Commit Graph

19 Commits

Author SHA1 Message Date
Daniel Chappuis
5a373cf27b Clean the code and modify the date in the license text 2013-03-02 16:26:18 +01:00
Daniel Chappuis
31e6ed2d8a Replace the 0 constant by NULL when using pointers 2013-02-28 19:50:52 +01:00
Daniel Chappuis
4ca42f9392 Clean the code :
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
29e5f2b7b4 Use the name CollisionShape instead of Collider for the collision shapes 2012-08-04 00:34:30 +02:00
chappuis.daniel
b013204b3f Allocate the ContactInfo into a memory pool for better efficiency
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@465 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-28 21:03:30 +00:00
chappuis.daniel
b381388f87 Make possible to use a single collider for multiple rigid bodies
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@464 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-27 22:41:26 +00:00
chappuis.daniel
9333d0e690 Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@463 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-25 22:57:27 +00:00
chappuis.daniel
401a60b74a Rename shapes folder into colliders
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:17:44 +00:00
chappuis.daniel
c1eabd3e2b Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:06:33 +00:00
chappuis.daniel
b82228d3ed Modifications before release
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@454 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-12-11 00:40:04 +00:00
chappuis.daniel
d762312d68 ReactPhysics3D is now under the ZLib license
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-13 17:49:03 +00:00
chappuis.daniel
94e7153817 Add the PersistentContactCache and MemoryPool classes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@439 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-09-03 11:58:42 +00:00
chappuis.daniel
40ec21b398 Changes and optimizations in the Vector3 and Matrix3x3 classes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@437 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-08-18 21:02:48 +00:00
chappuis.daniel
0de337cfe5 changes in the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@433 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-10 17:56:00 +00:00
chappuis.daniel
a04db140bf changes in the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@432 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-10 17:31:19 +00:00
chappuis.daniel
1d5a8e2491 Change the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@430 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-09 16:58:50 +00:00
chappuis.daniel
fce32c78e2 implementation of GJK and EPA collision detection algorithm continued
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@423 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-02-19 19:38:08 +00:00
chappuis.daniel
fdbb661df5 implementation of GJK collision detection algorithm continued
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@416 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-02-01 11:03:54 +00:00
chappuis.daniel
869c48db42 Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@399 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 22:29:02 +00:00