Luke Benstead
ca7eb462fc
Merge branch 'fix-clipping-2020' into 'master'
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Fix clipping 2020
See merge request simulant/GLdc!53
2020-04-03 19:12:42 +00:00
Luke Benstead
cf90d10cb9
Fix clipping 2020
2020-04-03 19:12:42 +00:00
Luke Benstead
4292304df1
Implement glClearDepth
2020-03-24 13:58:44 +00:00
Luke Benstead
5c980d2183
Fix depth funcs (for now)
2020-03-23 15:22:29 +00:00
Luke Benstead
e21b7a0b9c
Fix clipping
2020-03-23 13:44:24 +00:00
Luke Benstead
906423db08
Make sure we don't go beyond the bounds of PVR
2020-03-22 21:09:18 +00:00
Luke Benstead
a1eda16a26
Update SH4_math.h and stop storing the near plane
2020-03-21 21:21:46 +00:00
Luke Benstead
f2a39a4229
Implement true clipping on the near plane
2020-03-20 21:15:05 +00:00
Luke Benstead
03bc758be7
Allow enabling fsaa via the GLdcConfig struct
2020-03-18 20:47:12 +00:00
Luke Benstead
71c25829f1
Remove reference to private.h
2020-03-18 20:33:04 +00:00
Luke Benstead
921ef0c6a1
Fix clip distance
2020-03-17 20:32:14 +00:00
Luke Benstead
2f75ff8223
Merge branch 'kazade_patch_prepare' into 'master'
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Kazade patch prepare
See merge request simulant/GLdc!52
2020-03-05 20:30:41 +00:00
Hayden Kowalchuk
f92030c0cb
feat: error.c have PrintError reset error cond
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- allows to continue finding errors instead of spamming the same error
2020-03-05 15:14:26 -05:00
Hayden Kowalchuk
ea3dec1daa
feat: opengl headers expose new functionality
2020-03-05 15:13:30 -05:00
Hayden Kowalchuk
1c792df5ae
fix: texture.c
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- add const where needed
- move defines to private.h
- add vq offsets to mipmaplocation
- backend support for mipmap bias
- inline fixups
- have texture.c spit more helpful info on crash
- allow mipmap uploads to actuall complete
- note unused
2020-03-05 15:09:19 -05:00
Hayden Kowalchuk
35bbab8eee
feat: state.c add GL_POLYGON_OFFSET, add mipmap bias
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- implement simple GL_POLYGON_OFFSET implementation
- add mipmap bias as per OpenGL spec
- CLAMP gave warnings comparing unsigned to < 0
2020-03-05 15:04:44 -05:00
Hayden Kowalchuk
ddf61363a1
feat: add trimmed moop math header
2020-03-05 14:58:06 -05:00
Hayden Kowalchuk
a285c42c5f
feat: make profiler compile time define
2020-03-05 14:57:51 -05:00
Hayden Kowalchuk
5a89fbcd7d
fix: private.h
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- add convenience defines
- note struct ordering and padding
- add const
2020-03-05 14:57:30 -05:00
Hayden Kowalchuk
bf00aca843
chore: lighting.c remove unused, add moop math
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- remove unused bool
- move math func to header
- reorder const
2020-03-05 14:56:16 -05:00
Hayden Kowalchuk
87874f0f1f
chore: immediate.c unused note
2020-03-05 14:54:07 -05:00
Hayden Kowalchuk
c842b6de48
chore: matrix.c unused notation, memcpy changes
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- moved to memcpy4
- removed unused arrays
- moved to proper glDepthRangef signature
- rewrote gluLookAt for current and future gcc
2020-03-05 14:53:48 -05:00
Hayden Kowalchuk
651351f087
fix: glu.c changed to float, reordered math
2020-03-05 14:50:14 -05:00
Hayden Kowalchuk
c9dc5f8f8b
fix: framebuffer.c marking inline, unused notation
2020-03-05 14:49:23 -05:00
Hayden Kowalchuk
e587519e14
fix: draw.c inline changes, and unused notation
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- remove redundant call to isLightingEnabled
- rewrote vec3f normalize call
- moved checking for fastpath until we need it
2020-03-05 14:48:37 -05:00
Hayden Kowalchuk
eb351f519a
fix: config.h moved to #pragma once
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- whitespace fixes
2020-03-05 14:45:05 -05:00
Hayden Kowalchuk
c0d4e26533
feat: clip.c changed to moop math
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- fmac where it was intended
2020-03-05 14:44:41 -05:00
Hayden Kowalchuk
19374bc1a4
chore: change containers
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- move some math to integer
- inline some smaller functions
- whitespace fixes
2020-03-05 14:44:09 -05:00
Luke Benstead
1d1a980f16
Fix memory leak (thanks @HaydenKow)
2020-03-02 19:20:42 +00:00
Luke Benstead
7e7d90b606
Inline some things
2020-02-29 13:25:30 +00:00
Luke Benstead
937ad56c26
Fix out of bounds read
2020-02-29 09:48:52 +00:00
Luke Benstead
43a8db9e9d
Remove divisions
2020-02-29 09:48:51 +00:00
Luke Benstead
a3b1ca66c3
Remove divisions
2020-02-22 21:00:33 +00:00
Luke Benstead
1520226174
Fix directional lighting
2020-02-22 20:33:23 +00:00
Luke Benstead
7fecb7a3a5
Fix directional lights
2020-02-21 14:51:05 +00:00
Luke Benstead
497ba28b4c
Replace pow function
2020-02-20 09:44:45 +00:00
Luke Benstead
6b43244a1e
Merge branch 'restore-color-material' into 'master'
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Restore support for glColormaterial
See merge request simulant/GLdc!51
2020-02-19 10:50:31 +00:00
Luke Benstead
59118cc07d
Restore support for glColormaterial
2020-02-19 10:45:31 +00:00
Luke Benstead
a502f92ded
More lighting improvements
2020-02-19 09:30:26 +00:00
Luke Benstead
24fe33358c
Faster floor
2020-02-17 20:49:40 +00:00
Luke Benstead
4ebd112784
Attempt to fix specular
2020-02-17 20:29:12 +00:00
Luke Benstead
28f77969ea
Avoid overflows
2020-02-17 19:09:21 +00:00
Luke Benstead
29cbdc75b7
Fix a copy-paste bug (thanks @freakdave)
2020-02-17 19:05:57 +00:00
Luke Benstead
ab5dc26e33
Only calculate specular if there is an exponent
2020-02-17 19:05:18 +00:00
Luke Benstead
93be3ab757
Use super-simple floor function
2020-02-17 19:02:45 +00:00
Luke Benstead
6516f0f6f5
Prevent overflowing colours
2020-02-17 10:38:30 +00:00
Luke Benstead
5183d7b2d4
Fix strict aliasing issues
2020-02-17 10:31:26 +00:00
Luke Benstead
ab69030b1e
Fix lighting colours
2020-02-17 10:21:33 +00:00
Luke Benstead
35842ad300
Faster FPOw implementation
2020-02-17 10:12:15 +00:00
Luke Benstead
2178d2f6d7
Improve lighting performance
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This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00