|
f61c6c5713
|
Dreamcast fixes, also that experimental float16/quantized uint16_t triangle mesh support
|
2023-10-26 22:39:01 -05:00 |
|
Daniel Chappuis
|
09dc35f635
|
Update dates and version numbers in files
|
2020-05-27 16:15:35 +02:00 |
|
Daniel Chappuis
|
834de3254b
|
Add again Timer.h and Timer.cpp
|
2020-05-25 21:54:36 +02:00 |
|
Daniel Chappuis
|
8893f22e70
|
Remove the Timer class which is not needed anymore
|
2020-05-25 10:55:04 +02:00 |
|
Daniel Chappuis
|
c1facfc682
|
Add hello world project to show how to use ReactPhysics3D in your project
|
2020-05-13 19:07:04 +02:00 |
|
Daniel Chappuis
|
f0c7ee12ba
|
Edit CMakeLists.txt to use modern CMake
|
2020-05-12 23:59:54 +02:00 |
|
Daniel Chappuis
|
39bbd6ec6d
|
Refactor CMakeLists.txt files to use more modern CMAKE
|
2020-05-11 12:38:59 +02:00 |
|
Daniel Chappuis
|
dfc6710dc0
|
Merge and fix conflicts
|
2020-05-08 23:54:28 +02:00 |
|
Daniel Chappuis
|
56077bba6b
|
Working on debug renderer
|
2020-05-06 00:34:56 +02:00 |
|
Daniel Chappuis
|
e03ee08462
|
Rename Logger class to DefaultLogger and create abstract Logger class
|
2020-04-26 18:41:59 +02:00 |
|
Daniel Chappuis
|
a190bba8c0
|
Refactor where the headers are store for better installation of the library
|
2020-03-18 07:28:34 +01:00 |
|
Daniel Chappuis
|
9407651316
|
Fix issue when trying to install the library with cmake (wrong headers hierarchy)
|
2020-02-19 12:48:14 +01:00 |
|
Daniel Chappuis
|
d36edcdb6e
|
Rename DynamicsWorld class to PhysicsWorld
|
2020-01-27 17:46:00 +01:00 |
|
Daniel Chappuis
|
b0fde22678
|
Rename ProxyShape to Collider
|
2020-01-20 21:22:46 +01:00 |
|
Daniel Chappuis
|
77940a43f7
|
Add new memory allocator HeapAllocator
|
2020-01-13 17:02:59 +01:00 |
|
Daniel Chappuis
|
45b02abaec
|
Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
|
2019-12-12 18:50:18 +01:00 |
|
Daniel Chappuis
|
2dfe254c86
|
Use memory allocators from ecs branch
|
2019-11-27 22:41:38 +01:00 |
|
Daniel Chappuis
|
815182aae9
|
Merge ecs into develop and fix conflicts
|
2019-11-27 22:14:29 +01:00 |
|
Daniel Chappuis
|
44e07e0bd9
|
Working on making middle-phase collision detection faster
|
2019-11-09 23:55:54 +01:00 |
|
Daniel Chappuis
|
d491665332
|
Add SolveSliderJointSystem class
|
2019-10-07 20:50:37 +02:00 |
|
Daniel Chappuis
|
afb34b4355
|
Add SolveHingeJointSystem class
|
2019-10-05 17:45:35 +02:00 |
|
Daniel Chappuis
|
ab02d98f3a
|
Add SolveFixedJointSystem class
|
2019-10-02 17:48:28 +02:00 |
|
Daniel Chappuis
|
0c0ff46d34
|
Add SliderJointComponents class
|
2019-09-13 07:15:48 +02:00 |
|
Daniel Chappuis
|
06132e3d41
|
Add HingeJointComponents class
|
2019-09-11 21:13:45 +02:00 |
|
Daniel Chappuis
|
67d8411623
|
Add FixedJointComponents class
|
2019-09-04 12:44:42 +02:00 |
|
Daniel Chappuis
|
8187c19fa3
|
Add BallAndSocketJointComponents class
|
2019-09-02 14:15:03 +02:00 |
|
Daniel Chappuis
|
2144b8e571
|
Add JointComponents class
|
2019-08-15 18:12:46 +02:00 |
|
Daniel Chappuis
|
df04be0e6d
|
Rename CollisionDetection class to CollisionDetectionSystem
|
2019-08-09 07:13:15 +02:00 |
|
Daniel Chappuis
|
9b38fc1626
|
Add DynamicsSystem class
|
2019-08-08 17:45:22 +02:00 |
|
Daniel Chappuis
|
db995ea52c
|
Do not use callbacks for middle-phase collision detection
|
2019-08-04 23:24:48 +02:00 |
|
Daniel Chappuis
|
3d09a28dd1
|
Remove DynamicsComponents
|
2019-07-21 22:36:30 +02:00 |
|
Daniel Chappuis
|
ca80d95d84
|
Add RigidBodyComponents class
|
2019-07-16 07:15:13 +02:00 |
|
Daniel Chappuis
|
b93ba5c476
|
Rename BodyComponents class to CollisionBodyComponents
|
2019-07-15 17:44:45 +02:00 |
|
Daniel Chappuis
|
569964e365
|
Remove Body class
|
2019-07-15 17:38:20 +02:00 |
|
Daniel Chappuis
|
f9fa2a227c
|
Changes for release of version 0.7.1
|
2019-07-01 08:42:27 +02:00 |
|
Daniel Chappuis
|
74b442077f
|
Working on testCollision() and testOverlap() methods
|
2019-06-25 23:26:06 +02:00 |
|
Daniel Chappuis
|
ac0e620f02
|
Remove old code
|
2019-05-12 14:26:55 +02:00 |
|
Daniel Chappuis
|
1c91ef7d48
|
Refactor islands creation
|
2019-04-27 15:02:21 +02:00 |
|
Daniel Chappuis
|
bf3ca2c4d6
|
Refactor contacts management
|
2019-04-19 11:20:21 +02:00 |
|
Daniel Chappuis
|
8911351c8f
|
Fix issue in DynamicsComponents
|
2019-03-26 22:56:29 +01:00 |
|
Daniel Chappuis
|
102651832a
|
Simplify broad-phase collision detection
|
2019-03-25 18:47:42 +01:00 |
|
Daniel Chappuis
|
fe81c3fd6e
|
Add DynamicsComponents class
|
2019-03-21 07:29:59 +01:00 |
|
Daniel Chappuis
|
1d6155aa6c
|
Remove code to update proxy-shape broad-phase state from proxy-shape, move it to broad-phase system
|
2019-03-17 22:50:10 +01:00 |
|
Daniel Chappuis
|
91416ae5ba
|
Refactor components
|
2019-03-16 07:50:34 +01:00 |
|
Daniel Chappuis
|
d02b25d32a
|
The proxy-shapes are now entities
|
2019-03-15 17:27:11 +01:00 |
|
Daniel Chappuis
|
4b919fb4fc
|
Make BroadPhaseAlgorithm a system
|
2019-03-04 17:29:27 +01:00 |
|
Daniel Chappuis
|
4e438d3ccc
|
Add ProxyShapesComponents
|
2019-01-08 18:39:36 +01:00 |
|
Daniel Chappuis
|
fa9b1817fe
|
Start working on ECS
|
2018-12-23 23:18:05 +01:00 |
|
Daniel Chappuis
|
0c3f5ae5e6
|
Add Deque container
|
2018-12-14 00:02:40 +01:00 |
|
Daniel Chappuis
|
05d05c3fd8
|
Create SphereVsCapsuleNarrowPhaseInfoBatch
|
2018-11-29 17:33:27 +01:00 |
|