Daniel Chappuis
8be408ccec
Modifications for smooth concave mesh contacts
2016-01-05 18:39:22 +01:00
Daniel Chappuis
6ebad66acf
Working on triangles mesh raycasting
2015-12-02 22:25:52 +01:00
Daniel Chappuis
3476f3e9c4
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
2015-11-19 07:20:43 +01:00
Daniel Chappuis
c3c9a5c38c
Remove contact manifolds that do not have contact points anymore after manifold update
2015-10-19 06:55:35 +02:00
Daniel Chappuis
55789d5cdf
Fix memory leak
2015-10-15 08:26:33 +02:00
Daniel Chappuis
85c6a2eaf5
Return manifold set by reference and not by pointer
2015-10-15 07:48:28 +02:00
Daniel Chappuis
3acdeb8cd2
Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase
2015-10-12 18:37:18 +02:00
Daniel Chappuis
c7846d4a29
Report narrow-phase contacts to the collision detection in a more generic way
2015-10-12 18:02:18 +02:00
Daniel Chappuis
ec5e41c19e
Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
2015-10-08 21:28:37 +02:00
Daniel Chappuis
fc91540a79
Add ContactManifoldSet class
2015-10-02 07:04:05 +02:00
Daniel Chappuis
aab1413f4d
Continue working of triangular meshes
2015-09-13 13:02:05 +02:00
Daniel Chappuis
a37f00c41c
Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
2015-09-10 07:30:50 +02:00
Daniel Chappuis
c76e5247aa
Allow the user to use custom collision detection algorithm
2015-08-19 18:48:08 +02:00
Daniel Chappuis
7ce44f9775
Fix warnings
2015-08-17 06:44:26 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
c56557898f
Small modifications
2015-02-09 22:37:36 +01:00
Daniel Chappuis
0b3abacb3c
Fix possible memory leaks
2015-02-07 14:15:05 +01:00
Daniel Chappuis
bb0da781a7
Fix compilation warnings
2015-02-01 01:09:58 +01:00
Daniel Chappuis
c8a83768d5
Only compute narrow collisition test if at least one body is awake and not static
2014-12-31 01:47:50 +01:00
Daniel Chappuis
c15b83db4a
Add collision and raycast filtering using bits mask
2014-12-31 01:19:14 +01:00
Daniel Chappuis
aae4da54d0
Add methods to test collision and AABB overlap in physics world
2014-12-28 00:54:34 +01:00
Daniel Chappuis
5f7af61593
-Remove unnecessary contact manifold
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-Delete the BroadPhasePair class
2014-11-21 21:27:09 +01:00
Daniel Chappuis
2570d794c3
Fix issues in CollisionBody
2014-11-20 21:59:53 +01:00
Daniel Chappuis
6c505377c5
Clean up the include statements
2014-08-07 21:38:31 +02:00
Daniel Chappuis
bc4de62e75
Fix issue in the collision detection for compound shapes
2014-06-10 23:37:11 +02:00
Daniel Chappuis
cbeeec21f3
fix issues in Dynamic AABB Tree and add compound shapes in the examples
2014-06-10 22:46:32 +02:00
Daniel Chappuis
aa76c85e60
continue to replace SAP broad-phase by a dynamic AABB tree
2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922
continue to work on replacing SAP broad-phase by dynamic AABB tree
2014-04-11 23:50:00 +02:00
Daniel Chappuis
1812402617
Add support for the different body types (static, kinematic, dynamic)
2013-11-21 23:24:11 +01:00
Daniel Chappuis
b5ae655b0a
Add comments, modify method names, change solver nb of iterations, ...
