-28 15:55:50 +01:00
lights
Improve lighting performance
2020-02-16 20:36:49 +00:00
mipmap
Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR
2019-09-24 15:47:23 +01:00
multitexture_arrays
Fix a glColorPointer call
2019-11-30 10:08:43 +00:00
nehe02
Fix issues with triangle fans / polygons
2019-03-10 12:24:27 +00:00
nehe02de
Fix glDrawElements
2019-03-27 09:39:06 +00:00
nehe02va
nehe03
nehe06
Try to match GL filtering with PVR filtering
2018-08-09 09:32:29 +01:00
nehe06_vq
Add support for mipmapped compressed textures
2018-08-08 09:50:57 +01:00
ortho2d
paletted
Actually enable mipmapping in the paletted sample
2019-09-26 09:46:25 +01:00
paletted_pcx
Prove rectangular twiddling is broken
2019-03-11 19:08:32 +00:00
polygon_offset
Add polygon_offset sample (thanks mrneo240)
2019-07-17 10:46:19 +01:00
polymark
Tweak the polymark sample
2019-03-30 07:11:08 +00:00
quadmark
Add quadmark sample
2018-08-02 20:13:45 +01:00
terrain
Allow toggling z clipping
2018-08-01 11:32:07 +01:00
trimark
Optimise non-indexed rendering paths
2018-10-08 22:03:50 +01:00
zclip
Tweak zclip demo
2019-03-25 18:51:36 +00:00
zclip_triangle
Finish initial pass at a zclipping implementation
2018-07-14 21:54:43 +01:00
zclip_trianglestrip
Update the zclip_trianglestrip sample to show glitches
2018-07-16 17:25:30 +01:00
Makefile
Add light sample and fix lighting bug
2019-11-14 10:04:15 +00:00