Mkr
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ede45c4188
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Add support for passing a single frame allocator from user code
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2018-09-25 20:27:24 -07:00 |
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Mkr
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78bbb7320d
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Make getVertexAt and getHeightAt public to allow for inspecting the height field (e.g. for debug draw the height field)
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2018-08-16 21:32:25 -07:00 |
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Mkr
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fa1917a782
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Explicitly use std::sqrt to avoid triggering ambiguous call errors when sqrt is defined in other namespaces
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2018-08-14 22:24:15 -07:00 |
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Daniel Chappuis
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160759bb63
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Replace array by Set for the moved shapes in broad-phase and fix a bug with added and removed collision body (crash in BroadPhaseAlgorithm::computeOverlappingPairs())
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2018-07-21 23:25:34 +02:00 |
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Daniel Chappuis
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e2fdf8ae8e
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Fix compilation warnings
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2018-07-21 23:07:16 +02:00 |
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Daniel Chappuis
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c186a35b2d
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Fix compilation error on GCC 7
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2018-07-21 22:50:54 +02:00 |
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Daniel Chappuis
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14491c7eb3
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Make comment more clear
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2018-07-01 17:24:24 +02:00 |
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Daniel Chappuis
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45f86ea543
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Fix issue with ConvexMeshShape and BoxShape falling through ConcaveMeshShape and HeightFieldShape
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2018-07-01 15:47:50 +02:00 |
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Daniel Chappuis
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15d9c29dd8
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Fix linker error because of inline keyword
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2018-05-31 20:06:33 +02:00 |
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Daniel Chappuis
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d15a41f0cc
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Fix issue with the list of contact manifolds of a CollisionBody that was not cleared
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2018-05-30 11:08:34 +02:00 |
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Daniel Chappuis
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1c12ffe287
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Fix compilation issue on Windows 10 with MINGW64
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2018-05-29 21:53:59 +02:00 |
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Daniel Chappuis
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6732a8119c
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Fix issue with collision between a CollisionBody and a RigidBody in a DynamicsWorld
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2018-05-29 21:44:56 +02:00 |
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Daniel Chappuis
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fe02f4ecc5
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Fix issue with scaling in ConcaveMeshShape
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2018-05-24 08:30:10 +02:00 |
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Daniel Chappuis
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82c7c5f29a
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Fix issue in broad-phase collision detection
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2018-05-21 20:42:39 +02:00 |
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Daniel Chappuis
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681ebeba6b
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
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Daniel Chappuis
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b0f9cfd65a
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Fix compilation warnings
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2018-04-21 20:03:44 +02:00 |
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Daniel Chappuis
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d5322ad745
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Add comments in the code
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2018-04-21 19:47:35 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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491702c05c
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Fix tests and fix compilation warnings
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2018-04-16 18:52:02 +02:00 |
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Daniel Chappuis
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96c581ae9b
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Fix compilation warnings
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2018-04-16 07:54:46 +02:00 |
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Daniel Chappuis
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e0c624205c
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Fix compilation warnings
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2018-04-15 23:25:21 +02:00 |
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Daniel Chappuis
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5339b5ea4a
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Fix compilation warnings
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2018-04-14 19:53:44 +02:00 |
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Daniel Chappuis
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4697b9fcef
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Fix issues with contact points reduction
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2018-04-14 19:52:00 +02:00 |
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Daniel Chappuis
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1e4990ccbf
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Fix issue in Pair
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2018-04-04 18:43:28 +02:00 |
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Daniel Chappuis
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fea3e44856
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Fix memory leak in List, Map and Set
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2018-04-04 18:37:24 +02:00 |
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Daniel Chappuis
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0307a1d9be
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Fix memory leaks in Map and Set
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2018-04-04 07:31:49 +02:00 |
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Daniel Chappuis
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cea44dc235
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Fix issue in List
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2018-04-03 22:45:20 +02:00 |
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Daniel Chappuis
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235b36ac47
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Fix issue with logger
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2018-04-03 07:08:19 +02:00 |
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Daniel Chappuis
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cd897f1151
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Fix compilation errors when logs or profiling is disabled
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2018-03-29 07:16:50 +02:00 |
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Daniel Chappuis
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100cdbc64a
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Working on logger
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2018-03-28 22:55:02 +02:00 |
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Daniel Chappuis
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71bfa6afce
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Remove setLocalScaling() method from CollisionShape and ProxyShape and use scaling only for HeightFieldShape, ConvexMeshShape and ConcaveMeshShape
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2018-03-26 22:00:52 +02:00 |
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Daniel Chappuis
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1bc50de2c9
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Working on logger
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2018-03-19 23:02:13 +01:00 |
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Daniel Chappuis
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2e28b5ad8f
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Refactor profiler and add logger
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2018-03-15 23:11:26 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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cd2bc9665e
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Add WorldSettings class for world configuration settings
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2018-03-04 19:10:32 +01:00 |
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Daniel Chappuis
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0f4d41e8fc
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Merge branch 'optimization' into develop
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2018-02-26 07:33:58 +01:00 |
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Daniel Chappuis
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4177044f74
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Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring
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2018-02-26 07:17:54 +01:00 |
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Daniel Chappuis
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6dac7e0916
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Fix issue with clipping methods
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2018-02-11 14:42:11 +01:00 |
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Daniel Chappuis
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1a787453e8
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Replace std::pair by rp3d::Pair
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2018-02-05 07:41:02 +01:00 |
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Daniel Chappuis
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e0fda18446
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Replace malloc/free calls by use of the MemoryManager of ReactPhysics3D
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2018-02-04 19:43:17 +01:00 |
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Daniel Chappuis
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b3e771838d
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Replace std::set by Set and fix issues with List and Map
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2018-02-03 20:48:08 +01:00 |
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Daniel Chappuis
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220057a587
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Remove the use of std::map and fix issues in Map class
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2018-01-26 17:34:26 +01:00 |
|
Konstantinos Chatzilygeroudis
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a82bd12383
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Fix for compilation issues
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2018-01-25 19:00:09 +01:00 |
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Daniel Chappuis
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624de80453
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Merge branch 'optimization' into sat
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2018-01-21 13:11:57 +01:00 |
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Daniel Chappuis
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010d7876ef
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Make sure we do not recompute automatically center of mass and inertia tensor when they are set by the user
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2018-01-21 13:11:11 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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3a0cc1feac
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Working on Map
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2018-01-19 17:50:30 +01:00 |
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Daniel Chappuis
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b1ecfb0fed
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Working on containers (List, Map)
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2018-01-19 07:55:55 +01:00 |
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Daniel Chappuis
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b93e358f5b
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Fix issue with zero penetration depth in Sphere vs Capsule collision
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2018-01-15 18:34:20 +01:00 |
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Daniel Chappuis
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c7f7a169f8
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Refactor the getter/setter for inertia tensor of a RigidBody
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2018-01-15 07:18:00 +01:00 |
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