Luke Benstead
026bdeff09
Fix infuriating memory corruption bug
2023-05-20 07:47:39 +01:00
Luke Benstead
bd47f333d6
Add more assertions
2023-05-20 07:43:57 +01:00
Luke Benstead
e57b503355
Fix memory errors
2023-05-18 16:44:11 +01:00
Luke Benstead
9cffe14ad6
Clean up aligned vector
2023-05-12 20:51:36 +01:00
Luke Benstead
cba2fb7ceb
Fix a memory corruption issue
2023-05-11 15:22:46 +01:00
Luke Benstead
e54494e995
More clipping work
2023-04-20 20:45:59 +01:00
Luke Benstead
c195d471e1
Faster memcpy
2023-03-06 14:05:14 +00:00
Luke Benstead
be4c1bc14c
Add missing header
2023-03-06 13:54:31 +00:00
Luke Benstead
a9f3e3a744
Fix alignments
2023-03-06 13:44:17 +00:00
Luke Benstead
6184208598
Don't include platform.h from aligned_vector.h
2021-09-18 17:40:10 +01:00
Luke Benstead
dd16530a1f
Fix an assertion in debug, and building on PC
2021-09-18 14:36:47 +01:00
Luke Benstead
66d09e7d77
Error cleanup and immediate mode perf improvements
2021-09-13 10:29:04 +01:00
Luke Benstead
4adc49cd40
Optimisations
2021-09-12 15:04:52 +01:00
Luke Benstead
28c14fdb0e
Add fast path for glDrawElements
2021-04-22 17:48:15 +01:00
Luke Benstead
5a9b7bb37e
Force inline aligned vector functions
2021-04-20 16:49:00 +01:00
Luke Benstead
ea25251944
Optimisations
2021-04-20 16:08:58 +01:00
Luke Benstead
b6a5ac6ce6
Optimisation in aligned_vector_extend
2021-04-19 21:29:19 +01:00
Luke Benstead
fe616028bb
X86
2021-04-09 15:24:47 +00:00
Luke Benstead
71c25829f1
Remove reference to private.h
2020-03-18 20:33:04 +00:00
Hayden Kowalchuk
19374bc1a4
chore: change containers
...
- move some math to integer
- inline some smaller functions
- whitespace fixes
2020-03-05 14:44:09 -05:00
Luke Benstead
937ad56c26
Fix out of bounds read
2020-02-29 09:48:52 +00:00
Luke Benstead
093b1af056
Add some assertions to aligned_vector
2019-03-28 13:08:23 +00:00
Luke Benstead
26c943c548
Optimize memory allocations
2019-03-13 07:28:23 +00:00
Luke Benstead
3e1ed8a5f7
Don't reserve more space than we need
2019-03-06 08:31:06 +00:00
Luke Benstead
d89997a277
Simplify the element drawing
2019-03-04 20:41:33 +00:00
Luke Benstead
b0c9ac7207
Remove zero special casing from named array
2019-02-28 18:33:37 +00:00
Luke Benstead
3345e17e3c
Fix marker indexing
2019-02-28 08:34:32 +00:00
Luke Benstead
11b26c78d5
Fix an off-by-one error
2019-02-28 06:37:18 +00:00
Luke Benstead
111d4ca83e
Handle calling glBindTexture on an unknown name
2019-02-27 20:45:53 +00:00
Luke Benstead
b9f8fe4a4d
Clean up the memalign switching a bit
2018-10-18 09:54:34 +01:00
Hayden Kowalchuk
0718ab0697
Fix compilation windows targets
2018-10-16 01:00:34 -04:00
Luke Benstead
0d69740231
Fix a subtle bug in NamedArray (thanks @Chilly Willy!)
2018-08-21 15:50:27 +01:00
Luke Benstead
8b834ac3f1
Avoid an additional copy of every vertex. Fixes #22
2018-08-21 09:37:19 +01:00
Luke Benstead
ba66608a96
Add a basic profiler and optimise some code
2018-08-16 17:51:15 +01:00
Luke Benstead
2067115385
Handle multiple triangle strips with single-vertices behind the plane
2018-07-10 20:27:15 +01:00
Luke Benstead
ae335eeff1
Large refactor of vertex submission
...
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.
Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00
Luke Benstead
f9809ec2b7
Make the containers C++ compatible
2018-05-28 08:52:44 +01:00
Luke Benstead
fef6387120
Move the initial capacity definition to the header file
2018-05-28 07:16:50 +01:00
Luke Benstead
c363a37e30
Fix the containers to compile on C89 and C99
2018-05-26 19:17:42 +01:00
Luke Benstead
2f014f55b6
Fix compiling on OSX
2018-05-25 21:08:39 +01:00
Luke Benstead
f9cdefcd81
Replace the entire matrix stack handling to work towards fixing lighting
2018-05-16 21:00:41 +01:00
Luke Benstead
4218111ab8
Make things C89 friendly
2018-05-14 17:10:53 +01:00
Luke Benstead
62e001c288
Reimplement or refactor Texturing, State, and Drawing
...
Things working:
- glDrawArrays / glDrawElements et al.
- Texturing
- Blending
Things missing:
- Lighting
- Multitexturing
- Near Z-clipping
- Framebuffer extension
- Immediate mode
2018-05-11 15:39:28 +01:00
Luke Benstead
1356ae352c
Begin experimental new renderig code
2018-05-05 20:38:55 +01:00
Luke Benstead
493c078b19
Replace the texture linked list with a new NamedArray container type
2018-05-02 09:31:24 +01:00