Commit Graph

602 Commits

Author SHA1 Message Date
Luke Benstead
f3b1848879 Merge branch 'master' of https://gitlab.com/simulant/GLdc 2020-04-05 21:13:07 +01:00
Luke Benstead
c3ae9bef64 Fix up depth functions and update sh4_math 2020-04-05 21:12:52 +01:00
Luke Benstead
9116332815 Merge branch 'einsteinx2/fix-makefile' into 'master'
Fixed Makefile GL/version.h (echo -e to printf)

See merge request simulant/GLdc!54
2020-04-05 19:13:46 +00:00
Ben Baron
0beaba5aeb Fixed Makefile GL/version.h (echo -e to printf)
The `echo -e` command is non-standard, and ends up printing a -e at the top of the version.h file. Switching it to `printf` works correctly and is the "correct" command to work in all shells.

I also removed the GL/version.h file from the git cache, as it's in .gitignore but seems to have been accidentally checked in.
2020-04-05 13:47:32 -05:00
Luke Benstead
ca7eb462fc Merge branch 'fix-clipping-2020' into 'master'
Fix clipping 2020

See merge request simulant/GLdc!53
2020-04-03 19:12:42 +00:00
Luke Benstead
cf90d10cb9 Fix clipping 2020 2020-04-03 19:12:42 +00:00
Luke Benstead
4292304df1 Implement glClearDepth 2020-03-24 13:58:44 +00:00
Luke Benstead
5c980d2183 Fix depth funcs (for now) 2020-03-23 15:22:29 +00:00
Luke Benstead
e21b7a0b9c Fix clipping 2020-03-23 13:44:24 +00:00
Luke Benstead
906423db08 Make sure we don't go beyond the bounds of PVR 2020-03-22 21:09:18 +00:00
Luke Benstead
a1eda16a26 Update SH4_math.h and stop storing the near plane 2020-03-21 21:21:46 +00:00
Luke Benstead
f2a39a4229 Implement true clipping on the near plane 2020-03-20 21:15:05 +00:00
Luke Benstead
03bc758be7 Allow enabling fsaa via the GLdcConfig struct 2020-03-18 20:47:12 +00:00
Luke Benstead
71c25829f1 Remove reference to private.h 2020-03-18 20:33:04 +00:00
Luke Benstead
921ef0c6a1 Fix clip distance 2020-03-17 20:32:14 +00:00
Luke Benstead
2f75ff8223 Merge branch 'kazade_patch_prepare' into 'master'
Kazade patch prepare

See merge request simulant/GLdc!52
2020-03-05 20:30:41 +00:00
Hayden Kowalchuk
f92030c0cb feat: error.c have PrintError reset error cond
- allows to continue finding errors instead of spamming the same error
2020-03-05 15:14:26 -05:00
Hayden Kowalchuk
ea3dec1daa feat: opengl headers expose new functionality 2020-03-05 15:13:30 -05:00
Hayden Kowalchuk
1c792df5ae fix: texture.c
- add const where needed
- move defines to private.h
- add vq offsets to mipmaplocation
- backend support for mipmap bias
- inline fixups
- have texture.c spit more helpful info on crash
- allow mipmap uploads to actuall complete
- note unused
2020-03-05 15:09:19 -05:00
Hayden Kowalchuk
35bbab8eee feat: state.c add GL_POLYGON_OFFSET, add mipmap bias
- implement simple GL_POLYGON_OFFSET implementation
- add mipmap bias as per OpenGL spec
- CLAMP gave warnings comparing unsigned to < 0
2020-03-05 15:04:44 -05:00
Hayden Kowalchuk
ddf61363a1 feat: add trimmed moop math header 2020-03-05 14:58:06 -05:00
Hayden Kowalchuk
a285c42c5f feat: make profiler compile time define 2020-03-05 14:57:51 -05:00
Hayden Kowalchuk
5a89fbcd7d fix: private.h
- add convenience defines
- note struct ordering and padding
- add const
2020-03-05 14:57:30 -05:00
Hayden Kowalchuk
bf00aca843 chore: lighting.c remove unused, add moop math
- remove unused bool
- move math func to header
- reorder const
2020-03-05 14:56:16 -05:00
Hayden Kowalchuk
87874f0f1f chore: immediate.c unused note 2020-03-05 14:54:07 -05:00
Hayden Kowalchuk
c842b6de48 chore: matrix.c unused notation, memcpy changes
- moved to memcpy4
- removed unused arrays
- moved to proper glDepthRangef signature
- rewrote gluLookAt for current and future gcc
2020-03-05 14:53:48 -05:00
Hayden Kowalchuk
651351f087 fix: glu.c changed to float, reordered math 2020-03-05 14:50:14 -05:00
Hayden Kowalchuk
c9dc5f8f8b fix: framebuffer.c marking inline, unused notation 2020-03-05 14:49:23 -05:00
Hayden Kowalchuk
e587519e14 fix: draw.c inline changes, and unused notation
- remove redundant call to isLightingEnabled
- rewrote vec3f normalize call
- moved checking for fastpath until we need it
2020-03-05 14:48:37 -05:00
Hayden Kowalchuk
eb351f519a fix: config.h moved to #pragma once
- whitespace fixes
2020-03-05 14:45:05 -05:00
Hayden Kowalchuk
c0d4e26533 feat: clip.c changed to moop math
- fmac where it was intended
2020-03-05 14:44:41 -05:00
Hayden Kowalchuk
19374bc1a4 chore: change containers
- move some math to integer
- inline some smaller functions
- whitespace fixes
2020-03-05 14:44:09 -05:00
Luke Benstead
1d1a980f16 Fix memory leak (thanks @HaydenKow) 2020-03-02 19:20:42 +00:00
Luke Benstead
7e7d90b606 Inline some things 2020-02-29 13:25:30 +00:00
Luke Benstead
937ad56c26 Fix out of bounds read 2020-02-29 09:48:52 +00:00
Luke Benstead
43a8db9e9d Remove divisions 2020-02-29 09:48:51 +00:00
Luke Benstead
a3b1ca66c3 Remove divisions 2020-02-22 21:00:33 +00:00
Luke Benstead
1520226174 Fix directional lighting 2020-02-22 20:33:23 +00:00
Luke Benstead
7fecb7a3a5 Fix directional lights 2020-02-21 14:51:05 +00:00
Luke Benstead
497ba28b4c Replace pow function 2020-02-20 09:44:45 +00:00
Luke Benstead
6b43244a1e Merge branch 'restore-color-material' into 'master'
Restore support for glColormaterial

See merge request simulant/GLdc!51
2020-02-19 10:50:31 +00:00
Luke Benstead
59118cc07d Restore support for glColormaterial 2020-02-19 10:45:31 +00:00
Luke Benstead
a502f92ded More lighting improvements 2020-02-19 09:30:26 +00:00
Luke Benstead
24fe33358c Faster floor 2020-02-17 20:49:40 +00:00
Luke Benstead
4ebd112784 Attempt to fix specular 2020-02-17 20:29:12 +00:00
Luke Benstead
28f77969ea Avoid overflows 2020-02-17 19:09:21 +00:00
Luke Benstead
29cbdc75b7 Fix a copy-paste bug (thanks @freakdave) 2020-02-17 19:05:57 +00:00
Luke Benstead
ab5dc26e33 Only calculate specular if there is an exponent 2020-02-17 19:05:18 +00:00
Luke Benstead
93be3ab757 Use super-simple floor function 2020-02-17 19:02:45 +00:00
Luke Benstead
6516f0f6f5 Prevent overflowing colours 2020-02-17 10:38:30 +00:00