GLdc/samples
2019-03-07 21:41:25 +00:00
..
depth_funcs Fix depth funcs 2019-03-03 19:41:19 +00:00
lerabot01 Start work on spotlights 2018-08-28 15:55:50 +01:00
multitexture_arrays Start implementing a multitexture example 2018-08-17 07:09:53 +01:00
nehe02 Fix drawing polygons. Fixes #35 2019-03-07 21:41:25 +00:00
nehe02de More performance work and fix bugs introduced in last commit 2018-10-09 09:27:53 +01:00
nehe02va
nehe03
nehe06 Try to match GL filtering with PVR filtering 2018-08-09 09:32:29 +01:00
nehe06_vq Add support for mipmapped compressed textures 2018-08-08 09:50:57 +01:00
ortho2d
paletted Use the shared palette in the sample 2019-03-04 20:56:17 +00:00
paletted_pcx Automatically twiddle non-twiddled palette data 2019-03-07 21:21:30 +00:00
quadmark Add quadmark sample 2018-08-02 20:13:45 +01:00
terrain Allow toggling z clipping 2018-08-01 11:32:07 +01:00
trimark Optimise non-indexed rendering paths 2018-10-08 22:03:50 +01:00
zclip
zclip_triangle
zclip_trianglestrip
Makefile Automatically twiddle non-twiddled palette data 2019-03-07 21:21:30 +00:00