Commit Graph

68 Commits

Author SHA1 Message Date
Daniel Chappuis
c5873dbc6b The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler. 2020-02-01 13:41:30 +01:00
Daniel Chappuis
d36edcdb6e Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
Daniel Chappuis
b0fde22678 Rename ProxyShape to Collider 2020-01-20 21:22:46 +01:00
Daniel Chappuis
5df91f2338 Merge rendering branch and fix conflicts 2020-01-17 17:11:19 +01:00
Daniel Chappuis
45b02abaec Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application 2019-12-12 18:50:18 +01:00
Daniel Chappuis
43b818573a Improve rendering of testbed application (flat shading, 3 light sources, ...) 2019-10-21 07:22:18 +02:00
Daniel Chappuis
29a0e03a13 Fix display of contact points in ray casting scene of the testbed application 2019-06-27 07:24:35 +02:00
Daniel Chappuis
74b442077f Working on testCollision() and testOverlap() methods 2019-06-25 23:26:06 +02:00
Daniel Chappuis
ac0e620f02 Remove old code 2019-05-12 14:26:55 +02:00
Daniel Chappuis
32e663a3ff Fix some TODOs in the code 2018-04-21 22:15:49 +02:00
Daniel Chappuis
d14e42be70 Refactor the way headers are included and use more forward declarations for faster compilation time 2018-04-20 07:13:39 +02:00
Daniel Chappuis
2e28b5ad8f Refactor profiler and add logger 2018-03-15 23:11:26 +01:00
Daniel Chappuis
393bb0ed88 Refactor profiler and start working on logger 2018-03-14 07:33:28 +01:00
Daniel Chappuis
301823729d Remove the use of std::vector 2018-01-20 17:30:36 +01:00
Daniel Chappuis
584b28a91c Add Cube stack scene in the testbed application 2018-01-14 10:51:38 +01:00
Daniel Chappuis
4cc024b85e Rename fields and methods in ContactPoint class 2017-11-29 23:43:55 +01:00
Daniel Chappuis
317dea90bd Remove Quaternion constructor with Euler angles and replace it by static fromEulerAngles() method 2017-11-28 17:26:13 +01:00
Daniel Chappuis
e9709c3db5 Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one 2017-11-10 19:57:50 +01:00
Daniel Chappuis
7495ff6598 Refactor the testbed application and display objects AABBs 2017-11-02 22:58:41 +01:00
Daniel Chappuis
b1aad2b7c4 Refactor the testbed application 2017-10-19 17:42:21 +02:00
Daniel Chappuis
9b89f66667 Fix issues and refactor collision shape type and collision shape name 2017-08-31 23:11:00 +02:00
Daniel Chappuis
11589dbb2c Edit collision detection scene 2017-08-18 17:51:10 +02:00
Daniel Chappuis
8b82c4ac81 Refactor the way to create the contact manifolds and contact points 2017-07-30 22:14:46 +02:00
Daniel Chappuis
6e9a84823a Fix issues in collision detection 2017-07-17 08:05:40 +02:00
Daniel Chappuis
3ec8dddd91 Add box shapes in collision detection scene of testbed application 2017-05-29 22:31:33 +02:00
Daniel Chappuis
9d55255c56 Add contact point normals and constant color shader in testbed application 2017-05-17 23:40:17 +02:00
Daniel Chappuis
678c88d3bd Add box in collision detection scene for the testbed application 2017-05-16 07:11:18 +02:00
Daniel Chappuis
0ecd554f50 Update collision detection scene in testbed application 2017-02-27 19:06:28 +01:00
Daniel Chappuis
7a656aedc9 Working on HalfEdgeStructure 2017-02-13 22:38:47 +01:00
Daniel Chappuis
30e0132e15 Add capsule/capsule and capsule/sphere collision algorithm 2017-02-02 23:10:01 +01:00
Daniel Chappuis
e9f2f94f64 Continue working on SAT, remove Cone and Cylinder shapes 2017-02-02 22:58:40 +01:00
Daniel Chappuis
adeac94506 Working on collision detection scene 2017-01-28 15:23:05 +01:00
Daniel Chappuis
0b0975769b Refactor testbed application 2017-01-28 11:38:48 +01:00
Daniel Chappuis
a9da0d6d3c Refactor testbed application 2017-01-28 00:59:04 +01:00
Daniel Chappuis
d1cb0d9275 Refactor testbed application, Add collision detection scene 2017-01-28 00:22:22 +01:00
Daniel Chappuis
8d2b898168 Fix merge conflicts 2016-08-21 11:47:22 +02:00
Daniel Chappuis
4e70174da7 Use default nb solver iterations in demo scenes 2016-07-20 07:18:17 +02:00
Daniel Chappuis
16478722de Use override keyword to mark virtual overriden methods 2016-07-11 08:33:24 +02:00
Daniel Chappuis
f5ade0f52d Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors 2016-07-08 07:25:37 +02:00
Daniel Chappuis
4ae8d446be Fix compilation errors on Visual Studio and warnings 2016-04-12 18:44:55 +02:00
Daniel Chappuis
8a75c867a5 Change version number of the library 2016-04-11 20:15:20 +02:00
Daniel Chappuis
357e0792ea Modifications in concave shape scene in testbed application 2016-04-07 08:39:17 +02:00
Daniel Chappuis
21bb8bc625 Fix warnings in testbed application 2016-03-30 23:01:11 +02:00
Daniel Chappuis
4d982ebd31 Fix sleeping colors in testbed application 2016-03-21 23:02:05 +01:00
Daniel Chappuis
e530a1a7cc Add rolling resistance to shapes in collision shapes scene in testbed application 2016-03-21 21:55:02 +01:00
Daniel Chappuis
376f0dff9c Switch to nanogui for the GUI of the testbed application 2016-02-22 18:44:29 +01:00
Daniel Chappuis
32bee688be Working on demo scenes in testbed application 2016-02-14 19:36:56 +01:00
Daniel Chappuis
eeb1052833 Fix issue in HeightField and user Perlin noise to generate terrain 2016-02-11 23:09:01 +01:00
Daniel Chappuis
7dae30718b Working on the testbed application (raycast and heightfield scenes) 2016-02-08 22:27:11 +01:00
Daniel Chappuis
6489be1953 Add heightfield scene in Testbed application 2016-01-28 23:06:17 +01:00