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engine
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dep
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include
/
reactphysics3d
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utils
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ecker
b10ee9975a
updated dc rp3d to 0.9.0 (0.10.0 overhauled triangle meshes and I cannot be assed to shove every draw call mesh into a collision body) and that did in fact fix the issue of collision breaking when remaking the mesh collider
2025-08-15 01:00:56 -05:00
..
DebugRenderer.h
Commit for 2024.12.01 23-07-01.7z
2024-12-01 23:07:00 -06:00
DefaultLogger.h
Commit for 2024.12.01 23-07-01.7z
2024-12-01 23:07:00 -06:00
Logger.h
Commit for 2024.12.01 23-07-01.7z
2024-12-01 23:07:00 -06:00
Profiler.h
updated dc rp3d to 0.9.0 (0.10.0 overhauled triangle meshes and I cannot be assed to shove every draw call mesh into a collision body) and that did in fact fix the issue of collision breaking when remaking the mesh collider
2025-08-15 01:00:56 -05:00