Daniel Chappuis
|
10549796c8
|
Add functions in Vector2, Vector3 and clamp vector function in mathematics
|
2016-03-20 22:54:08 +01:00 |
|
Daniel Chappuis
|
03a31e44f3
|
Working on HeightFieldShape
|
2016-01-21 22:27:52 +01:00 |
|
Daniel Chappuis
|
8be408ccec
|
Modifications for smooth concave mesh contacts
|
2016-01-05 18:39:22 +01:00 |
|
Daniel Chappuis
|
9c7f70b9b7
|
Add double sided raycast test for TriangleShape, add unit tests
|
2015-12-05 17:51:07 +01:00 |
|
Daniel Chappuis
|
cd808fcf62
|
Modify the way the collision shapes are created (we don't make an internal copy anymore)
|
2015-09-04 19:56:27 +02:00 |
|
Daniel Chappuis
|
ae122f07d6
|
Add ConcaveShape et ConvexShape classes
|
2015-08-31 17:33:34 +02:00 |
|
Daniel Chappuis
|
6679bb27bc
|
Changes for the next release
|
2015-02-15 21:56:45 +01:00 |
|
Daniel Chappuis
|
ebf13c3366
|
Use the standard library swap() function instead
|
2014-09-19 22:53:05 +02:00 |
|
Daniel Chappuis
|
a89b258418
|
Implement raycasting for the BoxShape
|
2014-09-08 23:19:07 +02:00 |
|
Daniel Chappuis
|
6c505377c5
|
Clean up the include statements
|
2014-08-07 21:38:31 +02:00 |
|
Daniel Chappuis
|
c4d6206ee2
|
Finish the implementation of the Hinge joint and some others modifications
|
2013-06-09 16:31:01 +02:00 |
|
Daniel Chappuis
|
16c6487796
|
Change #ifndef names in headers to avoid name collision with others libraries
|
2013-04-18 22:54:36 +02:00 |
|
Daniel Chappuis
|
6731ed8be0
|
Merge branch test_mathematics into develop
|
2013-03-13 22:51:27 +01:00 |
|
Daniel Chappuis
|
8107bbab8e
|
Modify the epsilon parameter of the approxEqual() method
|
2013-03-09 08:37:40 +01:00 |
|
Daniel Chappuis
|
04a31c696c
|
Add Doxygen documentation into the code
|
2013-03-05 23:09:50 +01:00 |
|
Daniel Chappuis
|
5a373cf27b
|
Clean the code and modify the date in the license text
|
2013-03-02 16:26:18 +01:00 |
|
chappuis.daniel
|
c1eabd3e2b
|
Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
|
2012-01-18 23:06:33 +00:00 |
|
chappuis.daniel
|
d762312d68
|
ReactPhysics3D is now under the ZLib license
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
|
2011-11-13 17:49:03 +00:00 |
|
chappuis.daniel
|
4049f6ae3b
|
Add persistent contact caching in collision detection
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
|
2011-10-18 22:03:05 +00:00 |
|
chappuis.daniel
|
fce32c78e2
|
implementation of GJK and EPA collision detection algorithm continued
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@423 92aac97c-a6ce-11dd-a772-7fcde58d38e6
|
2011-02-19 19:38:08 +00:00 |
|
chappuis.daniel
|
7762d3daca
|
Add the constants.h file
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@407 92aac97c-a6ce-11dd-a772-7fcde58d38e6
|
2010-09-16 10:11:41 +00:00 |
|
chappuis.daniel
|
869c48db42
|
Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@399 92aac97c-a6ce-11dd-a772-7fcde58d38e6
|
2010-09-09 22:29:02 +00:00 |
|