Daniel Chappuis
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6f9adc3a32
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Move attributes from RigidBodyComponents to DynamicsComponents
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2019-07-19 21:57:17 +02:00 |
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Daniel Chappuis
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466455d15a
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Move attribute in RigidBodyComponents
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2019-07-19 20:51:43 +02:00 |
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Daniel Chappuis
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ca80d95d84
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Add RigidBodyComponents class
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2019-07-16 07:15:13 +02:00 |
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Daniel Chappuis
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569964e365
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Remove Body class
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2019-07-15 17:38:20 +02:00 |
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Daniel Chappuis
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16f564edea
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Move Body attributes to BodyComponents
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2019-07-08 17:41:10 +02:00 |
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Daniel Chappuis
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236a855c8d
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Remove Body::mId attribute
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2019-07-04 20:24:09 +02:00 |
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Daniel Chappuis
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f9fa2a227c
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Changes for release of version 0.7.1
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2019-07-01 08:42:27 +02:00 |
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Daniel Chappuis
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eccc4faa6d
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Disable previous axis clipping (temporal coherence) in SAT algorithm for testCollision() methods
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2019-06-27 07:12:17 +02:00 |
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Daniel Chappuis
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74b442077f
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Working on testCollision() and testOverlap() methods
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2019-06-25 23:26:06 +02:00 |
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Daniel Chappuis
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669e74d528
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Clean code
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2019-05-21 20:40:11 +02:00 |
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Daniel Chappuis
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a11d884ce1
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Move isGravityEnabled and inertia tensors in DynamicsComponents
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2019-05-20 07:12:09 +02:00 |
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Daniel Chappuis
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ed4f76f7c6
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Add initMass and massInverse to DynamicsComponents
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2019-05-18 21:52:51 +02:00 |
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Daniel Chappuis
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29c8587c85
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Add linear/angular damping into DynamicsComponents
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2019-05-18 14:00:25 +02:00 |
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Daniel Chappuis
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aa4935f396
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Add external force/torque in DynamicsComponents
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2019-05-17 17:39:30 +02:00 |
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Daniel Chappuis
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9afedae1a7
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Use DynamicsComponents for constrained linear/angular velocities in solvers
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2019-05-16 17:46:26 +02:00 |
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Daniel Chappuis
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ac0e620f02
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Remove old code
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2019-05-12 14:26:55 +02:00 |
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Daniel Chappuis
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e672c0d617
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Refactor contacts and islands
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2019-05-10 17:37:11 +02:00 |
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Daniel Chappuis
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d8e9f15339
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Simplify broad-phase
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2019-03-31 00:48:46 +01:00 |
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Daniel Chappuis
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d0fbab77ce
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Simplify broad-phase
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2019-03-26 22:57:38 +01:00 |
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Daniel Chappuis
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fe81c3fd6e
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Add DynamicsComponents class
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2019-03-21 07:29:59 +01:00 |
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Daniel Chappuis
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1d6155aa6c
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Remove code to update proxy-shape broad-phase state from proxy-shape, move it to broad-phase system
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2019-03-17 22:50:10 +01:00 |
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Daniel Chappuis
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ae076ad815
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Handle disabled components
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2019-03-16 08:40:50 +01:00 |
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Daniel Chappuis
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d02b25d32a
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The proxy-shapes are now entities
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2019-03-15 17:27:11 +01:00 |
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Daniel Chappuis
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061469a539
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Check that proxy-shape is part of broad-phase before updating it in RigidBody
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2019-03-11 11:12:42 +01:00 |
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Daniel Chappuis
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c5c7e81260
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Add fields to ProxyShapesComponents
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2019-01-14 18:35:51 +01:00 |
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Daniel Chappuis
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7d8f043cdb
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Replacing ProxyShape data by corresponding component data
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2019-01-12 18:56:55 +01:00 |
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Daniel Chappuis
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449beaf7a6
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Replacing ProxyShape data by corresponding component data
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2019-01-11 17:34:30 +01:00 |
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Daniel Chappuis
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9fb8580830
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Replacing ProxyShape data by corresponding component data
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2019-01-11 07:38:55 +01:00 |
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Daniel Chappuis
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176186e126
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Replacing ProxyShape data by corresponding component data
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2019-01-11 07:25:35 +01:00 |
