2010-09-09 22:06:57 +00:00
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/********************************************************************************
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2015-02-15 20:56:45 +00:00
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2015 Daniel Chappuis *
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2010-09-09 22:06:57 +00:00
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*********************************************************************************
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* *
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2011-11-13 17:49:03 +00:00
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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2010-09-09 22:06:57 +00:00
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* *
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2011-11-13 17:49:03 +00:00
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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2010-09-09 22:06:57 +00:00
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* *
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********************************************************************************/
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/********************************************************************************
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* ReactPhysics3D *
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2015-02-15 20:56:45 +00:00
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* Version 0.5.0 *
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* http://www.reactphysics3d.com *
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2010-09-09 22:06:57 +00:00
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* Daniel Chappuis *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_H
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#define REACTPHYSICS3D_H
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// Libraries
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2011-12-11 00:40:04 +00:00
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#include "configuration.h"
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2011-01-14 16:04:18 +00:00
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#include "mathematics/mathematics.h"
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2012-10-03 19:00:17 +00:00
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#include "body/CollisionBody.h"
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2010-09-09 22:06:57 +00:00
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#include "body/RigidBody.h"
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2012-10-03 19:00:17 +00:00
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#include "engine/DynamicsWorld.h"
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#include "engine/CollisionWorld.h"
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2013-07-09 22:18:55 +00:00
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#include "engine/Material.h"
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2013-09-10 19:33:52 +00:00
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#include "engine/EventListener.h"
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2012-08-03 22:34:30 +00:00
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#include "collision/shapes/CollisionShape.h"
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#include "collision/shapes/BoxShape.h"
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#include "collision/shapes/SphereShape.h"
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#include "collision/shapes/ConeShape.h"
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#include "collision/shapes/CylinderShape.h"
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2013-07-09 22:18:55 +00:00
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#include "collision/shapes/CapsuleShape.h"
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2013-07-15 17:10:30 +00:00
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#include "collision/shapes/ConvexMeshShape.h"
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2015-10-26 17:15:25 +00:00
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#include "collision/shapes/ConcaveMeshShape.h"
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2012-08-03 22:34:30 +00:00
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#include "collision/shapes/AABB.h"
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2014-10-21 20:26:40 +00:00
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#include "collision/ProxyShape.h"
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#include "collision/RaycastInfo.h"
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2015-10-26 17:15:25 +00:00
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#include "collision/TriangleMesh.h"
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#include "collision/TriangleVertexArray.h"
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2013-05-02 20:41:57 +00:00
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#include "constraint/BallAndSocketJoint.h"
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2013-05-21 21:03:14 +00:00
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#include "constraint/SliderJoint.h"
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2013-06-09 14:31:01 +00:00
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#include "constraint/HingeJoint.h"
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2013-06-12 18:43:54 +00:00
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#include "constraint/FixedJoint.h"
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2010-09-09 22:06:57 +00:00
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2013-03-05 22:09:50 +00:00
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/// Alias to the ReactPhysics3D namespace
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2010-09-09 22:06:57 +00:00
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namespace rp3d = reactphysics3d;
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#endif
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