Daniel Chappuis
1812402617
Add support for the different body types (static, kinematic, dynamic)
2013-11-21 23:24:11 +01:00
Daniel Chappuis
7432a87149
Modify cmake files and add comments in the code
2013-10-06 16:03:25 +02:00
Daniel Chappuis
b5ae655b0a
Add comments, modify method names, change solver nb of iterations, ...
2013-09-27 18:43:45 +02:00
Daniel Chappuis
d4c7eee175
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
2013-09-07 10:57:58 +02:00
Daniel Chappuis
8db7823433
Continue to implement the sleeping technique
2013-09-03 19:30:43 +02:00
Daniel Chappuis
f1d29b5123
Implement the islands computation
2013-08-26 21:28:48 +02:00
Daniel Chappuis
2e6f571b98
Implement linear and angular velocity damping
2013-08-06 20:51:56 +02:00
Daniel Chappuis
e081661d8c
Add the Material class to store the material properties of a rigid body
2013-07-10 00:17:14 +02:00
Daniel Chappuis
d58db2e6f2
Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
2013-06-27 19:53:13 +02:00
Daniel Chappuis
da78e5d79a
Modifications in the BallAndSocketJoint to make it work
2013-05-04 09:20:53 +02:00
Daniel Chappuis
16c6487796
Change #ifndef names in headers to avoid name collision with others libraries
2013-04-18 22:54:36 +02:00
Daniel Chappuis
f38803d75a
Fix some warnings
2013-03-17 17:07:09 +01:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
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- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
2ed2b2a54f
Add the CollisionBody class
2012-09-18 22:09:49 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00
Daniel Chappuis
c7faae9b20
Add the bodyindex type to represent the index number of a body
2012-08-02 23:33:56 +02:00
chappuis.daniel
401a60b74a
Rename shapes folder into colliders
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:17:44 +00:00
chappuis.daniel
c1eabd3e2b
Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:06:33 +00:00
chappuis.daniel
d762312d68
ReactPhysics3D is now under the ZLib license
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-13 17:49:03 +00:00
chappuis.daniel
4049f6ae3b
Add persistent contact caching in collision detection
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-10-18 22:03:05 +00:00
chappuis.daniel
40ec21b398
Changes and optimizations in the Vector3 and Matrix3x3 classes
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@437 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-08-18 21:02:48 +00:00
chappuis.daniel
d9452e727c
Use a quaternion instead of a matrix in the Transform
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@435 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-08-08 21:41:07 +00:00
chappuis.daniel
0de337cfe5
changes in the code structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@433 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-10 17:56:00 +00:00
chappuis.daniel
1d5a8e2491
Change the code structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@430 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-09 16:58:50 +00:00
chappuis.daniel
bf8f9cf482
Add Transform and changes in code design
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@428 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-06-30 20:23:01 +00:00
chappuis.daniel
2b3b1bff0a
Change in the repository structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@398 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 22:27:01 +00:00