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Daniel Chappuis
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5a1d10a991
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Add proxy-shapes mapping in ProxyShapesComponents
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2019-01-10 07:41:10 +01:00 |
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Daniel Chappuis
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4e438d3ccc
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Add ProxyShapesComponents
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2019-01-08 18:39:36 +01:00 |
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Daniel Chappuis
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3d892a6689
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Handle sleeping bodies in TransformComponents
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2018-12-28 22:15:34 +01:00 |
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Daniel Chappuis
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8b6249829a
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Add Transform component
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2018-12-26 23:33:36 +01:00 |
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Daniel Chappuis
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fa9b1817fe
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Start working on ECS
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2018-12-23 23:18:05 +01:00 |
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Daniel Chappuis
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b3cd791146
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Make possible for the user to use a custom pool memory allocator
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2018-09-26 18:31:21 +02:00 |
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Daniel Chappuis
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681ebeba6b
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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96c581ae9b
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Fix compilation warnings
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2018-04-16 07:54:46 +02:00 |
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Daniel Chappuis
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100cdbc64a
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Working on logger
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2018-03-28 22:55:02 +02:00 |
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Daniel Chappuis
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1bc50de2c9
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Working on logger
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2018-03-19 23:02:13 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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cd2bc9665e
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Add WorldSettings class for world configuration settings
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2018-03-04 19:10:32 +01:00 |
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Daniel Chappuis
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010d7876ef
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Make sure we do not recompute automatically center of mass and inertia tensor when they are set by the user
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2018-01-21 13:11:11 +01:00 |
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Daniel Chappuis
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c7f7a169f8
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Refactor the getter/setter for inertia tensor of a RigidBody
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2018-01-15 07:18:00 +01:00 |
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Daniel Chappuis
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261ffef616
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Refactor memory allocation
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2018-01-01 18:35:57 +01:00 |
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Daniel Chappuis
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8f126a75d6
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Use List in HalfEdgeStructure with some changes in memory allocation
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2017-12-27 20:53:09 +01:00 |
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Daniel Chappuis
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f2ee00ca68
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Use List instead of std::vector compute segment clipping in SAT algorithm
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2017-12-14 22:25:52 +01:00 |
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Daniel Chappuis
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7d20a746e9
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Do not std::map to store mapping from rigid body to index in array
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2017-12-14 15:09:56 +01:00 |
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Daniel Chappuis
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e9709c3db5
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Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
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2017-11-10 19:57:50 +01:00 |
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Daniel Chappuis
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6a69ef76c5
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Fix issue with ProxyShape::mBroadPhaseId not set when body was sleeping or inactive
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2017-11-01 23:07:56 +01:00 |
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Daniel Chappuis
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8b82c4ac81
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Refactor the way to create the contact manifolds and contact points
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2017-07-30 22:14:46 +02:00 |
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Daniel Chappuis
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4a97c2ca97
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Refactor collision detection
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2017-01-08 19:56:59 +01:00 |
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Daniel Chappuis
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c597815191
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Remove unecessary variables in constraints and cache inverse inertia world tensor of bodies
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2016-09-26 22:51:30 +02:00 |
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Daniel Chappuis
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e014f00afc
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Refactor memory allocator and refactor contact solver
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2016-09-21 22:03:45 +02:00 |
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Daniel Chappuis
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8d2b898168
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Fix merge conflicts
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2016-08-21 11:47:22 +02:00 |
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Daniel Chappuis
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2932403ff4
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Use default keyword for default constructors/destructors
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2016-07-19 06:52:18 +02:00 |
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Daniel Chappuis
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16478722de
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Use override keyword to mark virtual overriden methods
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2016-07-11 08:33:24 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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4bad013c91
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Make GJK/EPA collision detection more robust
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2016-07-05 21:34:44 +02:00 |
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Daniel Chappuis
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ae7bec43c4
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Allow for zero mass rigid body
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2016-05-18 21:39:11 +02:00 |
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Daniel Chappuis
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2640fbd48a
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Start replacing NULL constant by nullptr
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2016-05-15 19:25:58 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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fc1f844135
