Commit Graph

696 Commits

Author SHA1 Message Date
Daniel Chappuis
97b0903a9d Modify comments 2013-09-25 00:11:23 +02:00
Daniel Chappuis
25a00a6b5a Improve the user manual documentation 2013-09-25 00:02:09 +02:00
Daniel Chappuis
a76100a378 Modifications of CMake files and remove the freeglut source code 2013-09-16 20:35:23 +02:00
Daniel Chappuis
76deef4358 Fix issues on Mac OS X 2013-09-15 23:32:42 +02:00
Daniel Chappuis
7ca5b88ce3 Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files 2013-09-12 22:45:43 +02:00
Daniel Chappuis
f575a46fdd Modification of the examples 2013-09-10 21:53:34 +02:00
Daniel Chappuis
4bd228e8c0 Add the collision shapes example 2013-09-10 21:35:56 +02:00
Daniel Chappuis
07df001e8b Add the EventListener class 2013-09-10 21:33:52 +02:00
Daniel Chappuis
d4c7eee175 Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies 2013-09-07 10:57:58 +02:00
Daniel Chappuis
1e64a93971 Merge branch 'sleeping' into develop 2013-09-03 19:33:08 +02:00
Daniel Chappuis
a009debf21 Fix issue in the contact solver that reduces jittering 2013-09-03 19:31:50 +02:00
Daniel Chappuis
8db7823433 Continue to implement the sleeping technique 2013-09-03 19:30:43 +02:00
Daniel Chappuis
475ec5be5f Iterate over the islands to solve the contacts and joints 2013-08-31 19:03:21 +02:00
Daniel Chappuis
f1d29b5123 Implement the islands computation 2013-08-26 21:28:48 +02:00
Daniel Chappuis
2e6f571b98 Implement linear and angular velocity damping 2013-08-06 20:51:56 +02:00
Daniel Chappuis
d2f7f6e28c Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world 2013-07-17 00:09:15 +02:00
Daniel Chappuis
828af79bcf Fix issues in the Sweep-And-Prune algorithm (thanks Aleksi for reporting them) and handle the broad-phase world limits in a better way 2013-07-16 22:28:03 +02:00
Daniel Chappuis
ffd79a89e3 Add the convex mesh collision shape 2013-07-15 19:10:30 +02:00
Daniel Chappuis
c3f4355c25 Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const 2013-07-15 19:09:07 +02:00
Daniel Chappuis
e4d283186f Modify some examples 2013-07-10 00:23:15 +02:00
Daniel Chappuis
88504bbb44 Add some description comments in the collision shapes 2013-07-10 00:22:40 +02:00
Daniel Chappuis
25b6b015b8 Add some private copy-constructors and private assignment operators 2013-07-10 00:21:31 +02:00
Daniel Chappuis
9d9142af30 Add the CapsuleShape class for the capsule collision shape 2013-07-10 00:18:55 +02:00
Daniel Chappuis
e081661d8c Add the Material class to store the material properties of a rigid body 2013-07-10 00:17:14 +02:00
Daniel Chappuis
a3ca3598d5 Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape 2013-07-03 22:50:00 +02:00
Daniel Chappuis
84d946ac48 Modifications of the examples 2013-07-03 22:42:58 +02:00
Daniel Chappuis
501b0747d3 Modifications in the examples 2013-07-02 23:14:08 +02:00
Daniel Chappuis
d58db2e6f2 Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body 2013-06-27 19:53:13 +02:00
Daniel Chappuis
3f90564149 Merge branch 'joints' into develop 2013-06-26 22:40:45 +02:00
Daniel Chappuis
d265a52b67 Modify the joints example 2013-06-26 22:29:23 +02:00
Daniel Chappuis
ce0078c2a9 Implement the non-linear-gauss-seidel position error correction 2013-06-26 22:28:31 +02:00
Daniel Chappuis
1c0726d9d6 Add the fixed joint 2013-06-12 20:43:54 +02:00
Daniel Chappuis
c4d6206ee2 Finish the implementation of the Hinge joint and some others modifications 2013-06-09 16:31:01 +02:00
Daniel Chappuis
9c0844cf1b Finish the implementation of the slider joint 2013-05-29 22:45:02 +02:00
Daniel Chappuis
61562b3560 Implement the upper limit for the slider joint 2013-05-23 22:52:08 +02:00
Daniel Chappuis
c7aa6e7e0e Start working of the SliderJoint limits 2013-05-22 23:38:30 +02:00
Daniel Chappuis
78abbaac72 Fix issues in the BallAndSocketJoint and SliderJoint 2013-05-21 23:03:14 +02:00
Daniel Chappuis
8f37d4ac98 Fix issues in the unit tests for Vector2 and Matrix2x2 2013-05-16 21:42:13 +02:00
Daniel Chappuis
74070ae400 Modify CMakeLists.txt file 2013-05-12 14:08:30 +02:00
Daniel Chappuis
0f17bd1b0b continue working on the slider joint 2013-05-12 12:43:07 +02:00
Daniel Chappuis
f23096af50 modify code in the Matrix2x2 class 2013-05-09 19:47:09 +02:00
Daniel Chappuis
7a2c2bdbd5 Add Vector2 and Matrix2x3 classes 2013-05-09 19:02:09 +02:00
Daniel Chappuis
b87f981827 Start working on the slider joint 2013-05-08 23:33:04 +02:00
Daniel Chappuis
da78e5d79a Modifications in the BallAndSocketJoint to make it work 2013-05-04 09:20:53 +02:00
Daniel Chappuis
af2fcaeb82 Fix two issues 2013-05-02 23:55:10 +02:00
Daniel Chappuis
0071ed16a8 Add comments in the dynamics world code 2013-05-02 22:51:31 +02:00
Daniel Chappuis
c4eee4fb1f Implement the Ball-And-Socket joint 2013-05-02 22:41:57 +02:00
Daniel Chappuis
44a26bdcab Add cmake configuration file to find GLEW library 2013-04-27 00:15:25 +02:00
Daniel Chappuis
434a168785 Add files for the joints example 2013-04-26 00:46:09 +02:00
Daniel Chappuis
fdda0b26a9 Modify the contact solver so that its main loop is outside the solver 2013-04-25 22:34:20 +02:00