Commit Graph

99 Commits

Author SHA1 Message Date
Mkr
fa1917a782 Explicitly use std::sqrt to avoid triggering ambiguous call errors when sqrt is defined in other namespaces 2018-08-14 22:24:15 -07:00
Daniel Chappuis
681ebeba6b Update copyright date in license 2018-04-30 22:15:53 +02:00
Daniel Chappuis
d14e42be70 Refactor the way headers are included and use more forward declarations for faster compilation time 2018-04-20 07:13:39 +02:00
Daniel Chappuis
393bb0ed88 Refactor profiler and start working on logger 2018-03-14 07:33:28 +01:00
Daniel Chappuis
4177044f74 Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring 2018-02-26 07:17:54 +01:00
Daniel Chappuis
6dac7e0916 Fix issue with clipping methods 2018-02-11 14:42:11 +01:00
Daniel Chappuis
301823729d Remove the use of std::vector 2018-01-20 17:30:36 +01:00
Daniel Chappuis
ceb27760cb Working on containers 2018-01-14 10:47:39 +01:00
Daniel Chappuis
261ffef616 Refactor memory allocation 2018-01-01 18:35:57 +01:00
Daniel Chappuis
f2ee00ca68 Use List instead of std::vector compute segment clipping in SAT algorithm 2017-12-14 22:25:52 +01:00
Daniel Chappuis
47869627d1 Fix issue in Transform 2017-12-14 20:24:19 +01:00
Daniel Chappuis
5392948518 Use inline constructors for mathematics objects (vectors, quaternion, matrices, ...) 2017-12-13 17:51:38 +01:00
Daniel Chappuis
9d761291d6 Small optimizations 2017-12-06 21:55:50 +01:00
Daniel Chappuis
4f76553c59 Many small optimizations 2017-12-04 22:14:52 +01:00
Daniel Chappuis
e754711a84 Remove unnecessary calls to Quaternion.getMatrix() 2017-11-28 17:46:45 +01:00
Daniel Chappuis
317dea90bd Remove Quaternion constructor with Euler angles and replace it by static fromEulerAngles() method 2017-11-28 17:26:13 +01:00
Daniel Chappuis
c8e9cca912 Compute the inverse quaternion using its conjugate 2017-11-26 12:07:58 +01:00
Daniel Chappuis
e91cded831 Update code documentation and fix warnings 2017-11-05 23:15:47 +01:00
Daniel Chappuis
cdec7413c5 Improve capsule resting on another shape stability 2017-10-18 21:26:53 +02:00
Daniel Chappuis
4a37ba3994 Add unit tests for the TriangleVertexArray 2017-10-09 23:34:35 +02:00
Daniel Chappuis
6eec956eb0 Fix issues in SAT algorithm between two convex polyhedra 2017-07-21 08:09:43 +02:00
Daniel Chappuis
6e9a84823a Fix issues in collision detection 2017-07-17 08:05:40 +02:00
Daniel Chappuis
0ec21e36b9 Working on SAT algorithm between two polyhedra 2017-05-16 07:10:44 +02:00
Daniel Chappuis
7fb6f49149 Working on capsule vs polyhedron narrow-phase algorithm 2017-04-28 21:40:16 +02:00
Daniel Chappuis
f61fea8b8a Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm 2017-04-16 22:09:59 +02:00
Daniel Chappuis
6a01abfae8 Fix issues, work on HalfEdgeStructure and add unit tests 2017-02-20 17:11:13 +02:00
Daniel Chappuis
7a656aedc9 Working on HalfEdgeStructure 2017-02-13 22:38:47 +01:00
Daniel Chappuis
30e0132e15 Add capsule/capsule and capsule/sphere collision algorithm 2017-02-02 23:10:01 +01:00
Daniel Chappuis
e9f2f94f64 Continue working on SAT, remove Cone and Cylinder shapes 2017-02-02 22:58:40 +01:00
Daniel Chappuis
b3d24e4299 Cache some calculation in contact solver 2016-10-23 20:04:52 +02:00
Daniel Chappuis
e069a25f08 Start refactoring the contact solver 2016-09-10 11:18:52 +02:00
Daniel Chappuis
2932403ff4 Use default keyword for default constructors/destructors 2016-07-19 06:52:18 +02:00
Daniel Chappuis
16478722de Use override keyword to mark virtual overriden methods 2016-07-11 08:33:24 +02:00
Daniel Chappuis
8a75c867a5 Change version number of the library 2016-04-11 20:15:20 +02:00
Daniel Chappuis
fcadbed56f Fix issue in function to compute triangle barycentric coordinates 2016-04-02 02:50:32 +02:00
Daniel Chappuis
10549796c8 Add functions in Vector2, Vector3 and clamp vector function in mathematics 2016-03-20 22:54:08 +01:00
Daniel Chappuis
03a31e44f3 Working on HeightFieldShape 2016-01-21 22:27:52 +01:00
Daniel Chappuis
a12703b86d Make possible to create a ConvexMeshShape using a TriangleVertexArray 2016-01-07 23:04:39 +01:00
Daniel Chappuis
8be408ccec Modifications for smooth concave mesh contacts 2016-01-05 18:39:22 +01:00
Daniel Chappuis
9c7f70b9b7 Add double sided raycast test for TriangleShape, add unit tests 2015-12-05 17:51:07 +01:00
Daniel Chappuis
3476f3e9c4 Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method 2015-11-19 07:20:43 +01:00
Daniel Chappuis
cd808fcf62 Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
Daniel Chappuis
ae122f07d6 Add ConcaveShape et ConvexShape classes 2015-08-31 17:33:34 +02:00
Daniel Chappuis
2a3fe8f8d1 Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize() 2015-08-11 06:58:55 +02:00
Daniel Chappuis
6679bb27bc Changes for the next release 2015-02-15 21:56:45 +01:00
Daniel Chappuis
3da146eb84 Implement world ray casting query 2014-11-04 22:38:40 +01:00
Daniel Chappuis
e9257ec56f Change raycasting so that a ray is given by two points instead of a point and a direction 2014-10-21 22:26:40 +02:00
Daniel Chappuis
ebf13c3366 Use the standard library swap() function instead 2014-09-19 22:53:05 +02:00
Daniel Chappuis
a89b258418 Implement raycasting for the BoxShape 2014-09-08 23:19:07 +02:00
Daniel Chappuis
6c505377c5 Clean up the include statements 2014-08-07 21:38:31 +02:00