GLdc/samples
Luke Benstead 2178d2f6d7 Improve lighting performance
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
..
blend_test Add a blend_test sample 2019-09-06 09:34:33 +01:00
depth_funcs
lerabot01
lights Improve lighting performance 2020-02-16 20:36:49 +00:00
mipmap Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
multitexture_arrays Fix a glColorPointer call 2019-11-30 10:08:43 +00:00
nehe02
nehe02de
nehe02va
nehe03
nehe06
nehe06_vq
ortho2d
paletted Actually enable mipmapping in the paletted sample 2019-09-26 09:46:25 +01:00
paletted_pcx
polygon_offset
polymark
quadmark
terrain
trimark
zclip
zclip_triangle
zclip_trianglestrip
Makefile Add light sample and fix lighting bug 2019-11-14 10:04:15 +00:00