engine/dep/include/reactphysics3d
2025-08-15 01:00:56 -05:00
..
body Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
collision Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
components Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
constraint Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
containers Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
engine Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
mathematics Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
memory Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
systems Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
utils updated dc rp3d to 0.9.0 (0.10.0 overhauled triangle meshes and I cannot be assed to shove every draw call mesh into a collision body) and that did in fact fix the issue of collision breaking when remaking the mesh collider 2025-08-15 01:00:56 -05:00
configuration.h updated dc rp3d to 0.9.0 (0.10.0 overhauled triangle meshes and I cannot be assed to shove every draw call mesh into a collision body) and that did in fact fix the issue of collision breaking when remaking the mesh collider 2025-08-15 01:00:56 -05:00
decimal.h Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
reactphysics3d.h Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00