Luke Benstead
f0eefc4125
Get non textured polys working
2026-03-01 08:13:04 +00:00
Luke Benstead
13a7de3633
Fix software build
2026-02-28 22:04:08 +00:00
Luke Benstead
bf45f36e82
More float color work
2026-02-28 14:26:22 +00:00
Luke Benstead
cb3153d763
Start refactoring everything
2026-02-23 21:41:00 +00:00
Luke Benstead
ba10615722
Allow compiling containers on Xbox
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Obviously GLdc doesn't work on XBox but the containers are fairly generic and are (ab)used
in the Simulant engine which does compile there.
2026-02-15 07:33:44 +00:00
Luke Benstead
105e3253e2
Merge remote-tracking branch 'freakdave/Extend-CMakeLists'
2025-12-10 20:49:48 +00:00
Dave
20b57b88b2
Cleanups
2025-12-10 21:39:53 +01:00
Dave
af223847dc
Update README.md to reflect latest changes
2025-12-10 21:39:09 +01:00
Dave
0bda17d4aa
Add options to skip building samples and tests
2025-12-10 21:33:10 +01:00
Luke Benstead
b67c8976db
Don't fail when passing GL_TEXTURE_BINDING_CUBE_MAP_ARB to glGet
2025-11-01 21:15:03 +00:00
Luke Benstead
e61ffaede1
Merge branch 'deinit_fix' into 'master'
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Allow for proper shutdown/deinitialization
See merge request simulant/GLdc!165
2025-09-16 19:02:45 +00:00
darc
67f2671618
Allow for proper shutdown/deinitialization
2025-09-15 16:50:02 -05:00
jnmartin84
cae97a2cce
mirrored repeat param should only alter mirrored repeat state
2025-09-15 16:50:02 -05:00
jnmartin84
b5bde0a259
sorry, I was wrong about the clamp state for MIRRORED_REPEAT
2025-09-15 16:50:02 -05:00
Falco Girgis
88e7130e98
Changed fabs() to fabfs() within glClipEdge().
2025-09-15 16:50:02 -05:00
Luke Benstead
a4fb80c279
Merge branch 'mirrored_repeat' into 'master'
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Mirrored repeat should not touch clamp state.
See merge request simulant/GLdc!164
2025-07-16 21:12:10 +00:00
jnmartin84
459dd31c52
mirrored repeat param should only alter mirrored repeat state
2025-07-16 17:00:41 -04:00
jnmartin84
d073592943
sorry, I was wrong about the clamp state for MIRRORED_REPEAT
2025-07-16 16:49:30 -04:00
Luke Benstead
58bfdd1fb2
Merge branch 'falco_sketchy_double_clipping' into 'master'
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Changed fabs() to fabsf() within glClipEdge().
See merge request simulant/GLdc!163
2025-07-15 16:08:06 +00:00
Falco Girgis
7f2fb41122
Changed fabs() to fabfs() within glClipEdge().
2025-07-15 10:01:47 +00:00
Luke Benstead
6619c3d397
Merge branch 'mirrored_repeat' into 'master'
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Implement GL_MIRRORED_REPEAT support
See merge request simulant/GLdc!162
2025-07-13 06:01:49 +00:00
jnmartin84
7ff32cec48
clear clamp when setting mirrored repeat
2025-07-13 01:07:49 -04:00
jnmartin84
0cd447dbcf
don't waste a full byte on mirror/flip setting
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moved MIRROR bits into bits 2 and 3 of what used to be `uv_clamp` member of TextureObject
renamed `uv_clamp` member to `uv_wrap`
updated and commented code accessing `uv_wrap` for both clamp and mirror settings
2025-07-13 00:16:43 -04:00
jnmartin84
708566af72
initial support for GL_MIRRORED_REPEAT
2025-07-12 12:07:04 -04:00
Luke Benstead
f09760dda3
Merge branch 'tnl_effects' into 'master'
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Add support for texture and colour matrices
See merge request simulant/GLdc!157
2025-05-24 20:19:01 +00:00
Luke Benstead
130ccc4f5d
Merge branch 'master' into 'master'
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Fix compiler ICE with double-to-float macro conversion
See merge request simulant/GLdc!160
2025-05-24 20:18:23 +00:00
bruceleeto
dccc26d532
Fix compiler ICE with double-to-float macro conversion
2025-05-24 05:32:04 +01:00
Luke Benstead
0057076958
Merge branch 'twiddle_optim' into 'master'
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Optimise twiddle index calculation
