Daniel Chappuis
|
be4cbbffd9
|
Fix issue in HeightFieldShape
|
2016-02-01 18:49:45 +01:00 |
|
Daniel Chappuis
|
ece6db9636
|
Working on HeightFieldShape
|
2016-01-28 23:04:01 +01:00 |
|
Daniel Chappuis
|
03a31e44f3
|
Working on HeightFieldShape
|
2016-01-21 22:27:52 +01:00 |
|
Daniel Chappuis
|
b9112be1dc
|
Modification in ConvexShape and continue working on HeightFieldShape
|
2016-01-19 22:37:03 +01:00 |
|
Daniel Chappuis
|
ec3a9cef87
|
Modificaitons in ConcaveMeshShape
|
2016-01-14 21:43:19 +01:00 |
|
Daniel Chappuis
|
b7769e5211
|
Add HeightFieldShape class
|
2016-01-14 21:34:30 +01:00 |
|
Daniel Chappuis
|
739e0fec73
|
Modifications in methods to get support point in many collision shapes
|
2016-01-14 21:24:21 +01:00 |
|
Daniel Chappuis
|
a5f39de375
|
Fix issues related to local scaling in ConvexMeshShape
|
2016-01-12 22:48:14 +01:00 |
|
Daniel Chappuis
|
a12703b86d
|
Make possible to create a ConvexMeshShape using a TriangleVertexArray
|
2016-01-07 23:04:39 +01:00 |
|
Daniel Chappuis
|
8be408ccec
|
Modifications for smooth concave mesh contacts
|
2016-01-05 18:39:22 +01:00 |
|
Daniel Chappuis
|
4362033018
|
Add object margin to TriangleShape
|
2015-12-16 18:39:13 +01:00 |
|
Daniel Chappuis
|
0b6d9af18e
|
Add testRayIntersect() method to AABB and use in raycasting broadphase
|
2015-12-07 23:03:04 +01:00 |
|
Daniel Chappuis
|
df88e59017
|
Transform ray from world-space to local-space earlier during raycasting
|
2015-12-07 17:32:18 +01:00 |
|
Daniel Chappuis
|
9c7f70b9b7
|
Add double sided raycast test for TriangleShape, add unit tests
|
2015-12-05 17:51:07 +01:00 |
|
Daniel Chappuis
|
6ebad66acf
|
Working on triangles mesh raycasting
|
2015-12-02 22:25:52 +01:00 |
|
Daniel Chappuis
|
3ebb00fd68
|
Modifications in testbed for setScaling() method on objects
|
2015-11-24 07:03:02 +01:00 |
|
Daniel Chappuis
|
3476f3e9c4
|
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
|
2015-11-19 07:20:43 +01:00 |
|
Daniel Chappuis
|
32d9c0e1b8
|
Fix issue in convex vs concave mesh collision
|
2015-11-16 07:05:07 +01:00 |
|
Daniel Chappuis
|
568f03461f
|
Continue working on triangle mesh collision detection
|
2015-11-13 21:23:34 +01:00 |
|
Daniel Chappuis
|
63094dfd92
|
Fix issue in ConcaveMeshShape (AABB calculation)
|
2015-10-27 18:34:29 +01:00 |
|
Daniel Chappuis
|
1c735e483c
|
Working on triangular mesh collision detection
|
2015-10-26 18:15:25 +01:00 |
|
Daniel Chappuis
|
ec5e41c19e
|
Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
|
2015-10-08 21:28:37 +02:00 |
|
Daniel Chappuis
|
a37f00c41c
|
Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
|
2015-09-10 07:30:50 +02:00 |
|
Daniel Chappuis
|
cd808fcf62
|
Modify the way the collision shapes are created (we don't make an internal copy anymore)
|
2015-09-04 19:56:27 +02:00 |
|
Daniel Chappuis
|
ae122f07d6
|
Add ConcaveShape et ConvexShape classes
