Commit Graph

61 Commits

Author SHA1 Message Date
Daniel Chappuis
5339b5ea4a Fix compilation warnings 2018-04-14 19:53:44 +02:00
Daniel Chappuis
71bfa6afce Remove setLocalScaling() method from CollisionShape and ProxyShape and use scaling only for HeightFieldShape, ConvexMeshShape and ConcaveMeshShape 2018-03-26 22:00:52 +02:00
Daniel Chappuis
584b28a91c Add Cube stack scene in the testbed application 2018-01-14 10:51:38 +01:00
Daniel Chappuis
7495ff6598 Refactor the testbed application and display objects AABBs 2017-11-02 22:58:41 +01:00
Daniel Chappuis
b1aad2b7c4 Refactor the testbed application 2017-10-19 17:42:21 +02:00
Daniel Chappuis
17d1ee3681 Change in the ConcaveMesh class of the testbed application 2017-10-09 23:35:30 +02:00
Daniel Chappuis
9b89f66667 Fix issues and refactor collision shape type and collision shape name 2017-08-31 23:11:00 +02:00
Daniel Chappuis
e725af80b6 Update raycasting test code for convex mesh and remove commented code 2017-08-22 07:38:22 +02:00
Daniel Chappuis
9d55255c56 Add contact point normals and constant color shader in testbed application 2017-05-17 23:40:17 +02:00
Daniel Chappuis
050e8b36dc Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes) 2017-03-22 19:07:31 +01:00
Daniel Chappuis
e9f2f94f64 Continue working on SAT, remove Cone and Cylinder shapes 2017-02-02 22:58:40 +01:00
Daniel Chappuis
adeac94506 Working on collision detection scene 2017-01-28 15:23:05 +01:00
Daniel Chappuis
0b0975769b Refactor testbed application 2017-01-28 11:38:48 +01:00
Daniel Chappuis
a9da0d6d3c Refactor testbed application 2017-01-28 00:59:04 +01:00
Daniel Chappuis
d1cb0d9275 Refactor testbed application, Add collision detection scene 2017-01-28 00:22:22 +01:00
Daniel Chappuis
16478722de Use override keyword to mark virtual overriden methods 2016-07-11 08:33:24 +02:00
Daniel Chappuis
f5ade0f52d Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors 2016-07-08 07:25:37 +02:00
Daniel Chappuis
942b63b48d Replace NULL pointer by nullptr 2016-05-19 22:47:19 +02:00
Daniel Chappuis
2640fbd48a Start replacing NULL constant by nullptr 2016-05-15 19:25:58 +02:00
Daniel Chappuis
4ae8d446be Fix compilation errors on Visual Studio and warnings 2016-04-12 18:44:55 +02:00
Daniel Chappuis
8a75c867a5 Change version number of the library 2016-04-11 20:15:20 +02:00
Daniel Chappuis
357e0792ea Modifications in concave shape scene in testbed application 2016-04-07 08:39:17 +02:00
Daniel Chappuis
21bb8bc625 Fix warnings in testbed application 2016-03-30 23:01:11 +02:00
Daniel Chappuis
af1350e2e1 Fix issue in HeightField in testbed application 2016-03-24 18:19:01 +01:00
Daniel Chappuis
744484e064 Use float height data for HeightField in HeightField scenes in testbed 2016-03-22 07:29:20 +01:00
Daniel Chappuis
4d982ebd31 Fix sleeping colors in testbed application 2016-03-21 23:02:05 +01:00
Daniel Chappuis
fc1f844135 Merge branch nanogui into develop 2016-03-21 20:57:42 +01:00
Daniel Chappuis
41d0c60d49 Fix compilation errors on Visual Studio 2016-03-01 18:40:22 +01:00
Daniel Chappuis
376f0dff9c Switch to nanogui for the GUI of the testbed application 2016-02-22 18:44:29 +01:00
Daniel Chappuis
d6580f94aa Fix conflicts when merging triangularmeshes into develop 2016-02-15 20:14:30 +01:00
Daniel Chappuis
32bee688be Working on demo scenes in testbed application 2016-02-14 19:36:56 +01:00
Daniel Chappuis
eeb1052833 Fix issue in HeightField and user Perlin noise to generate terrain 2016-02-11 23:09:01 +01:00
Daniel Chappuis
7dae30718b Working on the testbed application (raycast and heightfield scenes) 2016-02-08 22:27:11 +01:00
Daniel Chappuis
6489be1953 Add heightfield scene in Testbed application 2016-01-28 23:06:17 +01:00
Daniel Chappuis
a12703b86d Make possible to create a ConvexMeshShape using a TriangleVertexArray 2016-01-07 23:04:39 +01:00
Daniel Chappuis
3ebb00fd68 Modifications in testbed for setScaling() method on objects 2015-11-24 07:03:02 +01:00
Daniel Chappuis
22b214fb91 Add setScaling() method to objects in testbed/common 2015-11-20 07:20:56 +01:00
Daniel Chappuis
e135d4b592 Add Concave Mesh scene in testbed application 2015-10-26 18:15:56 +01:00
Daniel Chappuis
a928c73827 Fix compilation errors on Visual Studio 2015-09-06 12:38:10 +02:00
Daniel Chappuis
cd808fcf62 Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
Daniel Chappuis
16617fef8e Merge branch 'develop' of https://github.com/ColinGilbert/reactphysics3d into ColinGilbert-develop 2015-08-27 22:32:18 +02:00
Daniel Chappuis
0ddec3f842 Start working on triangular meshes collision detection 2015-08-27 22:31:05 +02:00
Colin
494f866357 Fix merge mess 2015-08-26 04:23:44 -06:00
Colin
87b88fc953 Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop 2015-08-26 04:01:18 -06:00
Daniel Chappuis
7ce44f9775 Fix warnings 2015-08-17 06:44:26 +02:00
Daniel Chappuis
1bde11f245 Fix compilation errors on Visual Studio 2015-08-13 19:47:29 +02:00
Daniel Chappuis
bd3fc98fba Modifications in testbed application 2015-08-11 22:28:16 +02:00
Daniel Chappuis
06e68baa39 Fix rendering issue in RaycastScene 2015-08-11 21:40:07 +02:00
Daniel Chappuis
ce80426a2c Shadow map issue 2015-08-11 18:32:45 +02:00
Daniel Chappuis
047f612c37 Refactoring and adding colors to the testbed application 2015-08-08 11:40:37 +02:00