GLdc/samples
Luke Benstead 2178d2f6d7 Improve lighting performance
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
..
blend_test
depth_funcs
lerabot01
lights Improve lighting performance 2020-02-16 20:36:49 +00:00
mipmap
multitexture_arrays
nehe02
nehe02de
nehe02va
nehe03
nehe06
nehe06_vq
ortho2d
paletted
paletted_pcx
polygon_offset
polymark
quadmark
terrain
trimark
zclip
zclip_triangle
zclip_trianglestrip
Makefile