|
2015-08-31 17:33:34 +02:00 |
|
Daniel Chappuis
|
0ddec3f842
|
Start working on triangular meshes collision detection
|
2015-08-27 22:31:05 +02:00 |
|
Daniel Chappuis
|
c76e5247aa
|
Allow the user to use custom collision detection algorithm
|
2015-08-19 18:48:08 +02:00 |
|
Daniel Chappuis
|
3aaac820e0
|
Fix compilation error on Visual Studio 2013
|
2015-04-08 22:10:34 +02:00 |
|
Daniel Chappuis
|
6679bb27bc
|
Changes for the next release
|
2015-02-15 21:56:45 +01:00 |
|
Daniel Chappuis
|
3a8e69654f
|
Add Doxygen documentation
|
2015-02-12 22:31:26 +01:00 |
|
Daniel Chappuis
|
aae4da54d0
|
Add methods to test collision and AABB overlap in physics world
|
2014-12-28 00:54:34 +01:00 |
|
Daniel Chappuis
|
4ae7e7997a
|
Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
|
2014-11-27 21:05:32 +01:00 |
|
Daniel Chappuis
|
e9257ec56f
|
Change raycasting so that a ray is given by two points instead of a point and a direction
|
2014-10-21 22:26:40 +02:00 |
|
Daniel Chappuis
|
08e286d27c
|
Implement raycasting for cone shape
|
2014-10-08 21:38:40 +02:00 |
|
Daniel Chappuis
|
25c11c6d6a
|
Implement raycasting for capsule shape
|
2014-09-20 17:00:32 +02:00 |
|
Daniel Chappuis
|
78193d9b03
|
Small improvements in sphere and cylinder raycasting
|
2014-09-20 16:59:47 +02:00 |
|
Daniel Chappuis
|
188251afd4
|
Fix issue with raycasting in cylinder shape
|
2014-09-20 10:52:42 +02:00 |
|
Daniel Chappuis
|
c07a2dc9a2
|
Implement raycasting with cylinder shape
|
2014-09-19 22:53:40 +02:00 |
|
Daniel Chappuis
|
ebf13c3366
|
Use the standard library swap() function instead
|
2014-09-19 22:53:05 +02:00 |
|
Daniel Chappuis
|
a89b258418
|
Implement raycasting for the BoxShape
|
2014-09-08 23:19:07 +02:00 |
|
Daniel Chappuis
|
0dd55e716b
|
Implement raycasting with sphere shape
|
2014-09-04 22:32:29 +02:00 |
|
Daniel Chappuis
|
677c694109
|
Continue the implementation of convex shape raycasting
|
2014-09-02 22:54:19 +02:00 |
|
Daniel Chappuis
|
3c1b819fda
|
Implement the testPointInside() methods in the collision shapes
|
2014-08-09 10:28:37 +02:00 |
|
Daniel Chappuis
|
6c505377c5
|
Clean up the include statements
|
2014-08-07 21:38:31 +02:00 |
|
Daniel Chappuis
|
ab8656fc0b
|
Remove all the special proxy shapes to keep only the ProxyShape class
|
2014-08-04 22:46:58 +02:00 |
|
Daniel Chappuis
|
bd5668ed51
|
Work on the testPointInside() method
|
2014-08-01 12:36:32 +02:00 |
|
Daniel Chappuis
|
0faacdbd6b
|
Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
|
2014-07-22 22:46:24 +02:00 |
|
Daniel Chappuis
|
5dd9ee826e
|
Add classes and tests for raycasting
|
2014-07-21 23:08:18 +02:00 |
|
Daniel Chappuis
|
1415bad00e
|
Small modifications
|
2014-07-09 23:45:19 +02:00 |
|
Daniel Chappuis
|
aa76c85e60
|
continue to replace SAP broad-phase by a dynamic AABB tree
|
2014-05-15 06:39:39 +02:00 |
|