2013-05-08 21:33:04 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_SLIDER_JOINT_H
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#define REACTPHYSICS3D_SLIDER_JOINT_H
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// Libraries
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#include "../mathematics/mathematics.h"
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#include "../engine/ConstraintSolver.h"
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namespace reactphysics3d {
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// Structure SliderJointInfo
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/**
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* This structure is used to gather the information needed to create a slider
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* joint. This structure will be used to create the actual slider joint.
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*/
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struct SliderJointInfo : public ConstraintInfo {
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public :
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// -------------------- Attributes -------------------- //
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/// Anchor point (in world-space coordinates)
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Vector3 anchorPointWorldSpace;
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/// Slider axis (in world-space coordinates)
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Vector3 sliderAxisWorldSpace;
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/// True if the slider limits are enabled
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bool isLimitEnabled;
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/// True if the slider motor is enabled
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bool isMotorEnabled;
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/// Mininum allowed translation if limits are enabled
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decimal minTranslationLimit;
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/// Maximum allowed translation if limits are enabled
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decimal maxTranslationLimit;
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/// Motor speed
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decimal motorSpeed;
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/// Maximum motor force (in Newton) that can be applied to reach to desired motor speed
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decimal maxMotorForce;
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/// Constructor without limits and without motor
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SliderJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2,
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const Vector3& initAnchorPointWorldSpace,
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const Vector3& initSliderAxisWorldSpace)
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: ConstraintInfo(rigidBody1, rigidBody2, SLIDERJOINT),
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anchorPointWorldSpace(initAnchorPointWorldSpace),
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sliderAxisWorldSpace(initSliderAxisWorldSpace),
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isLimitEnabled(false), isMotorEnabled(false), minTranslationLimit(-1.0),
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maxTranslationLimit(1.0), motorSpeed(0), maxMotorForce(0) {}
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/// Constructor with limits and no motor
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SliderJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2,
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const Vector3& initAnchorPointWorldSpace,
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const Vector3& initSliderAxisWorldSpace,
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decimal initMinTranslationLimit, decimal initMaxTranslationLimit)
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: ConstraintInfo(rigidBody1, rigidBody2, SLIDERJOINT),
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anchorPointWorldSpace(initAnchorPointWorldSpace),
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sliderAxisWorldSpace(initSliderAxisWorldSpace),
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isLimitEnabled(true), isMotorEnabled(false),
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minTranslationLimit(initMinTranslationLimit),
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maxTranslationLimit(initMaxTranslationLimit), motorSpeed(0),
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maxMotorForce(0) {}
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/// Constructor with limits and motor
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SliderJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2,
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const Vector3& initAnchorPointWorldSpace,
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const Vector3& initSliderAxisWorldSpace,
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decimal initMinTranslationLimit, decimal initMaxTranslationLimit,
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decimal initMotorSpeed, decimal initMaxMotorForce)
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: ConstraintInfo(rigidBody1, rigidBody2, SLIDERJOINT),
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anchorPointWorldSpace(initAnchorPointWorldSpace),
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sliderAxisWorldSpace(initSliderAxisWorldSpace),
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isLimitEnabled(true), isMotorEnabled(true),
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minTranslationLimit(initMinTranslationLimit),
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maxTranslationLimit(initMaxTranslationLimit), motorSpeed(initMotorSpeed),
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maxMotorForce(initMaxMotorForce) {}
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};
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// Class SliderJoint
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/**
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* This class represents a slider joint.
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*/
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class SliderJoint : public Constraint {
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private :
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// -------------------- Constants -------------------- //
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// Beta value for the position correction bias factor
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static const decimal BETA;
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// -------------------- Attributes -------------------- //
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/// Anchor point of body 1 (in local-space coordinates of body 1)
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Vector3 mLocalAnchorPointBody1;
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/// Anchor point of body 2 (in local-space coordinates of body 2)
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Vector3 mLocalAnchorPointBody2;
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/// Slider axis (in local-space coordinates of body 1)
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Vector3 mSliderAxisBody1;
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/// Inverse of the initial orientation difference between the two bodies
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Quaternion mInitOrientationDifferenceInv;
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/// First vector orthogonal to the slider axis local-space of body 1
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Vector3 mN1;
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/// Second vector orthogonal to the slider axis and mN1 in local-space of body 1
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Vector3 mN2;
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/// Vector r1 in world-space coordinates
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Vector3 mR1;
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/// Vector r2 in world-space coordinates
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Vector3 mR2;
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/// Cross product of r2 and n1
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Vector3 mR2CrossN1;
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/// Cross product of r2 and n2
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Vector3 mR2CrossN2;
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/// Cross product of r2 and the slider axis
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Vector3 mR2CrossSliderAxis;
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/// Cross product of vector (r1 + u) and n1
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Vector3 mR1PlusUCrossN1;
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/// Cross product of vector (r1 + u) and n2
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Vector3 mR1PlusUCrossN2;
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/// Cross product of vector (r1 + u) and the slider axis
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Vector3 mR1PlusUCrossSliderAxis;
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/// Bias of the 2 translation constraints
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Vector2 mBTranslation;
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/// Bias of the 3 rotation constraints
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Vector3 mBRotation;
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/// Bias of the lower limit constraint
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decimal mBLowerLimit;
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/// Bias of the upper limit constraint
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decimal mBUpperLimit;
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/// Inverse of mass matrix K=JM^-1J^t for the translation constraint (2x2 matrix)
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Matrix2x2 mInverseMassMatrixTranslationConstraint;
