Daniel Chappuis
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408134666a
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Remove duplicate contact points in a manifold during collision detection and increase maximum number of contact points in a potential manifold
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2021-09-30 21:02:01 +02:00 |
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Daniel Chappuis
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a0c2c9fe23
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Merge conflicts when reverting commit a8f939c7
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2021-09-28 21:51:43 +02:00 |
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Daniel Chappuis
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3e7b990a07
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Fix issue in PhysicsWorld::destroyRigigBody() method
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2021-09-24 17:10:10 +02:00 |
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Daniel Chappuis
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1273f3a83c
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Change the function used for the linear and angular damping of the rigid bodies
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2021-09-09 00:05:45 +02:00 |
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Daniel Chappuis
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d614187c95
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Small change in PolyhedronMesh
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2021-09-02 21:10:57 +02:00 |
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Daniel Chappuis
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e7a1296de1
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Replace some uint types with uint32 or uint16
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2021-09-01 09:45:58 +02:00 |
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Daniel Chappuis
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90741a69bb
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Replace some uint declarations to uint32
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2021-09-01 09:14:38 +02:00 |
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Daniel Chappuis
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f65cc68915
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Replace some uint declarations to uint32
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2021-08-25 20:48:05 +02:00 |
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Daniel Chappuis
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b2b72036ac
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Fix warnings
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2021-08-24 17:31:58 +02:00 |
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Daniel Chappuis
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c237cecf68
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Fix warnings
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2021-08-18 10:35:26 +02:00 |
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Daniel Chappuis
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3050c83b0d
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Fix warnings
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2021-08-17 07:14:39 +02:00 |
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Daniel Chappuis
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f39cad7482
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Solve most important constraints at the end for better simulation results
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2021-08-16 07:19:12 +02:00 |
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Daniel Chappuis
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5fd3f8f1df
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Improve comment for HingeJoint::getAngle() method
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2021-08-13 17:03:33 +02:00 |
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Daniel Chappuis
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ba893049f1
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Merge branch 'develop' of https://github.com/jingqi/reactphysics3d into jingqi-develop
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2021-08-11 12:22:34 +02:00 |
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Daniel Chappuis
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1eb2018bd3
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Fix issues with double precision floating values
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2021-08-09 17:08:22 +02:00 |
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jingqi
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11efc8973d
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Fix wrong operator in ContactSolverSystem::initializeForIsland()
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2021-08-06 12:52:06 +08:00 |
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jingqi
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d5c1578f53
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Fix wrong operator in ContactSolverSystem::initializeForIsland()
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2021-08-06 12:19:46 +08:00 |
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jingqi
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53acd891dc
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Fix typo
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2021-08-06 12:13:11 +08:00 |
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Daniel Chappuis
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d6873a6fc8
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Fix conflicts
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2021-07-29 22:18:00 +02:00 |
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Daniel Chappuis
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a103de32d7
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Fix issue 192 in CollisionDetectionSystem
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2021-07-27 20:44:18 +02:00 |
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Daniel Chappuis
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cc970840b1
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Merge branch 'contacts-fix' into develop
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2021-07-26 20:30:20 +02:00 |
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Daniel Chappuis
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e8439edd96
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Add unit tests for the RigidBody class and refactor methods to apply forces and torques to rigid bodies
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2021-07-23 16:02:47 +02:00 |
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Daniel Chappuis
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a8f939c7b2
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Remove code that discarded some potential contacts before contact reduction in order not to drop possible useful contacts
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2021-07-16 17:05:56 +02:00 |
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Daniel Chappuis
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cc9da45dc3
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Add and rename methods to apply forces to a RigidBody
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2021-07-16 17:01:58 +02:00 |
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Daniel Chappuis
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312a4cc9a8
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Fix issue with cone limit of ball-and-socket joint
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2021-07-04 15:42:42 +02:00 |
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Daniel Chappuis
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4dae9449c9
