51 lines
2.5 KiB
C++
51 lines
2.5 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2022 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_MATHEMATICS_COMMON_H
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#define REACTPHYSICS3D_MATHEMATICS_COMMON_H
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// Libraries
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#include <reactphysics3d/configuration.h>
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#include <reactphysics3d/decimal.h>
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#include <cassert>
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#include <cmath>
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/// ReactPhysics3D namespace
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namespace reactphysics3d {
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// ---------- Mathematics functions ---------- //
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/// Function to test if two real numbers are (almost) equal
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/// We test if two numbers a and b are such that (a-b) are in [-EPSILON; EPSILON]
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RP3D_FORCE_INLINE bool approxEqual(decimal a, decimal b, decimal epsilon = MACHINE_EPSILON) {
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return (std::abs(a - b) < epsilon);
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}
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}
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#endif
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