T_chan
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fdac490e34
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
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T_chan
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830a985606
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
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Colton Pawielski
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3d6c756ab7
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Fix memory leaks in samples
Add free to end of LoadGLTextures() to release image1 after use.
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2021-05-14 08:57:10 -04:00 |
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Luke Benstead
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a98f22e3c9
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Remove old Makefiles
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2021-05-08 13:15:18 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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4c99dd740a
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Add support for mipmapped compressed textures
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2018-08-08 09:50:57 +01:00 |
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Luke Benstead
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b06f6116c8
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Detect multiple mipmap levels being uploaded to glCompressedTexImage2D
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2018-08-08 08:45:25 +01:00 |
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Luke Benstead
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86dd5dd2b2
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glCompressedTexImage2D is an ARB extension in OpenGL 1.2.1
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2018-08-07 20:49:10 +01:00 |
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Luke Benstead
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c5cb41f1f1
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Fix the twiddled flag
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2018-08-07 20:34:07 +01:00 |
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Luke Benstead
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16d949bfbc
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Clean up compressed texture constants and code
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2018-08-07 20:22:44 +01:00 |
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