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a10ed8bc60
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alleged optimizations to vxgi (maybe), fixed crash with enabling shadowmapped lights (but they're broken still for some reason)
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2026-05-08 21:09:22 -05:00 |
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682dd2c794
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vxgi optimizations (to-do: fix the stuttering again from the UBO lagging or something)
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2026-05-06 20:47:54 -05:00 |
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ec2122ab12
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sanity fixes for gltf conversion (and LOD generation), (mostly) repaired streaming in mesh data (barycentric-deferred rendering would desync because of separated indirection buffers), streamed in mesh data picks the correct LOD (mostly working), squashed hidden bug where meshes were constantly destroying/creating the physics mesh and updating buffers
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2026-05-05 19:48:18 -05:00 |
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f0d552c47b
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the other thing I was working on (main thread metrics)
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2026-05-04 21:49:29 -05:00 |
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89ca3efb3e
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rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered)
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2026-05-04 21:14:04 -05:00 |
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3965d3f719
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cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit
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2026-04-28 22:56:10 -05:00 |
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84f2b63a8f
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revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable)
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2026-04-27 17:09:26 -05:00 |
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8803034a60
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added frame-gen via FFX-SDK (naively)
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2026-04-24 00:18:59 -05:00 |
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6d05ab865a
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neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
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2026-04-21 20:49:47 -05:00 |
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fd9036ee39
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repaired occlusion culling via depth pyramids
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2026-04-20 23:40:55 -05:00 |
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42aaf444ff
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lots of changes (physics tweaks, actually use dynamic buffers for UBOs, perf bottleneck fixed, bug fixes, etc)
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2026-04-20 17:33:22 -05:00 |
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012cddd37f
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more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
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2026-02-21 21:26:37 -06:00 |
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0fb2e3b750
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removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
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2025-08-21 22:54:49 -05:00 |
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a099c562a2
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remove the weird redundancy of having drawcommands + instances + primitives (which store draw commands and instances) (although i should probably do the opposite to not tie instances to draw commands)
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2025-08-21 18:25:29 -05:00 |
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bc406d5b62
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agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added)
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2025-08-13 19:46:05 -05:00 |
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8ba6214cc4
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repaired barycentric-based deferred rendering
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2025-08-01 23:58:25 -05:00 |
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85696bd8f6
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some small vxgi tweaks
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2025-08-01 23:58:25 -05:00 |
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d519af9cc3
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stabilized voxelization with a bunch of cringe
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2025-08-01 23:58:25 -05:00 |
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bb356ee399
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
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fa1e54c7f7
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Commit for 2023.01.27 22-55-56.7z
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2023-01-27 22:55:00 -06:00 |
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28cf6a7d8f
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Commit for 2022.12.30 20-20-07.7z
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2022-12-30 20:20:00 -06:00 |
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e816814186
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Commit for 2022.11.27 13-25-40.7z
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2022-11-27 13:25:00 -06:00 |
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38f1437330
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Commit for 2022.10.09 22-47-36.7z
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2022-10-09 22:47:00 -05:00 |
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f556532dd4
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Commit for 2022.08.14 23-37-12.7z
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2022-08-14 23:37:00 -05:00 |
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96ca870586
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Commit for 2022.08.04 23-27-32.7z
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2022-08-04 23:27:00 -05:00 |
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cfdb877ed3
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Commit for 2022.07.31 22-17-30.7z
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2022-07-31 22:17:00 -05:00 |
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212347ee9c
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Commit for 2022.07.31 00-20-46.7z
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2022-07-31 00:20:00 -05:00 |
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ae28b31d02
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Commit for 2022.07.29 00-31-45.7z
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2022-07-29 00:31:00 -05:00 |
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5a12332ad8
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Commit for 2022.07.28 00-11-47.7z
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2022-07-28 00:11:00 -05:00 |
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40e346f71c
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Commit for 2022.07.27 00-01-19.7z
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2022-07-27 00:01:00 -05:00 |
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61cd2a6b5c
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Commit for 2022.07.26 15-00-39.7z
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2022-07-26 15:00:00 -05:00 |
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928945e727
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Commit for 2022.07.21 23-48-52.7z
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2022-07-21 23:48:00 -05:00 |
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64dd96692c
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Commit for 2022.07.20 00-37-19.7z
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2022-07-20 00:37:00 -05:00 |
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c536d24e63
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Commit for 2022.06.28 23-53-39.7z
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2022-06-28 23:53:00 -05:00 |
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813907f0a3
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Commit for 2022.06.25 23-41-15.7z
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2022-06-25 23:41:00 -05:00 |
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82390c927b
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Commit for 2022.06.04 23-47-01.7z
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2022-06-04 23:47:00 -05:00 |
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22d18c953c
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Commit for 2022.05.29 22-44-19.7z
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2022-05-29 22:44:00 -05:00 |
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cf3d1eebc1
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Commit for 2022.05.09 00-07-22.7z
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2022-05-09 00:07:00 -05:00 |
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ccf743d344
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Commit for 2022.04.24 23-41-03.7z
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2022-04-24 23:41:00 -05:00 |
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112a061dc8
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Commit for 2022.01.05 23-01-04.7z
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2022-01-05 23:01:00 -06:00 |
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386bf04eb9
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Commit for 2021.10.30 15-08-40.7z
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2021-10-30 15:08:00 -05:00 |
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fb5749d8a3
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Commit for 2021.10.28 23-52-39.7z
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2021-10-28 23:52:00 -05:00 |
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60cb5bd236
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Commit for 2021.07.27 22-27-21.7z
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2021-07-27 22:27:00 -05:00 |
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ff15e641eb
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Commit for 2021.07.19 22-00-39.7z
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2021-07-19 22:00:00 -05:00 |
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6d8fbc6ee5
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Commit for 2021.07.16 23-54-06.7z
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2021-07-16 23:54:00 -05:00 |
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