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/// Inverse of mass matrix K=JM^-1J^t for the rotation constraint (3x3 matrix)
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Matrix3x3 mInverseMassMatrixRotationConstraint;
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/// Inverse of mass matrix K=JM^-1J^t for the upper and lower limit constraints (1x1 matrix)
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decimal mInverseMassMatrixLimit;
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/// Inverse of mass matrix K=JM^-1J^t for the motor
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decimal mInverseMassMatrixMotor;
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/// Accumulated impulse for the 2 translation constraints
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Vector2 mImpulseTranslation;
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/// Accumulated impulse for the 3 rotation constraints
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Vector3 mImpulseRotation;
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/// Accumulated impulse for the lower limit constraint
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decimal mImpulseLowerLimit;
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/// Accumulated impulse for the upper limit constraint
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decimal mImpulseUpperLimit;
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/// Accumulated impulse for the motor
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decimal mImpulseMotor;
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/// True if the slider limits are enabled
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bool mIsLimitEnabled;
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/// True if the motor of the joint in enabled
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bool mIsMotorEnabled;
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/// Slider axis in world-space coordinates
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Vector3 mSliderAxisWorld;
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/// Lower limit (minimum translation distance)
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decimal mLowerLimit;
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/// Upper limit (maximum translation distance)
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decimal mUpperLimit;
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/// True if the lower limit is violated
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bool mIsLowerLimitViolated;
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/// True if the upper limit is violated
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bool mIsUpperLimitViolated;
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/// Motor speed
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decimal mMotorSpeed;
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/// Maximum motor force (in Newton) that can be applied to reach to desired motor speed
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decimal mMaxMotorForce;
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// -------------------- Methods -------------------- //
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/// Reset the limits
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void resetLimits();
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public :
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// -------------------- Methods -------------------- //
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/// Constructor
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SliderJoint(const SliderJointInfo& jointInfo);
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/// Destructor
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virtual ~SliderJoint();
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/// Return true if the limits or the joint are enabled
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bool isLimitEnabled() const;
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/// Return true if the motor of the joint is enabled
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bool isMotorEnabled() const;
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/// Enable/Disable the limits of the joint
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void enableLimit(bool isLimitEnabled);
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/// Enable/Disable the motor of the joint
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void enableMotor(bool isMotorEnabled);
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/// Return the minimum translation limit
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decimal getMinTranslationLimit() const;
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/// Set the minimum translation limit
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void setMinTranslationLimit(decimal lowerLimit);
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/// Return the maximum translation limit
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decimal getMaxTranslationLimit() const;
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/// Set the maximum translation limit
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void setMaxTranslationLimit(decimal upperLimit);
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/// Return the motor speed
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decimal getMotorSpeed() const;
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/// Set the motor speed
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void setMotorSpeed(decimal motorSpeed);
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/// Return the maximum motor force
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decimal getMaxMotorForce() const;
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/// Set the maximum motor force
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void setMaxMotorForce(decimal maxMotorForce);
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/// Return the intensity of the current force applied for the joint motor
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decimal getMotorForce(decimal timeStep) const;
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/// Return the number of bytes used by the joint
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virtual size_t getSizeInBytes() const;
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/// Initialize before solving the constraint
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virtual void initBeforeSolve(const ConstraintSolverData& constraintSolverData);
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/// Warm start the constraint (apply the previous impulse at the beginning of the step)
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virtual void warmstart(const ConstraintSolverData& constraintSolverData);
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/// Solve the velocity constraint
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virtual void solveVelocityConstraint(const ConstraintSolverData& constraintSolverData);
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/// Solve the position constraint
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virtual void solvePositionConstraint(const ConstraintSolverData& constraintSolverData);
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};
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// Return true if the limits or the joint are enabled
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inline bool SliderJoint::isLimitEnabled() const {
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return mIsLimitEnabled;
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}
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// Return true if the motor of the joint is enabled
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inline bool SliderJoint::isMotorEnabled() const {
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return mIsMotorEnabled;
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}
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// Return the minimum translation limit
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inline decimal SliderJoint::getMinTranslationLimit() const {
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return mLowerLimit;
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}
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// Return the maximum translation limit
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inline decimal SliderJoint::getMaxTranslationLimit() const {
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return mUpperLimit;
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}
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// Return the motor speed
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inline decimal SliderJoint::getMotorSpeed() const {
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return mMotorSpeed;
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}
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// Return the maximum motor force
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inline decimal SliderJoint::getMaxMotorForce() const {
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return mMaxMotorForce;
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}
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// Return the intensity of the current force applied for the joint motor
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inline decimal SliderJoint::getMotorForce(decimal timeStep) const {
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return mImpulseMotor / timeStep;
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}
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2013-05-08 21:33:04 +00:00
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// Return the number of bytes used by the joint
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inline size_t SliderJoint::getSizeInBytes() const {
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return sizeof(SliderJoint);
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}
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}
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#endif
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