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Fix issue with sleeping bodies and joints and small changes
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2021-07-03 22:28:19 +02:00 |
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Minigee
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288627bd41
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Fixed a bug where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
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2021-06-26 02:30:14 -05:00 |
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Daniel Chappuis
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de86e9cbbd
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Merge branch 'conelimit' into develop
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2021-06-24 23:55:57 +02:00 |
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Daniel Chappuis
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67d480c4ee
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Working on cone limit for Ball and Socket joint
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2021-06-24 23:30:08 +02:00 |
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Daniel Chappuis
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4a802a759c
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Working on cone limit
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2021-05-04 15:50:16 +02:00 |
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Daniel Chappuis
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69708bc23f
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Merge branch 'master' of https://github.com/CentuCore/reactphysics3d into CentuCore-master
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2021-04-20 23:41:06 +02:00 |
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Dennis Metzger
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742fe872f3
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Fixed a bug with DebugRenderer::drawCapsule() where only half the connecting cylinder's triangles were generated
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2021-04-18 20:15:59 +02:00 |
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Daniel Chappuis
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e4f7a8da26
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Fix merge conflicts
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2021-04-01 23:06:29 +02:00 |
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Daniel Chappuis
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c273e7cfe5
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Fix issue in the computation of the friction vectors in contact solver
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2021-04-01 22:59:20 +02:00 |
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Daniel Chappuis
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716aa1940d
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Working on cone limit for BallAndSocket joint
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2021-03-21 15:22:43 +01:00 |
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Daniel Chappuis
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e5d9090441
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Fix issue 195 in RigidBodyComponents
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2021-03-08 22:35:23 +01:00 |
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Daniel Chappuis
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4c0e629e9b
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Use C++11 std::chrono library to deal with time instead of old code
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2021-02-22 21:08:55 +01:00 |
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Daniel Chappuis
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e0555f1a57
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Add methods Joint::getReactionForce() and Joint::getReactionTorque() to retrieve the reaction force and torque of a joint
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2021-02-08 21:42:26 +01:00 |
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Daniel Chappuis
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3ae53a0466
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Remove comments
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2021-02-03 13:31:41 +01:00 |
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Daniel Chappuis
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2e1046f2b8
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Improve robustness of constraint solver (avoid inverse of matrix with zero determinant)
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2021-01-29 22:08:39 +01:00 |
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Daniel Chappuis
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b18e617c76
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Fix issue with update of inverse mass/inertia of a static body
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2021-01-27 21:49:31 +01:00 |
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Daniel Chappuis
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c615555daa
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Fix issue with angular lock axis factor
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2021-01-22 21:54:44 +01:00 |
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Daniel Chappuis
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a3ceafff07
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Make possible to lock the linear/angular axis of a RigidBody
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2021-01-15 23:47:29 +01:00 |
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Daniel Chappuis
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bacdf23f8b
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Fix issue and modifications in HeightFieldShape
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2020-12-31 16:41:05 +01:00 |
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Daniel Chappuis
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d0fa4c2755
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Improve the raycasting performance against HeightFielfShape with a better middle-phase algorithm
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2020-12-28 00:07:08 +01:00 |
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Daniel Chappuis
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5443f0bd54
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Fix wrong normal orientation in TriangleShape raycasting
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2020-12-28 00:04:23 +01:00 |
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Daniel Chappuis
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983398eb1b
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Merge branch 'master' into optimization
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2020-11-28 20:37:48 +01:00 |
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Daniel Chappuis
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23abaa905d
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Add the HingeJoint::getAngle() method to get the current angle of the hinge joint
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2020-11-28 19:45:38 +01:00 |
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Daniel Chappuis
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b0ccdb6cc1
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Fix conflict
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2020-11-26 22:53:28 +01:00 |
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Daniel Chappuis
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a4a386f823
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Fix issue in FixedJointComponents
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2020-11-26 22:08:15 +01:00 |
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