See merge request simulant/GLdc!159
2025-04-12 05:59:35 +00:00
UnknownShadow200
b4f2a80a0b
Optimise twiddle index calculation
2025-04-12 10:46:09 +10:00
Luke Benstead
dfeb32c609
Merge branch 'misc_fixes' into 'master'
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Some small fixes
See merge request simulant/GLdc!158
2025-03-31 10:53:41 +00:00
UnknownShadow200
cf3a29e097
Fix clipped triangle in THIRD_VISIBLE case producing vertices in wrong direction, which would result in them being culled when face culling was enabled
2025-03-31 21:12:05 +11:00
UnknownShadow200
135f4c58c5
Fix gluBuild2DMipmaps not returning a value
2025-03-31 21:08:53 +11:00
Luke Benstead
8d6435d9dc
Merge branch 'full_naomi_compat' into 'master'
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Change all ifdefs to support both DC & Naomi
See merge request simulant/GLdc!154
2025-03-01 19:27:12 +00:00
T_chan
ca8ebf7fc0
Change all ifdefs to support both DC & Naomi
2025-02-22 14:42:00 +01:00
UnknownShadow200
6ce38521c9
Fix tnl_effects sample not working at all on native desktop OpenGL
2025-02-22 22:41:49 +11:00
UnknownShadow200
0e112ffb3c
Merge branch 'master' into tnl_effects
2025-02-22 22:35:41 +11:00
Luke Benstead
0285e2027d
Merge branch 'sketchy_vertex_formats' into 'master'
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Implemented support for all vertex attribute fmts.
See merge request simulant/GLdc!156
2025-02-22 08:23:38 +00:00
Luke Benstead
6bd42b87b9
Merge branch 'fog_fix' into 'master'
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Fixed OpenGL Fog implementation + Added New Sample
See merge request simulant/GLdc!155
2025-02-22 08:23:16 +00:00
Luke Benstead
d630041cc8
Merge branch 'glCompressedTexSubImage2D-recreated' into 'master'
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creates new GLext function glCompressedTexSubImage2D, updated nehe_06_vq.elf sample to use the new function.
See merge request simulant/GLdc!147
2025-02-22 08:21:10 +00:00
Luke Benstead
5af0d5831d
Merge branch 'fix_glRotatef' into 'master'
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Call fsincos with angle degrees instead of passing in radians
See merge request simulant/GLdc!153
2025-02-22 08:20:21 +00:00
David Reichelt
32e3f4374e
Call fsincos with angle degrees instead of passing in radians
2025-02-22 08:20:21 +00:00
UnknownShadow200
ff942e804e
Add texture/color matrix sample
2025-02-22 10:52:09 +11:00
UnknownShadow200
2669a9266f
When texture validation fails, log reason why using INFO_MSG
2025-02-22 10:08:55 +11:00
UnknownShadow200
e3f61f3c78
Initial work on texture and colour matrix support
2025-02-22 09:33:08 +11:00
UnknownShadow200
ebdb454a75
Simplify T&L effect code
2025-02-22 08:46:58 +11:00
UnknownShadow200
9ca7c002be
Slightly optimise matrix code to a single pointer lookup
2025-02-22 08:17:56 +11:00
UnknownShadow200
5e2ea81593
Avoid lighting unless needed
2025-02-22 07:40:12 +11:00
UnknownShadow200
93c81739ba
WIP on a separate T&L effects file
2025-02-22 06:43:44 +11:00
Falco Girgis
70e0d503a9
Fixed incorrect alpha vertex color value.
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- _readColorXXXARGB() macros were being passed the incorrect input index
for the alpha channel from the outer macros, fixed.
- Thanks for finding it, UnknownShadow200!
2025-02-19 13:03:05 -06:00
Falco Girgis
b09e630304
Implemented support for all vertex attribute fmts.
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1) GLdouble was incorrectly being treated as GLfloat which is now broken
with -m4-single as default. Fixed.
2) Implemented all missing double-precision vertex attribute reader
functions.
3) Implemented all missing vertex reader/extracter functions for
unsigned/signed ints and unsigned/signed shorts.
4) Added (void) argument lists to every function missing them.
- Not the same as accepting no arguments in C, as with C++.
5) Added KOS's __restrict to software.h so it can be used in common code.
2025-02-19 08:54:21 -06:00