Josh Pearson
763ec99483
Added multi-texture support and glCompressedTexImage2D to the GL API
2015-01-04 15:07:57 -08:00
Josh Pearson
4af2c8aacc
Added support for 2D vertices using glDrawArrays. Fixed a small bug in matrix transform stack.
2014-12-20 16:49:56 -08:00
Josh Pearson
8b276ca731
Fixed const pointer function definitions
2014-12-19 19:07:11 -08:00
Josh Pearson
2b37d7ba61
Fixed change that removed allignment on L vector on gl-light.c
2014-12-13 15:50:47 -08:00
Josh Pearson
704a46e8dc
Fixed stride on glDrawArrays, clean up on lighting code, added glRect function
2014-12-13 15:17:57 -08:00
Lawrence Sebald
8c34258eb4
Make sure output parameters to _glKosSpotlight() are aligned to an 8-byte boundary.
2014-10-25 19:41:00 -04:00
Josh Pearson
97dc25918a
First major update to the API 9-28-14
2014-09-28 19:40:41 -07:00
U-PH3NOM-PC\PH3NOM
b6e9ff70b5
Fixed bugs reported as of 9-06-2014
2014-09-07 15:41:26 -07:00
Lawrence Sebald
092a04cccf
Ignore the noise... Just testing something.
2014-08-30 13:33:02 -04:00
Lawrence Sebald
be969bd840
Normalize line endings in libgl to LF rather than CRLF.
2014-08-29 15:56:23 -04:00
Lawrence Sebald
5daf045d0c
Add .gitattributes file for setting line endings...
2014-08-29 15:53:39 -04:00
Lawrence Sebald
61b809f5cd
Add glGetFloatv() for reading matrices as requested in #dreamcastdev on IRC.
...
This commit also adds a new glKosGetMatrix() function that does the same thing,
but isn't limited to the modelview, projection, and texture matrices, as
glGetFloatv() is.
2014-08-29 15:38:42 -04:00
U-PH3NOM-PC\PH3NOM
0711f10b1f
#Fixed glVertex2f to perform as the standard defines. glKosVertex2f is added for direct submission to PVR of 2D vertices with no transform.
2014-08-26 18:11:41 -07:00
Lawrence Sebald
4390d627bf
This should hopefully fix the C++ compilation issues with libgl.
2014-08-18 19:16:32 -04:00
U-PH3NOM-PC\PH3NOM
9dde472293
#Fixed problem in glut.h causing conflict when linking the library against c++ programs
2014-08-17 15:03:16 -07:00
U-PH3NOM-PC\PH3NOM
aca082fa8b
#Initial Commit for new Open GL API, replacing the old KGL
2014-08-16 11:15:06 -07:00
U-PH3NOM-PC\PH3NOM
d5077ae105
#Initial Commit for new Open GL API, replacing the old KGL
2014-08-16 11:13:38 -07:00
U-PH3NOM-PC\PH3NOM
5c5a0196c5
#Initial Commit for new Open GL API, replacing the old KGL
2014-08-16 11:09:37 -07:00
Harley Laue
efe60e2ccd
Added gitignore
2012-07-17 16:47:56 -05:00
Harley Laue
8e2359a1d0
This should work again
2012-07-06 09:01:41 -05:00
Harley Laue
90361d1ecb
Removing all the old CVSID stuff from the kos-ports tree.
...
I think this is the rest of them for kos-ports.
2008-10-22 07:25:38 +00:00
Harley Laue
dc87356760
Removing all the old CVSID stuff from the kos-ports tree.
2008-10-21 22:31:18 +00:00
Atani
10a8b26180
glVertex2f patch
2007-07-18 18:15:56 +00:00
Sam Steele
c04bf69469
KGL: Support GL_TRIANGLE_FAN
2005-11-19 17:30:49 +00:00
Dan Potter
7a1053faea
kos-ports: adapt for Newlib usage in KOS
2004-08-07 04:30:56 +00:00
Dan Potter
058fc015e1
Build system improvements, and finished kos-ports tree separation.
...
Please see RELNOTES and doc/environ.sh.sample because you will need
a new environ.sh file (or at least you'll need to spread any local
mods to environ.sh and the new environ_base.sh). This still doesn't
work for any platform but DC but I'm working on that.
2003-11-30 00:02:59 +00:00
Dan Potter
cbe2111cd8
Updated changelog/relnotes, moved most addons into their own tree
2003-10-13 00:41:10 +00:00