Commit Graph

45 Commits

Author SHA1 Message Date
a10ed8bc60 alleged optimizations to vxgi (maybe), fixed crash with enabling shadowmapped lights (but they're broken still for some reason) 2026-05-08 21:09:22 -05:00
682dd2c794 vxgi optimizations (to-do: fix the stuttering again from the UBO lagging or something) 2026-05-06 20:47:54 -05:00
ec2122ab12 sanity fixes for gltf conversion (and LOD generation), (mostly) repaired streaming in mesh data (barycentric-deferred rendering would desync because of separated indirection buffers), streamed in mesh data picks the correct LOD (mostly working), squashed hidden bug where meshes were constantly destroying/creating the physics mesh and updating buffers 2026-05-05 19:48:18 -05:00
f0d552c47b the other thing I was working on (main thread metrics) 2026-05-04 21:49:29 -05:00
89ca3efb3e rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered) 2026-05-04 21:14:04 -05:00
3965d3f719 cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
84f2b63a8f revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable) 2026-04-27 17:09:26 -05:00
8803034a60 added frame-gen via FFX-SDK (naively) 2026-04-24 00:18:59 -05:00
6d05ab865a neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
fd9036ee39 repaired occlusion culling via depth pyramids 2026-04-20 23:40:55 -05:00
42aaf444ff lots of changes (physics tweaks, actually use dynamic buffers for UBOs, perf bottleneck fixed, bug fixes, etc) 2026-04-20 17:33:22 -05:00
012cddd37f more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc) 2026-02-21 21:26:37 -06:00
0fb2e3b750 removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated 2025-08-21 22:54:49 -05:00
a099c562a2 remove the weird redundancy of having drawcommands + instances + primitives (which store draw commands and instances) (although i should probably do the opposite to not tie instances to draw commands) 2025-08-21 18:25:29 -05:00
bc406d5b62 agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
8ba6214cc4 repaired barycentric-based deferred rendering 2025-08-01 23:58:25 -05:00
mrq
85696bd8f6 some small vxgi tweaks 2025-08-01 23:58:25 -05:00
mrq
d519af9cc3 stabilized voxelization with a bunch of cringe 2025-08-01 23:58:25 -05:00
mrq
bb356ee399 Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
mrq
fa1e54c7f7 Commit for 2023.01.27 22-55-56.7z 2023-01-27 22:55:00 -06:00
mrq
28cf6a7d8f Commit for 2022.12.30 20-20-07.7z 2022-12-30 20:20:00 -06:00
mrq
e816814186 Commit for 2022.11.27 13-25-40.7z 2022-11-27 13:25:00 -06:00
mrq
38f1437330 Commit for 2022.10.09 22-47-36.7z 2022-10-09 22:47:00 -05:00
mrq
f556532dd4 Commit for 2022.08.14 23-37-12.7z 2022-08-14 23:37:00 -05:00
mrq
96ca870586 Commit for 2022.08.04 23-27-32.7z 2022-08-04 23:27:00 -05:00
mrq
cfdb877ed3 Commit for 2022.07.31 22-17-30.7z 2022-07-31 22:17:00 -05:00
mrq
212347ee9c Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
mrq
ae28b31d02 Commit for 2022.07.29 00-31-45.7z 2022-07-29 00:31:00 -05:00
mrq
5a12332ad8 Commit for 2022.07.28 00-11-47.7z 2022-07-28 00:11:00 -05:00
mrq
40e346f71c Commit for 2022.07.27 00-01-19.7z 2022-07-27 00:01:00 -05:00
mrq
61cd2a6b5c Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
mrq
928945e727 Commit for 2022.07.21 23-48-52.7z 2022-07-21 23:48:00 -05:00
mrq
64dd96692c Commit for 2022.07.20 00-37-19.7z 2022-07-20 00:37:00 -05:00
mrq
c536d24e63 Commit for 2022.06.28 23-53-39.7z 2022-06-28 23:53:00 -05:00
mrq
813907f0a3 Commit for 2022.06.25 23-41-15.7z 2022-06-25 23:41:00 -05:00
mrq
82390c927b Commit for 2022.06.04 23-47-01.7z 2022-06-04 23:47:00 -05:00
mrq
22d18c953c Commit for 2022.05.29 22-44-19.7z 2022-05-29 22:44:00 -05:00
mrq
cf3d1eebc1 Commit for 2022.05.09 00-07-22.7z 2022-05-09 00:07:00 -05:00
mrq
ccf743d344 Commit for 2022.04.24 23-41-03.7z 2022-04-24 23:41:00 -05:00
mrq
112a061dc8 Commit for 2022.01.05 23-01-04.7z 2022-01-05 23:01:00 -06:00
mrq
386bf04eb9 Commit for 2021.10.30 15-08-40.7z 2021-10-30 15:08:00 -05:00
mrq
fb5749d8a3 Commit for 2021.10.28 23-52-39.7z 2021-10-28 23:52:00 -05:00
mrq
60cb5bd236 Commit for 2021.07.27 22-27-21.7z 2021-07-27 22:27:00 -05:00
mrq
ff15e641eb Commit for 2021.07.19 22-00-39.7z 2021-07-19 22:00:00 -05:00
mrq
6d8fbc6ee5 Commit for 2021.07.16 23-54-06.7z 2021-07-16 23:54:00 -05:00