reactphysics3d/test/main.cpp

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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "TestSuite.h"
#include "tests/mathematics/TestVector2.h"
#include "tests/mathematics/TestVector3.h"
#include "tests/mathematics/TestTransform.h"
#include "tests/mathematics/TestQuaternion.h"
#include "tests/mathematics/TestMatrix2x2.h"
#include "tests/mathematics/TestMatrix3x3.h"
#include "tests/mathematics/TestMathematicsFunctions.h"
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#include "tests/collision/TestPointInside.h"
#include "tests/collision/TestRaycast.h"
#include "tests/collision/TestCollisionWorld.h"
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#include "tests/collision/TestAABB.h"
#include "tests/collision/TestDynamicAABBTree.h"
#include "tests/collision/TestHalfEdgeStructure.h"
#include "tests/collision/TestTriangleVertexArray.h"
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#include "tests/containers/TestList.h"
#include "tests/containers/TestMap.h"
#include "tests/containers/TestSet.h"
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#include "tests/containers/TestDeque.h"
#include "tests/containers/TestStack.h"
using namespace reactphysics3d;
int main() {
TestSuite testSuite("ReactPhysics3D Tests");
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// ---------- Containers tests ---------- //
testSuite.addTest(new TestList("List"));
testSuite.addTest(new TestMap("Map"));
testSuite.addTest(new TestSet("Set"));
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testSuite.addTest(new TestDeque("Deque"));
testSuite.addTest(new TestStack("Stack"));
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// ---------- Mathematics tests ---------- //
testSuite.addTest(new TestVector2("Vector2"));
testSuite.addTest(new TestVector3("Vector3"));
testSuite.addTest(new TestTransform("Transform"));
testSuite.addTest(new TestQuaternion("Quaternion"));
testSuite.addTest(new TestMatrix3x3("Matrix3x3"));
testSuite.addTest(new TestMatrix2x2("Matrix2x2"));
testSuite.addTest(new TestMathematicsFunctions("Maths Functions"));
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// ---------- Collision Detection tests ---------- //
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testSuite.addTest(new TestAABB("AABB"));
testSuite.addTest(new TestPointInside("IsPointInside"));
testSuite.addTest(new TestTriangleVertexArray("TriangleVertexArray"));
testSuite.addTest(new TestRaycast("Raycasting"));
testSuite.addTest(new TestCollisionWorld("CollisionWorld"));
testSuite.addTest(new TestDynamicAABBTree("DynamicAABBTree"));
testSuite.addTest(new TestHalfEdgeStructure("HalfEdgeStructure"));
// Run the tests
testSuite.run();
// Display the report
long nbFailedTests = testSuite.report();
// Clear the tests from the test suite
testSuite.clear();
return nbFailedTests;
}