Daniel Chappuis
|
ceb27760cb
|
Working on containers
|
2018-01-14 10:47:39 +01:00 |
|
Daniel Chappuis
|
8f126a75d6
|
Use List in HalfEdgeStructure with some changes in memory allocation
|
2017-12-27 20:53:09 +01:00 |
|
Daniel Chappuis
|
4f76553c59
|
Many small optimizations
|
2017-12-04 22:14:52 +01:00 |
|
Daniel Chappuis
|
317dea90bd
|
Remove Quaternion constructor with Euler angles and replace it by static fromEulerAngles() method
|
2017-11-28 17:26:13 +01:00 |
|
Daniel Chappuis
|
f403a6e804
|
Add temporal coherence for convex vs triangle collision detection
|
2017-11-22 22:43:27 +01:00 |
|
Daniel Chappuis
|
4a37ba3994
|
Add unit tests for the TriangleVertexArray
|
2017-10-09 23:34:35 +02:00 |
|
Daniel Chappuis
|
946e62dd4b
|
Remove unnecessary collision margin for some shapes
|
2017-09-03 19:06:02 +02:00 |
|
Daniel Chappuis
|
e725af80b6
|
Update raycasting test code for convex mesh and remove commented code
|
2017-08-22 07:38:22 +02:00 |
|
Daniel Chappuis
|
0ec21e36b9
|
Working on SAT algorithm between two polyhedra
|
2017-05-16 07:10:44 +02:00 |
|
Daniel Chappuis
|
f61fea8b8a
|
Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm
|
2017-04-16 22:09:59 +02:00 |
|
Daniel Chappuis
|
050e8b36dc
|
Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
|
2017-03-22 19:07:31 +01:00 |
|
Daniel Chappuis
|
6a01abfae8
|
Fix issues, work on HalfEdgeStructure and add unit tests
|
2017-02-20 17:11:13 +02:00 |
|
Daniel Chappuis
|
30e0132e15
|
Add capsule/capsule and capsule/sphere collision algorithm
|
2017-02-02 23:10:01 +01:00 |
|
Daniel Chappuis
|
e9f2f94f64
|
Continue working on SAT, remove Cone and Cylinder shapes
|
2017-02-02 22:58:40 +01:00 |
|
Daniel Chappuis
|
c7e977250d
|
Update tests of collision world according to changes in collision detection
|
2017-01-09 21:34:31 +01:00 |
|
Daniel Chappuis
|
16478722de
|
Use override keyword to mark virtual overriden methods
|
2016-07-11 08:33:24 +02:00 |
|
Daniel Chappuis
|
f5ade0f52d
|
Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
|
2016-07-08 07:25:37 +02:00 |
|
Daniel Chappuis
|
2640fbd48a
|
Start replacing NULL constant by nullptr
|
2016-05-15 19:25:58 +02:00 |
|
Daniel Chappuis
|
8a75c867a5
|
Change version number of the library
|
2016-04-11 20:15:20 +02:00 |
|
Daniel Chappuis
|
fcadbed56f
|
Fix issue in function to compute triangle barycentric coordinates
|
2016-04-02 02:50:32 +02:00 |
|
Daniel Chappuis
|
bffbd66c54
|
Fix precision issue in unit tests
|
2016-04-02 02:26:20 +02:00 |
|
Daniel Chappuis
|
f22db4b4ed
|
Fix issues and add unit tests
|
2016-04-02 01:51:41 +02:00 |
|
Daniel Chappuis
|
97fd840150
|
Fix pointer error in raycast unit test
|
2016-03-30 23:17:20 +02:00 |
|
Daniel Chappuis
|
59b237e992
|
Add unit tests for Dynamic AABB tree
|
2016-03-30 07:10:15 +02:00 |
|
Daniel Chappuis
|
274483aee2
|
Add raycasting unit tests for ConcaveMeshShape and HeightFieldShape
