Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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815182aae9
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Merge ecs into develop and fix conflicts
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2019-11-27 22:14:29 +01:00 |
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Daniel Chappuis
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0c0ff46d34
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Add SliderJointComponents class
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2019-09-13 07:15:48 +02:00 |
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Daniel Chappuis
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06132e3d41
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Add HingeJointComponents class
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2019-09-11 21:13:45 +02:00 |
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Daniel Chappuis
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67d8411623
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Add FixedJointComponents class
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2019-09-04 12:44:42 +02:00 |
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Daniel Chappuis
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8187c19fa3
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Add BallAndSocketJointComponents class
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2019-09-02 14:15:03 +02:00 |
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Daniel Chappuis
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2144b8e571
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Add JointComponents class
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2019-08-15 18:12:46 +02:00 |
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Daniel Chappuis
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df04be0e6d
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Rename CollisionDetection class to CollisionDetectionSystem
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2019-08-09 07:13:15 +02:00 |
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Daniel Chappuis
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3d09a28dd1
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Remove DynamicsComponents
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2019-07-21 22:36:30 +02:00 |
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Daniel Chappuis
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ca80d95d84
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Add RigidBodyComponents class
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2019-07-16 07:15:13 +02:00 |
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Daniel Chappuis
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b93ba5c476
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Rename BodyComponents class to CollisionBodyComponents
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2019-07-15 17:44:45 +02:00 |
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Daniel Chappuis
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569964e365
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Remove Body class
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2019-07-15 17:38:20 +02:00 |
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Daniel Chappuis
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16f564edea
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Move Body attributes to BodyComponents
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2019-07-08 17:41:10 +02:00 |
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Daniel Chappuis
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236a855c8d
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Remove Body::mId attribute
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2019-07-04 20:24:09 +02:00 |
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Daniel Chappuis
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bcb4febb16
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Merge branch 'master' into develop
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2019-07-01 20:54:37 +02:00 |
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Daniel Chappuis
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f9fa2a227c
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Changes for release of version 0.7.1
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2019-07-01 08:42:27 +02:00 |
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Daniel Chappuis
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74b442077f
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Working on testCollision() and testOverlap() methods
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2019-06-25 23:26:06 +02:00 |
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Daniel Chappuis
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3f5916a280
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Working on testOverlap() and testCollisionMethods
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2019-06-03 07:12:50 +02:00 |
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Daniel Chappuis
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ac0e620f02
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Remove old code
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2019-05-12 14:26:55 +02:00 |
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Daniel Chappuis
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e672c0d617
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Refactor contacts and islands
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2019-05-10 17:37:11 +02:00 |
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Daniel Chappuis
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fe81c3fd6e
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Add DynamicsComponents class
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2019-03-21 07:29:59 +01:00 |
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Daniel Chappuis
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1d6155aa6c
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Remove code to update proxy-shape broad-phase state from proxy-shape, move it to broad-phase system
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2019-03-17 22:50:10 +01:00 |
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Daniel Chappuis
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ae076ad815
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Handle disabled components
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2019-03-16 08:40:50 +01:00 |
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Daniel Chappuis
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d02b25d32a
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The proxy-shapes are now entities
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2019-03-15 17:27:11 +01:00 |
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Daniel Chappuis
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ca87fb624d
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Remove mutexes and do not use static pool and single frame memory allocators
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2019-02-28 17:25:37 +01:00 |
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Daniel Chappuis
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d8d490bff9
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Fix issues with components and remove components when entities are destroyed
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2019-01-09 12:19:58 +01:00 |
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Daniel Chappuis
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4e438d3ccc
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Add ProxyShapesComponents
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2019-01-08 18:39:36 +01:00 |
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Daniel Chappuis
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3d892a6689
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Handle sleeping bodies in TransformComponents
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2018-12-28 22:15:34 +01:00 |
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Daniel Chappuis
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fa9b1817fe
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Start working on ECS
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2018-12-23 23:18:05 +01:00 |
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Daniel Chappuis
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5cdf66d009
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Directly call narrrow-phase collision detection tests on narrow phase batches
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2018-11-05 18:34:46 +01:00 |
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Daniel Chappuis
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14491c7eb3
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Make comment more clear
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2018-07-01 17:24:24 +02:00 |
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Daniel Chappuis
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681ebeba6b
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
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Daniel Chappuis
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d5322ad745
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Add comments in the code
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2018-04-21 19:47:35 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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2e28b5ad8f
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Refactor profiler and add logger
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2018-03-15 23:11:26 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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cd2bc9665e
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Add WorldSettings class for world configuration settings
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2018-03-04 19:10:32 +01:00 |
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Daniel Chappuis
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b3e771838d
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Replace std::set by Set and fix issues with List and Map
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2018-02-03 20:48:08 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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261ffef616
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Refactor memory allocation
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2018-01-01 18:35:57 +01:00 |
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Daniel Chappuis
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8f126a75d6
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Use List in HalfEdgeStructure with some changes in memory allocation
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2017-12-27 20:53:09 +01:00 |
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Daniel Chappuis
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f403a6e804
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Add temporal coherence for convex vs triangle collision detection
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2017-11-22 22:43:27 +01:00 |
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Daniel Chappuis
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e9709c3db5
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Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
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2017-11-10 19:57:50 +01:00 |
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Daniel Chappuis
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6a69ef76c5
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Fix issue with ProxyShape::mBroadPhaseId not set when body was sleeping or inactive
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2017-11-01 23:07:56 +01:00 |
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Daniel Chappuis
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8b82c4ac81
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Refactor the way to create the contact manifolds and contact points
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2017-07-30 22:14:46 +02:00 |
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Daniel Chappuis
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b21a6bb59b
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Refactor contact manifold and contact point creation
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2017-02-26 13:48:50 +02:00 |
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Daniel Chappuis
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4a97c2ca97
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Refactor collision detection
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2017-01-08 19:56:59 +01:00 |
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Daniel Chappuis
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e014f00afc
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Refactor memory allocator and refactor contact solver
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2016-09-21 22:03:45 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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