engine/bin/data
2025-08-11 21:14:30 -05:00
..
entities fixed text rendering in opengl (and the culling issue), use libtremor for dreamcast because vorbis is too taxing on the SH4, fixed uf::io::exists by just trying to open the file instead of stating it, probably some other things 2025-08-05 18:39:56 -05:00
scenes shuffled code around for when I figure out how I want to stream a partitioned mesh (even though this defeats the purpose of re-implementing the chunk/region system because I do not want to go about splitting each region into its own model-entity-graph-whatever) 2025-08-11 21:14:30 -05:00
scripts Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
shaders nicer VXGI settings, updated reference screenshot 2025-08-01 23:58:25 -05:00
config.json some more cleanup, use march=native + lto for dev (non-release), only do mesh quantization when available (when using my GLdc fork), removed unused headers 2025-08-10 20:29:40 -05:00
openvr_bindings_default.json
openvr_bindings_knuckles.json
openvr_manifest.json