reactphysics3d/src/constraint/SliderJoint.h

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_SLIDER_JOINT_H
#define REACTPHYSICS3D_SLIDER_JOINT_H
// Libraries
#include "../mathematics/mathematics.h"
#include "../engine/ConstraintSolver.h"
namespace reactphysics3d {
// Structure SliderJointInfo
/**
* This structure is used to gather the information needed to create a slider
* joint. This structure will be used to create the actual slider joint.
*/
struct SliderJointInfo : public ConstraintInfo {
public :
// -------------------- Attributes -------------------- //
/// Anchor point (in world-space coordinates)
Vector3 anchorPointWorldSpace;
/// Slider axis (in world-space coordinates)
Vector3 sliderAxisWorldSpace;
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/// True if the slider limits are enabled
bool isLimitEnabled;
/// True if the slider motor is enabled
bool isMotorEnabled;
/// Mininum allowed translation if limits are enabled
decimal minTranslationLimit;
/// Maximum allowed translation if limits are enabled
decimal maxTranslationLimit;
/// Motor speed
decimal motorSpeed;
/// Maximum motor force (in Newtons) that can be applied to reach to desired motor speed
decimal maxMotorForce;
/// Constructor without limits and without motor
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SliderJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2,
const Vector3& initAnchorPointWorldSpace,
const Vector3& initSliderAxisWorldSpace)
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: ConstraintInfo(rigidBody1, rigidBody2, SLIDERJOINT),
anchorPointWorldSpace(initAnchorPointWorldSpace),
sliderAxisWorldSpace(initSliderAxisWorldSpace),
isLimitEnabled(false), isMotorEnabled(false), minTranslationLimit(-1.0),
maxTranslationLimit(1.0), motorSpeed(0), maxMotorForce(0) {}
/// Constructor with limits and no motor
SliderJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2,
const Vector3& initAnchorPointWorldSpace,
const Vector3& initSliderAxisWorldSpace,
decimal initMinTranslationLimit, decimal initMaxTranslationLimit)
: ConstraintInfo(rigidBody1, rigidBody2, SLIDERJOINT),
anchorPointWorldSpace(initAnchorPointWorldSpace),
sliderAxisWorldSpace(initSliderAxisWorldSpace),
isLimitEnabled(true), isMotorEnabled(false),
minTranslationLimit(initMinTranslationLimit),
maxTranslationLimit(initMaxTranslationLimit), motorSpeed(0),
maxMotorForce(0) {}
/// Constructor with limits and motor
SliderJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2,
const Vector3& initAnchorPointWorldSpace,
const Vector3& initSliderAxisWorldSpace,
decimal initMinTranslationLimit, decimal initMaxTranslationLimit,
decimal initMotorSpeed, decimal initMaxMotorForce)
: ConstraintInfo(rigidBody1, rigidBody2, SLIDERJOINT),
anchorPointWorldSpace(initAnchorPointWorldSpace),
sliderAxisWorldSpace(initSliderAxisWorldSpace),
isLimitEnabled(true), isMotorEnabled(true),
minTranslationLimit(initMinTranslationLimit),
maxTranslationLimit(initMaxTranslationLimit), motorSpeed(initMotorSpeed),
maxMotorForce(initMaxMotorForce) {}
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};
// Class SliderJoint
/**
* This class represents a slider joint.
*/
class SliderJoint : public Constraint {
private :
// -------------------- Constants -------------------- //
// Beta value for the position correction bias factor
static const decimal BETA;
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// -------------------- Attributes -------------------- //
/// Anchor point of body 1 (in local-space coordinates of body 1)
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Vector3 mLocalAnchorPointBody1;
/// Anchor point of body 2 (in local-space coordinates of body 2)
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Vector3 mLocalAnchorPointBody2;
/// Slider axis (in local-space coordinates of body 1)
Vector3 mSliderAxisBody1;
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/// Inertia tensor of body 1 (in world-space coordinates)
Matrix3x3 mI1;
/// Inertia tensor of body 2 (in world-space coordinates)
Matrix3x3 mI2;
/// Inverse of the initial orientation difference between the two bodies
Quaternion mInitOrientationDifferenceInv;
/// First vector orthogonal to the slider axis local-space of body 1
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Vector3 mN1;
/// Second vector orthogonal to the slider axis and mN1 in local-space of body 1
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Vector3 mN2;
/// Vector r1 in world-space coordinates
Vector3 mR1;
/// Vector r2 in world-space coordinates
Vector3 mR2;
/// Cross product of r2 and n1
Vector3 mR2CrossN1;
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/// Cross product of r2 and n2
Vector3 mR2CrossN2;
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/// Cross product of r2 and the slider axis
Vector3 mR2CrossSliderAxis;
/// Cross product of vector (r1 + u) and n1
Vector3 mR1PlusUCrossN1;
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/// Cross product of vector (r1 + u) and n2
Vector3 mR1PlusUCrossN2;
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/// Cross product of vector (r1 + u) and the slider axis
Vector3 mR1PlusUCrossSliderAxis;
/// Bias of the 2 translation constraints
Vector2 mBTranslation;
