Daniel Chappuis
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862db8f379
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Edit change log file
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2020-05-08 23:56:12 +02:00 |
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Daniel Chappuis
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dfc6710dc0
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Merge and fix conflicts
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2020-05-08 23:54:28 +02:00 |
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Daniel Chappuis
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c1f40ac456
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Fix issue with limits of HingeJoint and SliderJoint
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2020-05-08 15:10:49 +02:00 |
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Daniel Chappuis
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67e89e081b
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Working on debug renderer
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2020-05-07 15:12:59 +02:00 |
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Daniel Chappuis
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0321cf4f89
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Working on debug renderer
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2020-05-06 15:21:25 +02:00 |
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Daniel Chappuis
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56077bba6b
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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Daniel Chappuis
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fb0d3b52e9
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Fix compilation error
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2020-04-27 20:38:12 +02:00 |
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Daniel Chappuis
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92aa06ac35
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Fix compilation error
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2020-04-27 18:16:46 +02:00 |
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Daniel Chappuis
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2efe9d65da
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Fix issue with overlap callback
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2020-04-27 15:54:57 +02:00 |
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Daniel Chappuis
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e03ee08462
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Rename Logger class to DefaultLogger and create abstract Logger class
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2020-04-26 18:41:59 +02:00 |
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Daniel Chappuis
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dcd71ef103
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Improve EventListener: add onTrigger() method, add event types, add triggers, ...
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2020-04-18 20:43:13 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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7dde393fa5
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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9407651316
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Fix issue when trying to install the library with cmake (wrong headers hierarchy)
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2020-02-19 12:48:14 +01:00 |
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Daniel Chappuis
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28560d034e
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Add methods for the user to retrieve Colliders, CollisionBodies and RigidBodies
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2020-02-17 17:36:44 +01:00 |
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Daniel Chappuis
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0ec26f5184
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Compute the fat AABB by adding a percentage of the size of the initial AABB instead of using a constant offset. Do not use linear displacement anymore in inflate the AABB in direction of the motion in the broad-phase
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2020-02-14 17:08:02 +01:00 |
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Daniel Chappuis
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7477460e4f
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
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Daniel Chappuis
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9d776e32dc
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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36bdfe8037
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Edit changelog file
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2020-01-27 17:49:44 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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5df91f2338
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
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Daniel Chappuis
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eb270af309
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Fix issue and make sure we use the correct memory allocators
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2020-01-15 20:18:11 +01:00 |
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Daniel Chappuis
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77940a43f7
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Add new memory allocator HeapAllocator
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2020-01-13 17:02:59 +01:00 |
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Daniel Chappuis
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581f642280
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Remove the MemoryManager::setBaseAllocator() method
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2019-12-13 11:20:17 +01:00 |
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Daniel Chappuis
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24ac9e36c7
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Edit changelog file
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2019-12-13 11:05:59 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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8eacae4b7b
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Merge branch 'master' into develop
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2019-11-27 22:44:25 +01:00 |
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Daniel Chappuis
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2dfe254c86
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Use memory allocators from ecs branch
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2019-11-27 22:41:38 +01:00 |
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Daniel Chappuis
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815182aae9
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Merge ecs into develop and fix conflicts
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2019-11-27 22:14:29 +01:00 |
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Daniel Chappuis
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a7306f4fd2
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Remove code from List tests
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2019-11-26 07:09:40 +01:00 |
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Daniel Chappuis
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b94fbf7874
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Some optimizations and fix issues in collision detection
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2019-11-25 21:22:25 +01:00 |
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Daniel Chappuis
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acb5e0e51e
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Remove TODO
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2019-11-25 17:33:46 +01:00 |
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Daniel Chappuis
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58df6cdaff
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Optimizations
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2019-11-22 21:31:51 +01:00 |
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Daniel Chappuis
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46d19bf550
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Some optimizations
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2019-11-21 23:23:03 +01:00 |
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Daniel Chappuis
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901fc6aeb9
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Revert "Small modifications"
This reverts commit 2746a8cfc0 .
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2019-11-19 22:28:36 +01:00 |
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Daniel Chappuis
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2746a8cfc0
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Small modifications
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2019-11-19 21:58:02 +01:00 |
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Daniel Chappuis
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d894a40d2e
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Working on middle-phase collision detection
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2019-11-19 18:35:22 +01:00 |
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Daniel Chappuis
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7dcc86d746
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Working on middle-phase collision detection
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2019-11-18 07:29:04 +01:00 |
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Daniel Chappuis
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6b3a65b914
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Working on middle-phase collision detection
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2019-11-17 20:52:18 +01:00 |
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Daniel Chappuis
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44e07e0bd9
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Working on making middle-phase collision detection faster
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2019-11-09 23:55:54 +01:00 |
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Daniel Chappuis
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294d3b6665
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Small fix
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2019-10-28 23:16:26 +01:00 |
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Daniel Chappuis
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8580ab545b
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Fix issues
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2019-10-28 23:08:42 +01:00 |
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Daniel Chappuis
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87614b7dad
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Add profiling code
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2019-10-22 17:34:36 +02:00 |
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Daniel Chappuis
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f991717cc1
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Optimizations
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2019-10-22 07:10:57 +02:00 |
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Daniel Chappuis
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43b818573a
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Improve rendering of testbed application (flat shading, 3 light sources, ...)
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2019-10-21 07:22:18 +02:00 |
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Daniel Chappuis
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130eb00136
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Refactoring
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2019-10-18 07:13:45 +02:00 |
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Daniel Chappuis
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2c2b75def7
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Move local-to-world transform of ProxyShape into the ProxyShapeComponents
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2019-10-15 20:29:22 +02:00 |
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