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Merge branch nanogui into develop
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2016-03-21 20:57:42 +01:00 |
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Daniel Chappuis
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63fb6261a3
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Fix issue with linear/angular damping
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2016-03-20 22:53:05 +01:00 |
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Daniel Chappuis
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d0481e0901
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Fix compilation errors/warnings on Linux
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2016-02-22 23:26:50 +01:00 |
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Daniel Chappuis
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d6580f94aa
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Fix conflicts when merging triangularmeshes into develop
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2016-02-15 20:14:30 +01:00 |
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Daniel Chappuis
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22b214fb91
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Add setScaling() method to objects in testbed/common
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2015-11-20 07:20:56 +01:00 |
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Daniel Chappuis
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3476f3e9c4
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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Daniel Chappuis
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fc91540a79
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Add ContactManifoldSet class
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2015-10-02 07:04:05 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Colin
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22d90659bb
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Final fix :)
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2015-08-26 04:30:07 -06:00 |
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Colin
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494f866357
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Fix merge mess
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2015-08-26 04:23:44 -06:00 |
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Colin
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87b88fc953
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Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
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2015-08-26 04:01:18 -06:00 |
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Colin
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1468f8f13c
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Replace dynamic_cast with static_cast
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2015-08-24 13:36:30 -06:00 |
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Daniel Chappuis
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f376e2043f
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Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
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2015-06-25 22:27:20 +02:00 |
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Daniel Chappuis
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6279867964
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Remove the use of the old transform variable in CollisionBody
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2015-06-16 22:46:43 +02:00 |
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Daniel Chappuis
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fb90eac003
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The time accumulator and frame interpolation should now be done outside the physics engine
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2015-04-18 18:33:25 +02:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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3a8e69654f
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Add Doxygen documentation
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2015-02-12 22:31:26 +01:00 |
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Daniel Chappuis
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c56557898f
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Small modifications
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2015-02-09 22:37:36 +01:00 |
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Daniel Chappuis
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0b3abacb3c
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Fix possible memory leaks
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2015-02-07 14:15:05 +01:00 |
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Daniel Chappuis
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aae4da54d0
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Add methods to test collision and AABB overlap in physics world
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2014-12-28 00:54:34 +01:00 |
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Daniel Chappuis
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2ab1aace7c
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Raycast query now returns false if the body is not active
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2014-11-29 17:05:53 +01:00 |
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Daniel Chappuis
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5f7af61593
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-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
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2014-11-21 21:27:09 +01:00 |
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Daniel Chappuis
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2570d794c3
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Fix issues in CollisionBody
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2014-11-20 21:59:53 +01:00 |
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Daniel Chappuis
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adc53c6523
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Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
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2014-11-09 18:53:50 +01:00 |
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Daniel Chappuis
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3da146eb84
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Implement world ray casting query
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2014-11-04 22:38:40 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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0dd55e716b
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Implement raycasting with sphere shape
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2014-09-04 22:32:29 +02:00 |
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Daniel Chappuis
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677c694109
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Continue the implementation of convex shape raycasting
|
2014-09-02 22:54:19 +02:00 |
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Daniel Chappuis
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3c1b819fda
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Implement the testPointInside() methods in the collision shapes
|
2014-08-09 10:28:37 +02:00 |
|
Daniel Chappuis
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6c505377c5
|
Clean up the include statements
|
2014-08-07 21:38:31 +02:00 |
|
Daniel Chappuis
|
ab8656fc0b
|
Remove all the special proxy shapes to keep only the ProxyShape class
|
2014-08-04 22:46:58 +02:00 |
|
Daniel Chappuis
|
bd5668ed51
|
Work on the testPointInside() method
|
2014-08-01 12:36:32 +02:00 |
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Daniel Chappuis
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0faacdbd6b
|
Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
|
2014-07-22 22:46:24 +02:00 |
|
Daniel Chappuis
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5dd9ee826e
|
Add classes and tests for raycasting
|
2014-07-21 23:08:18 +02:00 |
|
Daniel Chappuis
|
1415bad00e
|
Small modifications
|
2014-07-09 23:45:19 +02:00 |
|
Daniel Chappuis
|
a983026094
|
Inflate the AABB in direction of linear motion in Dynamic AABB tree
|
2014-07-03 00:13:30 +02:00 |
|
Daniel Chappuis
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114360337c
|
Fix issue in RigidBody::applyForce() method
|
2014-06-29 21:59:06 +02:00 |
|
Daniel Chappuis
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3aa05ef61a
|
Fix issues and add conversion from Euler angles to Quaternion
|
2014-06-24 23:31:13 +02:00 |
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