GLdc: an OpenGL implementation for the SEGA Dreamcast
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Luke Benstead dc6b067e58 Merge branch '35-fix-polygons' into 'master'
Fix drawing polygons. Fixes #35

Closes #35

See merge request simulant/GLdc!33
2019-03-07 21:45:46 +00:00
containers Don't reserve more space than we need 2019-03-06 08:31:06 +00:00
GL Fix drawing polygons. Fixes #35 2019-03-07 21:41:25 +00:00
include Support twiddled and non-twiddled paletted textures 2019-03-03 18:49:33 +00:00
samples Fix drawing polygons. Fixes #35 2019-03-07 21:41:25 +00:00
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GLdc

Development of GLdc has moved to Gitlab

This is a partial implementation of OpenGL 1.2 for the SEGA Dreamcast for use with the KallistiOS SDK.

It began as a fork of libGL by Josh Pearson but has undergone a large refactor which is essentially a rewrite.

The aim is to implement as much of OpenGL 1.2 as possible, and to add additional features via extensions.

Things left to (re)implement:

  • Spotlights (Trivial)
  • Framebuffer extension (Trivial)
  • Texture Matrix (Trivial)

Things I'd like to do:

  • Use a clean "gl.h"
  • Define an extension for modifier volumes
  • Support GL_ALPHA_TEST using punch-thru polys
  • Add support for point sprites
  • Optimise, add unit tests for correctness