Commit Graph

74 Commits

Author SHA1 Message Date
Daniel Chappuis
be4cbbffd9 Fix issue in HeightFieldShape 2016-02-01 18:49:45 +01:00
Daniel Chappuis
ece6db9636 Working on HeightFieldShape 2016-01-28 23:04:01 +01:00
Daniel Chappuis
03a31e44f3 Working on HeightFieldShape 2016-01-21 22:27:52 +01:00
Daniel Chappuis
b9112be1dc Modification in ConvexShape and continue working on HeightFieldShape 2016-01-19 22:37:03 +01:00
Daniel Chappuis
ec3a9cef87 Modificaitons in ConcaveMeshShape 2016-01-14 21:43:19 +01:00
Daniel Chappuis
b7769e5211 Add HeightFieldShape class 2016-01-14 21:34:30 +01:00
Daniel Chappuis
739e0fec73 Modifications in methods to get support point in many collision shapes 2016-01-14 21:24:21 +01:00
Daniel Chappuis
a5f39de375 Fix issues related to local scaling in ConvexMeshShape 2016-01-12 22:48:14 +01:00
Daniel Chappuis
a12703b86d Make possible to create a ConvexMeshShape using a TriangleVertexArray 2016-01-07 23:04:39 +01:00
Daniel Chappuis
8be408ccec Modifications for smooth concave mesh contacts 2016-01-05 18:39:22 +01:00
Daniel Chappuis
4362033018 Add object margin to TriangleShape 2015-12-16 18:39:13 +01:00
Daniel Chappuis
0b6d9af18e Add testRayIntersect() method to AABB and use in raycasting broadphase 2015-12-07 23:03:04 +01:00
Daniel Chappuis
df88e59017 Transform ray from world-space to local-space earlier during raycasting 2015-12-07 17:32:18 +01:00
Daniel Chappuis
9c7f70b9b7 Add double sided raycast test for TriangleShape, add unit tests 2015-12-05 17:51:07 +01:00
Daniel Chappuis
6ebad66acf Working on triangles mesh raycasting 2015-12-02 22:25:52 +01:00
Daniel Chappuis
3ebb00fd68 Modifications in testbed for setScaling() method on objects 2015-11-24 07:03:02 +01:00
Daniel Chappuis
3476f3e9c4 Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method 2015-11-19 07:20:43 +01:00
Daniel Chappuis
32d9c0e1b8 Fix issue in convex vs concave mesh collision 2015-11-16 07:05:07 +01:00
Daniel Chappuis
568f03461f Continue working on triangle mesh collision detection 2015-11-13 21:23:34 +01:00
Daniel Chappuis
63094dfd92 Fix issue in ConcaveMeshShape (AABB calculation) 2015-10-27 18:34:29 +01:00
Daniel Chappuis
1c735e483c Working on triangular mesh collision detection 2015-10-26 18:15:25 +01:00
Daniel Chappuis
ec5e41c19e Add ContactManifoldSet to allow several ContactManifolds per overlapping pair 2015-10-08 21:28:37 +02:00
Daniel Chappuis
a37f00c41c Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms 2015-09-10 07:30:50 +02:00
Daniel Chappuis
cd808fcf62 Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
Daniel Chappuis
ae122f07d6 Add ConcaveShape et ConvexShape classes 2015-08-31 17:33:34 +02:00
Daniel Chappuis
0ddec3f842 Start working on triangular meshes collision detection 2015-08-27 22:31:05 +02:00
Daniel Chappuis
c76e5247aa Allow the user to use custom collision detection algorithm 2015-08-19 18:48:08 +02:00
Daniel Chappuis
3aaac820e0 Fix compilation error on Visual Studio 2013 2015-04-08 22:10:34 +02:00
Daniel Chappuis
6679bb27bc Changes for the next release 2015-02-15 21:56:45 +01:00
Daniel Chappuis
3a8e69654f Add Doxygen documentation 2015-02-12 22:31:26 +01:00
Daniel Chappuis
aae4da54d0 Add methods to test collision and AABB overlap in physics world 2014-12-28 00:54:34 +01:00
Daniel Chappuis
4ae7e7997a Fix issues in surface normal computation in raycast method of ConeShape and BoxShape 2014-11-27 21:05:32 +01:00
Daniel Chappuis
e9257ec56f Change raycasting so that a ray is given by two points instead of a point and a direction 2014-10-21 22:26:40 +02:00
Daniel Chappuis
08e286d27c Implement raycasting for cone shape 2014-10-08 21:38:40 +02:00
Daniel Chappuis
25c11c6d6a Implement raycasting for capsule shape 2014-09-20 17:00:32 +02:00
Daniel Chappuis
78193d9b03 Small improvements in sphere and cylinder raycasting 2014-09-20 16:59:47 +02:00
Daniel Chappuis
188251afd4 Fix issue with raycasting in cylinder shape 2014-09-20 10:52:42 +02:00
Daniel Chappuis
c07a2dc9a2 Implement raycasting with cylinder shape 2014-09-19 22:53:40 +02:00
Daniel Chappuis
ebf13c3366 Use the standard library swap() function instead 2014-09-19 22:53:05 +02:00
Daniel Chappuis
a89b258418 Implement raycasting for the BoxShape 2014-09-08 23:19:07 +02:00
Daniel Chappuis
0dd55e716b Implement raycasting with sphere shape 2014-09-04 22:32:29 +02:00
Daniel Chappuis
677c694109 Continue the implementation of convex shape raycasting 2014-09-02 22:54:19 +02:00
Daniel Chappuis
3c1b819fda Implement the testPointInside() methods in the collision shapes 2014-08-09 10:28:37 +02:00
Daniel Chappuis
6c505377c5 Clean up the include statements 2014-08-07 21:38:31 +02:00
Daniel Chappuis
ab8656fc0b Remove all the special proxy shapes to keep only the ProxyShape class 2014-08-04 22:46:58 +02:00
Daniel Chappuis
bd5668ed51 Work on the testPointInside() method 2014-08-01 12:36:32 +02:00
Daniel Chappuis
0faacdbd6b Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast 2014-07-22 22:46:24 +02:00
Daniel Chappuis
5dd9ee826e Add classes and tests for raycasting 2014-07-21 23:08:18 +02:00
Daniel Chappuis
1415bad00e Small modifications 2014-07-09 23:45:19 +02:00
Daniel Chappuis
aa76c85e60 continue to replace SAP broad-phase by a dynamic AABB tree 2014-05-15 06:39:39 +02:00