Daniel Chappuis
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1b7cadc245
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Refactor the rendering of GUI and other improvements of testbed application
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2021-10-26 17:01:50 +02:00 |
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Daniel Chappuis
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7ff7b129e9
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Upgrade nanogui external dependency for testbed application
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2021-10-14 10:41:30 +02:00 |
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Daniel Chappuis
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91d82163c2
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Upgrade nanogui library for the testbed application
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2021-10-07 07:20:05 +02:00 |
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Daniel Chappuis
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30ca167bf9
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Create a custom logger for the testbed application and edit demo scenes for this
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2021-10-06 21:22:33 +02:00 |
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Daniel Chappuis
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916f3059b8
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Make simulation deterministic on replay (on same machine) in scenes of testbed application
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2021-09-24 17:12:50 +02:00 |
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Daniel Chappuis
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9e3cb9824e
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Modify the testbed application so that each scene has it own engine settings
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2021-09-15 20:51:47 +02:00 |
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Daniel Chappuis
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3b90d6d74f
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Add rope scene in the testbed application
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2021-09-15 20:50:53 +02:00 |
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Daniel Chappuis
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9ef0d6fcae
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Display ReactPhysics3D version in title bar of testbed application
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2021-09-03 07:41:34 +02:00 |
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Daniel Chappuis
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e54911836a
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Rename method in testbed application
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2021-07-16 17:06:42 +02:00 |
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Daniel Chappuis
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e30d1732f8
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Add 'ragdoll' scene to the testbed application
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2021-07-06 23:20:41 +02:00 |
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Daniel Chappuis
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c4af071c08
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Edit Ball and Socket joint scene
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2021-06-24 23:39:52 +02:00 |
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Daniel Chappuis
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67d480c4ee
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Working on cone limit for Ball and Socket joint
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2021-06-24 23:30:08 +02:00 |
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Daniel Chappuis
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ef9ac01e52
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Add slider joint scene in testbed application
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2021-03-10 22:51:52 +01:00 |
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Daniel Chappuis
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1ffe77c218
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Add Hinge joint scene in testbed application
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2021-02-28 15:05:53 +01:00 |
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Daniel Chappuis
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d465e21fba
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Add Ball and Socket joint demo in testbed application
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2021-02-25 23:55:16 +01:00 |
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Daniel Chappuis
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f600e6b678
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Add fixed joint scene to the testbed application
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2021-02-24 23:29:54 +01:00 |
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Daniel Chappuis
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4c0e629e9b
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Use C++11 std::chrono library to deal with time instead of old code
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2021-02-22 21:08:55 +01:00 |
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Daniel Chappuis
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8ca63572f4
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Add bridge scene to the testbed application
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2021-02-10 23:22:03 +01:00 |
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Daniel Chappuis
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333cabed98
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Fix issue in testbed
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2021-01-04 21:36:38 +01:00 |
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Daniel Chappuis
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b0ccdb6cc1
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Fix conflict
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2020-11-26 22:53:28 +01:00 |
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Daniel Chappuis
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264705056e
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Fix issue when building the testbed application on MacOS X
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2020-11-09 22:47:17 +01:00 |
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Daniel Chappuis
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152c239a2a
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Add ball-and-socket joints chain and hinge joints chain demos in testbed application
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2020-10-17 18:00:23 +02:00 |
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Daniel Chappuis
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86b431ede0
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Edit ball and socket joints net scene in testbed application
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2020-10-16 00:00:55 +02:00 |
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Daniel Chappuis
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95d54aeaea
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Add demo scene with BallAndSocket joints net in the testbed application
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2020-10-11 10:56:52 +02:00 |
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Daniel Chappuis
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eeb5b07f35
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Remove rolling restistance constraint from contact solver. Angular damping has to be used instead
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2020-07-29 22:49:19 +02:00 |
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Daniel Chappuis
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56ad6536ba
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Add BoxTower demo in testbed application
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2020-06-27 23:51:42 +02:00 |
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Daniel Chappuis
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ec54625515
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Merge branch 'master' into develop
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2020-06-14 23:18:32 +02:00 |
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Daniel Chappuis
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e7c5432936
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Make possible to apply force to bodies in the testbed application
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2020-06-07 18:51:52 +02:00 |
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Daniel Chappuis
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6008d25bfc
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Fix build and compilation issues of the testbed application on Windows
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2020-06-01 20:31:11 +02:00 |
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Daniel Chappuis
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fa4eb297bf
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Add logs, remove warnings, ...
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2020-05-25 21:40:44 +02:00 |
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Daniel Chappuis
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ab86620412
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Small modifications
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2020-05-24 16:52:44 +02:00 |
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Daniel Chappuis
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bd4a26d5c7
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Small modifications
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2020-05-24 16:13:44 +02:00 |
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Daniel Chappuis
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65be9827ce
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Use more modern CMake and include nanogui using git submodule instead of static source code
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2020-05-12 22:50:46 +02:00 |
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Daniel Chappuis
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39bbd6ec6d
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Refactor CMakeLists.txt files to use more modern CMAKE
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2020-05-11 12:38:59 +02:00 |
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Daniel Chappuis
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3df602edfa
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Refactor the way to create a logger and a profiler
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2020-05-11 11:13:26 +02:00 |
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Daniel Chappuis
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67e89e081b
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Working on debug renderer
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2020-05-07 15:12:59 +02:00 |
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Daniel Chappuis
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0321cf4f89
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Working on debug renderer
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2020-05-06 15:21:25 +02:00 |
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Daniel Chappuis
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56077bba6b
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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Daniel Chappuis
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dcd71ef103
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Improve EventListener: add onTrigger() method, add event types, add triggers, ...
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2020-04-18 20:43:13 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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9d776e32dc
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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5df91f2338
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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43b818573a
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Improve rendering of testbed application (flat shading, 3 light sources, ...)
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2019-10-21 07:22:18 +02:00 |
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Daniel Chappuis
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ca80d95d84
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Add RigidBodyComponents class
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2019-07-16 07:15:13 +02:00 |
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Daniel Chappuis
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569964e365
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Remove Body class
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2019-07-15 17:38:20 +02:00 |
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