Daniel Chappuis
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0f2622d02c
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Working on travis file
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2020-05-13 23:52:57 +02:00 |
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Daniel Chappuis
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2cd818a696
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Working on travis file
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2020-05-13 23:38:06 +02:00 |
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Daniel Chappuis
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730e11e1fb
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Working on travis file
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2020-05-13 23:21:59 +02:00 |
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Daniel Chappuis
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f67eb95fa8
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Working on travis file
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2020-05-13 23:05:46 +02:00 |
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Daniel Chappuis
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a78244e4f9
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Working on travis file
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2020-05-13 22:44:46 +02:00 |
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Daniel Chappuis
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c38b821df7
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Working on travis file
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2020-05-13 22:10:47 +02:00 |
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Daniel Chappuis
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0d1fbe5442
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Working on travis file
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2020-05-13 22:03:14 +02:00 |
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Daniel Chappuis
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29325e3875
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Working on travis file
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2020-05-13 21:39:23 +02:00 |
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Daniel Chappuis
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2938f053ed
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Working on travis file
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2020-05-13 21:31:31 +02:00 |
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Daniel Chappuis
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1b8d9d8e5e
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Working on travis file
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2020-05-13 20:30:50 +02:00 |
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Daniel Chappuis
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c1facfc682
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Add hello world project to show how to use ReactPhysics3D in your project
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2020-05-13 19:07:04 +02:00 |
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Daniel Chappuis
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075f89e91b
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Uprade python script to generate new version number
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2020-05-13 00:26:28 +02:00 |
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Daniel Chappuis
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f0c7ee12ba
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Edit CMakeLists.txt to use modern CMake
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2020-05-12 23:59:54 +02:00 |
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Daniel Chappuis
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65be9827ce
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Use more modern CMake and include nanogui using git submodule instead of static source code
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2020-05-12 22:50:46 +02:00 |
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Daniel Chappuis
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39bbd6ec6d
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Refactor CMakeLists.txt files to use more modern CMAKE
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2020-05-11 12:38:59 +02:00 |
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Daniel Chappuis
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3df602edfa
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Refactor the way to create a logger and a profiler
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2020-05-11 11:13:26 +02:00 |
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Daniel Chappuis
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ee0203a343
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Fix compilation error on Mac OS X
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2020-05-10 16:11:03 +02:00 |
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Daniel Chappuis
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fe3d79b32d
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Merge branch 'master' into develop
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2020-05-09 19:28:27 +02:00 |
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Daniel Chappuis
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5c736565a7
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Add funding file
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2020-05-09 19:19:00 +02:00 |
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Daniel Chappuis
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e04565fb48
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Rename RigidBody::applyForce() to RigidBody::applyForceAtWorldPosition() and add RigidBody::applyForceAtLocalPosition() method
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2020-05-09 00:09:38 +02:00 |
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Daniel Chappuis
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862db8f379
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Edit change log file
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2020-05-08 23:56:12 +02:00 |
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Daniel Chappuis
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dfc6710dc0
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Merge and fix conflicts
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2020-05-08 23:54:28 +02:00 |
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Daniel Chappuis
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c1f40ac456
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Fix issue with limits of HingeJoint and SliderJoint
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2020-05-08 15:10:49 +02:00 |
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Daniel Chappuis
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67e89e081b
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Working on debug renderer
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2020-05-07 15:12:59 +02:00 |
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Daniel Chappuis
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0321cf4f89
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Working on debug renderer
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2020-05-06 15:21:25 +02:00 |
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Daniel Chappuis
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56077bba6b
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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Daniel Chappuis
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fb0d3b52e9
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Fix compilation error
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2020-04-27 20:38:12 +02:00 |
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Daniel Chappuis
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92aa06ac35
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Fix compilation error
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2020-04-27 18:16:46 +02:00 |
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Daniel Chappuis
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2efe9d65da
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Fix issue with overlap callback
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2020-04-27 15:54:57 +02:00 |
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Daniel Chappuis
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e03ee08462
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Rename Logger class to DefaultLogger and create abstract Logger class
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2020-04-26 18:41:59 +02:00 |
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Daniel Chappuis
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dcd71ef103
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Improve EventListener: add onTrigger() method, add event types, add triggers, ...
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2020-04-18 20:43:13 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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7dde393fa5
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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9407651316
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Fix issue when trying to install the library with cmake (wrong headers hierarchy)
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2020-02-19 12:48:14 +01:00 |
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Daniel Chappuis
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28560d034e
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Add methods for the user to retrieve Colliders, CollisionBodies and RigidBodies
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2020-02-17 17:36:44 +01:00 |
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Daniel Chappuis
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0ec26f5184
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Compute the fat AABB by adding a percentage of the size of the initial AABB instead of using a constant offset. Do not use linear displacement anymore in inflate the AABB in direction of the motion in the broad-phase
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2020-02-14 17:08:02 +01:00 |
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Daniel Chappuis
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7477460e4f
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
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Daniel Chappuis
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9d776e32dc
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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36bdfe8037
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Edit changelog file
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2020-01-27 17:49:44 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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5df91f2338
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
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Daniel Chappuis
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eb270af309
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Fix issue and make sure we use the correct memory allocators
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2020-01-15 20:18:11 +01:00 |
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Daniel Chappuis
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77940a43f7
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Add new memory allocator HeapAllocator
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2020-01-13 17:02:59 +01:00 |
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Daniel Chappuis
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581f642280
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Remove the MemoryManager::setBaseAllocator() method
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2019-12-13 11:20:17 +01:00 |
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Daniel Chappuis
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24ac9e36c7
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Edit changelog file
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2019-12-13 11:05:59 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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8eacae4b7b
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Merge branch 'master' into develop
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2019-11-27 22:44:25 +01:00 |
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