Daniel Chappuis
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1273f3a83c
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Change the function used for the linear and angular damping of the rigid bodies
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2021-09-09 00:05:45 +02:00 |
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Daniel Chappuis
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90741a69bb
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Replace some uint declarations to uint32
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2021-09-01 09:14:38 +02:00 |
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Daniel Chappuis
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f65cc68915
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Replace some uint declarations to uint32
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2021-08-25 20:48:05 +02:00 |
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Daniel Chappuis
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c237cecf68
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Fix warnings
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2021-08-18 10:35:26 +02:00 |
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jingqi
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53acd891dc
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Fix typo
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2021-08-06 12:13:11 +08:00 |
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Daniel Chappuis
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e8439edd96
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Add unit tests for the RigidBody class and refactor methods to apply forces and torques to rigid bodies
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2021-07-23 16:02:47 +02:00 |
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Daniel Chappuis
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cc9da45dc3
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Add and rename methods to apply forces to a RigidBody
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2021-07-16 17:01:58 +02:00 |
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Daniel Chappuis
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b18e617c76
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Fix issue with update of inverse mass/inertia of a static body
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2021-01-27 21:49:31 +01:00 |
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Daniel Chappuis
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a3ceafff07
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Make possible to lock the linear/angular axis of a RigidBody
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2021-01-15 23:47:29 +01:00 |
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Daniel Chappuis
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916cefa96d
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Optimization of joints
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2020-10-12 23:01:57 +02:00 |
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Daniel Chappuis
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b55626df67
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Cache the size of lists before loops
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2020-09-06 18:42:05 +02:00 |
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Daniel Chappuis
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cd4bc7573f
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Rename the List class into Array
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2020-09-05 15:06:51 +02:00 |
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Daniel Chappuis
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2b362b5098
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Use uint32 type for size/capacity of List
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2020-08-30 00:00:47 +02:00 |
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Daniel Chappuis
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05e3b00689
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Remove mIsActive variable from OverlappingPairs
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2020-08-06 16:00:50 +02:00 |
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Daniel Chappuis
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eeb5b07f35
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Remove rolling restistance constraint from contact solver. Angular damping has to be used instead
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2020-07-29 22:49:19 +02:00 |
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Daniel Chappuis
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7f219dd99c
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More materials into the ColliderComponents and more optimizations
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2020-07-28 23:35:11 +02:00 |
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Daniel Chappuis
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a871bfdd6a
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More optimizations
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2020-07-20 00:33:50 +02:00 |
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Daniel Chappuis
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bbd9182f7f
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Improve code documentation inside RigidBody class
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2020-06-16 23:17:41 +02:00 |
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Daniel Chappuis
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2751bc5728
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Add RigidBody::resetForce() and RigidBody::resetTorque() methods
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2020-06-16 22:50:12 +02:00 |
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Daniel Chappuis
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875064c851
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Check that the initial transforms when creating a body or a collider are valid
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2020-05-27 23:09:23 +02:00 |
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Daniel Chappuis
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09dc35f635
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Update dates and version numbers in files
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2020-05-27 16:15:35 +02:00 |
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Daniel Chappuis
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fa4eb297bf
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Add logs, remove warnings, ...
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2020-05-25 21:40:44 +02:00 |
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Daniel Chappuis
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cfdab52573
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Improve Doxygen API Reference documentation
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2020-05-25 00:27:13 +02:00 |
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Daniel Chappuis
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ab86620412
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Small modifications
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2020-05-24 16:52:44 +02:00 |
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Daniel Chappuis
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39bbd6ec6d
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Refactor CMakeLists.txt files to use more modern CMAKE
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2020-05-11 12:38:59 +02:00 |
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Daniel Chappuis
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3df602edfa
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Refactor the way to create a logger and a profiler
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2020-05-11 11:13:26 +02:00 |
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Daniel Chappuis
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e04565fb48
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Rename RigidBody::applyForce() to RigidBody::applyForceAtWorldPosition() and add RigidBody::applyForceAtLocalPosition() method
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2020-05-09 00:09:38 +02:00 |
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Daniel Chappuis
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e03ee08462
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Rename Logger class to DefaultLogger and create abstract Logger class
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2020-04-26 18:41:59 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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7dde393fa5
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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28560d034e
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Add methods for the user to retrieve Colliders, CollisionBodies and RigidBodies
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2020-02-17 17:36:44 +01:00 |
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Daniel Chappuis
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7477460e4f
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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815182aae9
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Merge ecs into develop and fix conflicts
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2019-11-27 22:14:29 +01:00 |
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Daniel Chappuis
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d894a40d2e
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Working on middle-phase collision detection
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2019-11-19 18:35:22 +01:00 |
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Daniel Chappuis
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44e07e0bd9
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Working on making middle-phase collision detection faster
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2019-11-09 23:55:54 +01:00 |
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Daniel Chappuis
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2c2b75def7
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Move local-to-world transform of ProxyShape into the ProxyShapeComponents
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2019-10-15 20:29:22 +02:00 |
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Daniel Chappuis
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59cdc6b8f8
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Take care of TODOs
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2019-10-10 07:53:25 +02:00 |
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Daniel Chappuis
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d491665332
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Add SolveSliderJointSystem class
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2019-10-07 20:50:37 +02:00 |
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Daniel Chappuis
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afb34b4355
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Add SolveHingeJointSystem class
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2019-10-05 17:45:35 +02:00 |
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Daniel Chappuis
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f29810334e
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Working on JointComponents
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2019-09-24 17:45:43 +02:00 |
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Daniel Chappuis
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0230b74462
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Working on joints components
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2019-08-19 07:23:19 +02:00 |
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Daniel Chappuis
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2144b8e571
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Add JointComponents class
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2019-08-15 18:12:46 +02:00 |
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Daniel Chappuis
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df04be0e6d
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Rename CollisionDetection class to CollisionDetectionSystem
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2019-08-09 07:13:15 +02:00 |
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Daniel Chappuis
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9b38fc1626
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Add DynamicsSystem class
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2019-08-08 17:45:22 +02:00 |
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Daniel Chappuis
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db995ea52c
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Do not use callbacks for middle-phase collision detection
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2019-08-04 23:24:48 +02:00 |
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Daniel Chappuis
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3d09a28dd1
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Remove DynamicsComponents
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2019-07-21 22:36:30 +02:00 |
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