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22fb850709
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more engine cleanup and fixes (removed the footgun of texture2Ds/instanceAddresses, parse VMT values into material information, re-parent nodes for BSP loader, hopefully final VFS integration fixes)
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2026-06-06 15:36:36 -05:00 |
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98ec4933da
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insanity (added VFS, piped everything through it and made it work, 90% done with valve loaders)
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2026-06-06 00:10:29 -05:00 |
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06e88cbf17
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cleanup (strictly de-interleaved meshes, cleaned up atlas packing and xatlas unwrapping, dropped mesh attribute ID since it's not necessary with draw command/instance indirectin)
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2026-06-04 19:56:45 -05:00 |
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46c08b0516
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lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
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2026-06-03 22:55:14 -05:00 |
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2475605941
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VK_KHR_multiview support (but it broke VXGI)
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2026-05-11 20:56:16 -05:00 |
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0fb2e3b750
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removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
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2025-08-21 22:54:49 -05:00 |
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8ba6214cc4
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repaired barycentric-based deferred rendering
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2025-08-01 23:58:25 -05:00 |
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bb356ee399
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
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38f1437330
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Commit for 2022.10.09 22-47-36.7z
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2022-10-09 22:47:00 -05:00 |
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cfdb877ed3
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Commit for 2022.07.31 22-17-30.7z
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2022-07-31 22:17:00 -05:00 |
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212347ee9c
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Commit for 2022.07.31 00-20-46.7z
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2022-07-31 00:20:00 -05:00 |
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ae28b31d02
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Commit for 2022.07.29 00-31-45.7z
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2022-07-29 00:31:00 -05:00 |
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5a12332ad8
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Commit for 2022.07.28 00-11-47.7z
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2022-07-28 00:11:00 -05:00 |
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40e346f71c
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Commit for 2022.07.27 00-01-19.7z
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2022-07-27 00:01:00 -05:00 |
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61cd2a6b5c
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Commit for 2022.07.26 15-00-39.7z
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2022-07-26 15:00:00 -05:00 |
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