Luke Benstead
8beb295c6b
Refactor state management
2023-03-07 10:19:09 +00:00
Luke Benstead
a9f3e3a744
Fix alignments
2023-03-06 13:44:17 +00:00
Luke Benstead
8ca70a2920
Initialize submission target on boot to save runtime cost
2022-11-04 19:23:50 +00:00
Luke Benstead
0b62ac8673
Clean ups and optimisations
2022-08-25 21:24:08 +01:00
Luke Benstead
3d69003c5f
Allow disabling near-z
2022-06-13 20:16:37 +01:00
OzzyOuzo
1a456cb1a7
16bit palette color format support, extended 64 shared palette slots (4bpp), GL_OES_compressed_paletted_texture support
...
GL_ERROR generated when texture size > 1024
2021-12-03 09:32:53 +02:00
Luke Benstead
adce2c7538
Perf tweaks
2021-09-13 12:57:52 +01:00
Luke Benstead
66d09e7d77
Error cleanup and immediate mode perf improvements
2021-09-13 10:29:04 +01:00
Luke Benstead
4adc49cd40
Optimisations
2021-09-12 15:04:52 +01:00
Luke Benstead
a79c1dd753
Set the right depth mode when autosort is on
2021-05-23 13:19:54 +01:00
Luke Benstead
06529d4fe7
Perf tweaks
2021-05-08 14:38:55 +01:00
Luke Benstead
e67f1fb8f9
Don't transform the vertex again incorrectly. Optimise
2021-04-30 07:58:57 +01:00
Luke Benstead
fcbb6418d2
Perf improvements
2021-04-26 16:16:25 +01:00
Luke Benstead
40678836e0
Refactor viewport handling
2021-04-25 13:05:56 +01:00
Luke Benstead
ea25251944
Optimisations
2021-04-20 16:08:58 +01:00
Luke Benstead
a3c4aaac8f
Don't set a zero zclip value
2021-04-19 20:51:22 +01:00
Luke Benstead
f03f0e8f04
Implement glScissor correctly
2021-04-14 21:38:33 +01:00
Luke Benstead
fe616028bb
X86
2021-04-09 15:24:47 +00:00
Luke Benstead
f9b7cd7985
Add a custom extension to query and defragment texture memory
2021-02-19 21:28:31 +00:00
Luke Benstead
9bfb0c6eea
Fix bug from last commit, don't apply lights at all if none are enabled
2020-05-22 07:20:08 +01:00
Luke Benstead
2b9d8520bc
Lighting perf improvements
2020-05-11 20:34:09 +01:00
Luke Benstead
ab6725c5e3
Restore MAX_LIGHTS to 8
2020-05-08 10:00:03 +01:00
Luke Benstead
8974051e38
Don't use memcpy when copying colours
2020-05-08 09:49:01 +01:00
Luke Benstead
cca09a298e
Move enabled state onto the LightSource
2020-05-08 07:19:56 +01:00
Luke Benstead
814f228db9
Lighting optimisations
2020-05-07 20:58:24 +01:00
Luke Benstead
cf90d10cb9
Fix clipping 2020
2020-04-03 19:12:42 +00:00
Luke Benstead
a1eda16a26
Update SH4_math.h and stop storing the near plane
2020-03-21 21:21:46 +00:00
Hayden Kowalchuk
5a89fbcd7d
fix: private.h
...
- add convenience defines
- note struct ordering and padding
- add const
2020-03-05 14:57:30 -05:00
Luke Benstead
7e7d90b606
Inline some things
2020-02-29 13:25:30 +00:00
Luke Benstead
4ebd112784
Attempt to fix specular
2020-02-17 20:29:12 +00:00
Luke Benstead
2178d2f6d7
Improve lighting performance
...
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
b2a2e71795
Much faster lighting implementation
2019-12-27 10:36:30 +00:00
Luke Benstead
62b53f0fb1
Simplify swapVertex
2019-11-30 10:07:23 +00:00
Luke Benstead
11cd54bc0b
Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
2019-11-18 17:39:09 +00:00
Luke Benstead
d7e424a766
Initial implementation of a fast-path (currently some corruption)
2019-09-30 09:14:43 +01:00
Luke Benstead
08ba39f6d1
Fix twiddled mipmap generation
2019-09-25 13:45:08 +01:00
Luke Benstead
2e1e28ce51
More mipmap generation fixes
2019-09-25 13:32:13 +01:00
Luke Benstead
36a3f7082f
Implement mipmap generation for twiddled textures
2019-09-25 13:10:34 +01:00
Luke Benstead
e14db20a41
Fix a bunch of mipmap issues
2019-09-24 21:26:17 +01:00
Luke Benstead
2b53f50c46
Add some copy safety and remove some print statements
2019-09-24 19:39:23 +01:00
Luke Benstead
150c95bd33
Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR
2019-09-24 15:47:23 +01:00
Luke Benstead
e39632bcc4
Refactor matrix management and clipping
2019-09-14 20:51:47 +01:00
Luke Benstead
3af18cb514
Refactor the perspective divide to work with glDepthRange
2019-09-08 17:27:56 +01:00
Luke Benstead
22690600d0
Don't include kos headers from gl.h
2019-09-06 09:35:33 +01:00
Luke Benstead
b82d28130d
Rewrite the lighting code
2019-08-01 20:21:13 +01:00
Luke Benstead
62743d42cb
Only allocate space for mipmaps when necessary
2019-04-17 14:55:30 +01:00
Luke Benstead
a75ced3fef
Speed up immediate mode submission
2019-03-29 11:26:19 +00:00
Luke Benstead
bdeb9cd45a
Restore clipping case that apparently can happen after all
2019-03-25 19:04:50 +00:00
Luke Benstead
291e82d18a
Rename ClipVertex -> Vertex
2019-03-25 09:44:59 +00:00
Luke Benstead
5e6927d9a1
Huge refactor of the drawing code
2019-03-24 08:09:02 +00:00