2013-09-27 18:43:45 +02:00
Daniel Chappuis
d4c7eee175
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
2013-09-07 10:57:58 +02:00
Daniel Chappuis
ce0078c2a9
Implement the non-linear-gauss-seidel position error correction
2013-06-26 22:28:31 +02:00
Daniel Chappuis
2b2143d41e
Continue the implementation of the constraint solver
2013-04-24 19:24:28 +02:00
Daniel Chappuis
e03888ea25
Finish the implementation of the memory allocator
2013-04-01 23:43:50 +02:00
Daniel Chappuis
f479c5edf3
Finish the implementation of the profiler
2013-03-26 21:37:55 +01:00
Daniel Chappuis
f38803d75a
Fix some warnings
2013-03-17 17:07:09 +01:00
Daniel Chappuis
dac5a2729a
Do not compute the AABB of a sphere by rotating its extents
2013-03-14 22:47:59 +01:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
03cddcf568
Access std::map using find() method
2013-03-03 16:36:07 +01:00
Daniel Chappuis
4346a16f62
Replace the 0 constant by the NULL pointer in CollisionDetection.cpp
2013-02-28 23:18:48 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
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- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
fc37d40bbb
Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes
2012-10-03 21:00:17 +02:00
Daniel Chappuis
4c0c285174
Add the BroadPhasePair class
2012-09-26 23:07:40 +02:00
Daniel Chappuis
2ed2b2a54f
Add the CollisionBody class
2012-09-18 22:09:49 +02:00
Daniel Chappuis
19f7925d47
Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed
2012-08-13 02:14:47 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00
Daniel Chappuis
c7faae9b20
Add the bodyindex type to represent the index number of a body
2012-08-02 23:33:56 +02:00
chappuis.daniel
cd47b3e617
Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-07-25 21:31:57 +00:00
chappuis.daniel
b013204b3f
Allocate the ContactInfo into a memory pool for better efficiency
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@465 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-28 21:03:30 +00:00
chappuis.daniel
b381388f87
Make possible to use a single collider for multiple rigid bodies
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@464 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-27 22:41:26 +00:00
chappuis.daniel
9333d0e690
Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@463 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-25 22:57:27 +00:00
chappuis.daniel
401a60b74a
Rename shapes folder into colliders
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:17:44 +00:00
chappuis.daniel
c1eabd3e2b
Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:06:33 +00:00
chappuis.daniel
b82228d3ed
Modifications before release
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@454 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-12-11 00:40:04 +00:00
chappuis.daniel
55c1168b5d
Remove files that are not used anymore and rename the SweepAndPrune class
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@453 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-14 22:01:50 +00:00
chappuis.daniel
d762312d68
ReactPhysics3D is now under the ZLib license
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-13 17:49:03 +00:00
chappuis.daniel
5467e09020
Remove dynamic casting
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@449 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-10 23:21:45 +00:00
chappuis.daniel
38a8969c63
Change of the directory structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@446 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-10-18 22:51:29 +00:00
chappuis.daniel
4049f6ae3b
Add persistent contact caching in collision detection
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-10-18 22:03:05 +00:00
chappuis.daniel
03557bbff6
Changes in the Contact class
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@436 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-08-10 16:49:38 +00:00
chappuis.daniel
0de337cfe5
changes in the code structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@433 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-10 17:56:00 +00:00
chappuis.daniel
a04db140bf
changes in the code structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@432 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-10 17:31:19 +00:00
chappuis.daniel
1d5a8e2491
Change the code structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@430 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-09 16:58:50 +00:00
chappuis.daniel
bd5d0fb230
Add Transform and changes in code design
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@429 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-06-30 20:25:34 +00:00
chappuis.daniel
08ccec586a
implementation of GJK and EPA collision detection algorithm continued
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@421 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-02-18 10:36:29 +00:00
chappuis.daniel
fdbb661df5
implementation of GJK collision detection algorithm continued
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@416 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-02-01 11:03:54 +00:00
chappuis.daniel
c57651a789
Several optimizations and cosmetic modifications
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@408 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-16 20:56:09 +00:00
chappuis.daniel
9fd3d8b598
Now we can use a single Contact for several contact points between two bodies
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@404 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-11 16:25:43 +00:00
chappuis.daniel
869c48db42
Change in the repository structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@399 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 22:29:02 +00:00