GLdc/samples
Luke Benstead 2178d2f6d7 Improve lighting performance
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
..
blend_test Add a blend_test sample 2019-09-06 09:34:33 +01:00
depth_funcs Fix depth funcs 2019-03-03 19:41:19 +00:00
lerabot01 Start work on spotlights 2018-08-28 15:55:50 +01:00
lights Improve lighting performance 2020-02-16 20:36:49 +00:00
mipmap Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
multitexture_arrays Fix a glColorPointer call 2019-11-30 10:08:43 +00:00
nehe02 Fix issues with triangle fans / polygons 2019-03-10 12:24:27 +00:00
nehe02de Fix glDrawElements 2019-03-27 09:39:06 +00:00
nehe02va
nehe03
nehe06 Try to match GL filtering with PVR filtering 2018-08-09 09:32:29 +01:00
nehe06_vq Add support for mipmapped compressed textures 2018-08-08 09:50:57 +01:00
ortho2d
paletted Actually enable mipmapping in the paletted sample 2019-09-26 09:46:25 +01:00
paletted_pcx Prove rectangular twiddling is broken 2019-03-11 19:08:32 +00:00
polygon_offset Add polygon_offset sample (thanks mrneo240) 2019-07-17 10:46:19 +01:00
polymark Tweak the polymark sample 2019-03-30 07:11:08 +00:00
quadmark Add quadmark sample 2018-08-02 20:13:45 +01:00
terrain Allow toggling z clipping 2018-08-01 11:32:07 +01:00
trimark Optimise non-indexed rendering paths 2018-10-08 22:03:50 +01:00
zclip Tweak zclip demo 2019-03-25 18:51:36 +00:00
zclip_triangle Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
zclip_trianglestrip Update the zclip_trianglestrip sample to show glitches 2018-07-16 17:25:30 +01:00
Makefile Add light sample and fix lighting bug 2019-11-14 10:04:15 +00:00