/// Bias of the 3 rotation constraints
Vector3 mBRotation;
/// Bias of the lower limit constraint
decimal mBLowerLimit;
/// Bias of the upper limit constraint
decimal mBUpperLimit;
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/// Inverse of mass matrix K=JM^-1J^t for the translation constraint (2x2 matrix)
Matrix2x2 mInverseMassMatrixTranslationConstraint;
/// Inverse of mass matrix K=JM^-1J^t for the rotation constraint (3x3 matrix)
Matrix3x3 mInverseMassMatrixRotationConstraint;
/// Inverse of mass matrix K=JM^-1J^t for the upper and lower limit constraints (1x1 matrix)
decimal mInverseMassMatrixLimit;
/// Inverse of mass matrix K=JM^-1J^t for the motor
decimal mInverseMassMatrixMotor;
/// Accumulated impulse for the 2 translation constraints
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Vector2 mImpulseTranslation;
/// Accumulated impulse for the 3 rotation constraints
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Vector3 mImpulseRotation;
/// Accumulated impulse for the lower limit constraint
decimal mImpulseLowerLimit;
/// Accumulated impulse for the upper limit constraint
decimal mImpulseUpperLimit;
/// Accumulated impulse for the motor
decimal mImpulseMotor;
/// True if the slider limits are enabled
bool mIsLimitEnabled;
/// True if the motor of the joint in enabled
bool mIsMotorEnabled;
/// Slider axis in world-space coordinates
Vector3 mSliderAxisWorld;
/// Lower limit (minimum translation distance)
decimal mLowerLimit;
/// Upper limit (maximum translation distance)
decimal mUpperLimit;
/// True if the lower limit is violated
bool mIsLowerLimitViolated;
/// True if the upper limit is violated
bool mIsUpperLimitViolated;
/// Motor speed
decimal mMotorSpeed;
/// Maximum motor force (in Newtons) that can be applied to reach to desired motor speed
decimal mMaxMotorForce;
// -------------------- Methods -------------------- //
/// Reset the limits
void resetLimits();
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public :
// -------------------- Methods -------------------- //
/// Constructor
SliderJoint(const SliderJointInfo& jointInfo);
/// Destructor
virtual ~SliderJoint();
/// Return true if the limits or the joint are enabled
bool isLimitEnabled() const;
/// Return true if the motor of the joint is enabled
bool isMotorEnabled() const;
/// Enable/Disable the limits of the joint
void enableLimit(bool isLimitEnabled);
/// Enable/Disable the motor of the joint
void enableMotor(bool isMotorEnabled);
/// Return the current translation value of the joint
decimal getTranslation() const;
/// Return the minimum translation limit
decimal getMinTranslationLimit() const;
/// Set the minimum translation limit
void setMinTranslationLimit(decimal lowerLimit);
/// Return the maximum translation limit
decimal getMaxTranslationLimit() const;
/// Set the maximum translation limit
void setMaxTranslationLimit(decimal upperLimit);
/// Return the motor speed
decimal getMotorSpeed() const;
/// Set the motor speed
void setMotorSpeed(decimal motorSpeed);
/// Return the maximum motor force
decimal getMaxMotorForce() const;
/// Set the maximum motor force
void setMaxMotorForce(decimal maxMotorForce);
/// Return the intensity of the current force applied for the joint motor
decimal getMotorForce(decimal timeStep) const;
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/// Return the number of bytes used by the joint
virtual size_t getSizeInBytes() const;
/// Initialize before solving the constraint
virtual void initBeforeSolve(const ConstraintSolverData& constraintSolverData);
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/// Warm start the constraint (apply the previous impulse at the beginning of the step)
virtual void warmstart(const ConstraintSolverData& constraintSolverData);
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/// Solve the velocity constraint
virtual void solveVelocityConstraint(const ConstraintSolverData& constraintSolverData);
/// Solve the position constraint (for position error correction)
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virtual void solvePositionConstraint(const ConstraintSolverData& constraintSolverData);
};
// Return true if the limits or the joint are enabled
inline bool SliderJoint::isLimitEnabled() const {
return mIsLimitEnabled;
}
// Return true if the motor of the joint is enabled
inline bool SliderJoint::isMotorEnabled() const {
return mIsMotorEnabled;
}
// Return the minimum translation limit
inline decimal SliderJoint::getMinTranslationLimit() const {
return mLowerLimit;
}
// Return the maximum translation limit
inline decimal SliderJoint::getMaxTranslationLimit() const {
return mUpperLimit;
}
// Return the motor speed
inline decimal SliderJoint::getMotorSpeed() const {
return mMotorSpeed;
}
// Return the maximum motor force
inline decimal SliderJoint::getMaxMotorForce() const {
return mMaxMotorForce;
}
// Return the intensity of the current force applied for the joint motor
inline decimal SliderJoint::getMotorForce(decimal timeStep) const {
return mImpulseMotor / timeStep;
}
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// Return the number of bytes used by the joint
inline size_t SliderJoint::getSizeInBytes() const {
return sizeof(SliderJoint);
}
}
#endif