T_chan
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53eb2e2a51
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Add gluBuild2DMipmaps()
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2022-02-01 07:25:54 +00:00 |
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T_chan
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fdac490e34
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
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T_chan
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ae3ebe2e5c
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regroup the BMP file loading into 1 file, and correct some types that give...
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2022-01-31 10:30:26 +00:00 |
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T_chan
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0c8e11c02a
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Include romdisk only if target is dreamcast
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2022-01-25 14:41:55 +00:00 |
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T_chan
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830a985606
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
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Colton Pawielski
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3d6c756ab7
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Fix memory leaks in samples
Add free to end of LoadGLTextures() to release image1 after use.
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2021-05-14 08:57:10 -04:00 |
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Luke Benstead
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a98f22e3c9
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Remove old Makefiles
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2021-05-08 13:15:18 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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150c95bd33
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Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR
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2019-09-24 15:47:23 +01:00 |
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Luke Benstead
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aafb99dede
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Add a mipmap sample
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2019-09-23 21:31:11 +01:00 |
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