Daniel Chappuis
78193d9b03
Small improvements in sphere and cylinder raycasting
2014-09-20 16:59:47 +02:00
Daniel Chappuis
0dd55e716b
Implement raycasting with sphere shape
2014-09-04 22:32:29 +02:00
Daniel Chappuis
677c694109
Continue the implementation of convex shape raycasting
2014-09-02 22:54:19 +02:00
Daniel Chappuis
3c1b819fda
Implement the testPointInside() methods in the collision shapes
2014-08-09 10:28:37 +02:00
Daniel Chappuis
6c505377c5
Clean up the include statements
2014-08-07 21:38:31 +02:00
Daniel Chappuis
ab8656fc0b
Remove all the special proxy shapes to keep only the ProxyShape class
2014-08-04 22:46:58 +02:00
Daniel Chappuis
bd5668ed51
Work on the testPointInside() method
2014-08-01 12:36:32 +02:00
Daniel Chappuis
aa76c85e60
continue to replace SAP broad-phase by a dynamic AABB tree
2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922
continue to work on replacing SAP broad-phase by dynamic AABB tree
2014-04-11 23:50:00 +02:00
Daniel Chappuis
88504bbb44
Add some description comments in the collision shapes
2013-07-10 00:22:40 +02:00
Daniel Chappuis
a3ca3598d5
Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
2013-07-03 22:50:00 +02:00
Daniel Chappuis
f692f7ef12
Allocate memory for the collision shapes inside the physics engine
2013-04-22 21:25:40 +02:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00