This is (another) first pass at improving the performance of the lighting code. As part of this refactor *we have lost glColorMaterial*. I need to figure out a nice way of implementing it without slowing the common code path. |
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.. | ||
blend_test | ||
depth_funcs | ||
lerabot01 | ||
lights | ||
mipmap | ||
multitexture_arrays | ||
nehe02 | ||
nehe02de | ||
nehe02va | ||
nehe03 | ||
nehe06 | ||
nehe06_vq | ||
ortho2d | ||
paletted | ||
paletted_pcx | ||
polygon_offset | ||
polymark | ||
quadmark | ||
terrain | ||
trimark | ||
zclip | ||
zclip_triangle | ||
zclip_trianglestrip | ||
Makefile |