|
2016-03-26 14:22:49 +01:00 |
|
Daniel Chappuis
|
1fbdb90040
|
Add (empty) unit tests for DynamicAABBTree
|
2016-02-14 20:55:40 +01:00 |
|
Daniel Chappuis
|
4931e1450a
|
Fix issues in HeightFieldShape
|
2016-02-08 22:24:57 +01:00 |
|
Daniel Chappuis
|
04e628b61a
|
Add unit test for maths functions and fix unit test of AABB
|
2016-01-28 17:39:27 +01:00 |
|
Daniel Chappuis
|
03a31e44f3
|
Working on HeightFieldShape
|
2016-01-21 22:27:52 +01:00 |
|
Daniel Chappuis
|
739e0fec73
|
Modifications in methods to get support point in many collision shapes
|
2016-01-14 21:24:21 +01:00 |
|
Daniel Chappuis
|
a12703b86d
|
Make possible to create a ConvexMeshShape using a TriangleVertexArray
|
2016-01-07 23:04:39 +01:00 |
|
Daniel Chappuis
|
926fd1d352
|
Add unit test for the AABB class
|
2015-12-08 18:27:03 +01:00 |
|
Daniel Chappuis
|
9c7f70b9b7
|
Add double sided raycast test for TriangleShape, add unit tests
|
2015-12-05 17:51:07 +01:00 |
|
Daniel Chappuis
|
6ebad66acf
|
Working on triangles mesh raycasting
|
2015-12-02 22:25:52 +01:00 |
|
Daniel Chappuis
|
3476f3e9c4
|
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
|
2015-11-19 07:20:43 +01:00 |
|
Daniel Chappuis
|
aab1413f4d
|
Continue working of triangular meshes
|
2015-09-13 13:02:05 +02:00 |
|
Daniel Chappuis
|
cd808fcf62
|
Modify the way the collision shapes are created (we don't make an internal copy anymore)
|
2015-09-04 19:56:27 +02:00 |
|
Daniel Chappuis
|
7ce44f9775
|
Fix warnings
|
2015-08-17 06:44:26 +02:00 |
|
Daniel Chappuis
|
4030126f9f
|
Modify CMakeLists file to automatically launch the tests
|
2015-07-12 12:11:20 +02:00 |
|
Daniel Chappuis
|
6679bb27bc
|
Changes for the next release
|
2015-02-15 21:56:45 +01:00 |
|
Daniel Chappuis
|
7a8783d6a5
|
Fix issues in raycasting unit tests
|
2015-01-27 22:35:23 +01:00 |
|
Daniel Chappuis
|
c15b83db4a
|
Add collision and raycast filtering using bits mask
|
2014-12-31 01:19:14 +01:00 |
|
Daniel Chappuis
|
aae4da54d0
|
Add methods to test collision and AABB overlap in physics world
|
2014-12-28 00:54:34 +01:00 |
|
Daniel Chappuis
|
3da146eb84
|
Implement world ray casting query
|
2014-11-04 22:38:40 +01:00 |
|
Daniel Chappuis
|
e9257ec56f
|
Change raycasting so that a ray is given by two points instead of a point and a direction
|
2014-10-21 22:26:40 +02:00 |
|
Daniel Chappuis
|
08e286d27c
|
Implement raycasting for cone shape
|
2014-10-08 21:38:40 +02:00 |
|
Daniel Chappuis
|
25c11c6d6a
|
Implement raycasting for capsule shape
|
2014-09-20 17:00:32 +02:00 |
|
Daniel Chappuis
|
c07a2dc9a2
|
Implement raycasting with cylinder shape
|
2014-09-19 22:53:40 +02:00 |
|
Daniel Chappuis
|
a89b258418
|
Implement raycasting for the BoxShape
|
2014-09-08 23:19:07 +02:00 |
|
Daniel Chappuis
|
0dd55e716b
|
Implement raycasting with sphere shape
|
2014-09-04 22:32:29 +02:00 |
|