Commit Graph

237 Commits

Author SHA1 Message Date
Daniel Chappuis
fc91540a79 Add ContactManifoldSet class 2015-10-02 07:04:05 +02:00
Daniel Chappuis
aab1413f4d Continue working of triangular meshes 2015-09-13 13:02:05 +02:00
Daniel Chappuis
a37f00c41c Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms 2015-09-10 07:30:50 +02:00
Daniel Chappuis
cd808fcf62 Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
Daniel Chappuis
ae122f07d6 Add ConcaveShape et ConvexShape classes 2015-08-31 17:33:34 +02:00
Daniel Chappuis
0ddec3f842 Start working on triangular meshes collision detection 2015-08-27 22:31:05 +02:00
Daniel Chappuis
c76e5247aa Allow the user to use custom collision detection algorithm 2015-08-19 18:48:08 +02:00
Daniel Chappuis
7ce44f9775 Fix warnings 2015-08-17 06:44:26 +02:00
Daniel Chappuis
345afc1a1d Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld 2015-08-13 07:19:15 +02:00
Daniel Chappuis
a4e28ddcf1 Add getContactsList() method to DynamicsWorld 2015-08-11 18:32:06 +02:00
Daniel Chappuis
2a3fe8f8d1 Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize() 2015-08-11 06:58:55 +02:00
Daniel Chappuis
39b7883462 Add methods to query number of solver iterations in DynamicsWorld 2015-07-11 18:34:37 +02:00
Daniel Chappuis
82f6bf2dbb Work on the GUI 2015-06-30 19:50:17 +02:00
Daniel Chappuis
80cf65ccf2 Allow to change the gravity vector of the DynamicsWorld 2015-06-29 23:35:50 +02:00
Daniel Chappuis
f376e2043f Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods 2015-06-25 22:27:20 +02:00
Daniel Chappuis
6279867964 Remove the use of the old transform variable in CollisionBody 2015-06-16 22:46:43 +02:00
Daniel Chappuis
b8192db3ef Fix compilation error in DynamicsWorld 2015-04-20 23:22:22 +02:00
Daniel Chappuis
fb90eac003 The time accumulator and frame interpolation should now be done outside the physics engine 2015-04-18 18:33:25 +02:00
Daniel Chappuis
3aaac820e0 Fix compilation error on Visual Studio 2013 2015-04-08 22:10:34 +02:00
Daniel Chappuis
6679bb27bc Changes for the next release 2015-02-15 21:56:45 +01:00
Daniel Chappuis
3a8e69654f Add Doxygen documentation 2015-02-12 22:31:26 +01:00
Daniel Chappuis
c56557898f Small modifications 2015-02-09 22:37:36 +01:00
Daniel Chappuis
0b3abacb3c Fix possible memory leaks 2015-02-07 14:15:05 +01:00
Daniel Chappuis
bb0da781a7 Fix compilation warnings 2015-02-01 01:09:58 +01:00
Daniel Chappuis
c057e88983 Small changes in collision detection 2015-01-27 22:40:31 +01:00
Daniel Chappuis
e3719b32e5 Fix issue that prevented us from compiling with double precision with CMake 2015-01-22 21:56:30 +01:00
Daniel Chappuis
68958d0ed1 Add internal physics tick callback methods in EventListener class 2015-01-20 22:17:40 +01:00
Daniel Chappuis
9f4e63361f Small optimization in EPA algorithm 2015-01-19 21:55:18 +01:00
Daniel Chappuis
54d8b8518e Fix two issues in EPA Algorithm 2015-01-18 21:25:15 +01:00
Daniel Chappuis
c8a83768d5 Only compute narrow collisition test if at least one body is awake and not static 2014-12-31 01:47:50 +01:00
Daniel Chappuis
c15b83db4a Add collision and raycast filtering using bits mask 2014-12-31 01:19:14 +01:00
Daniel Chappuis
aae4da54d0 Add methods to test collision and AABB overlap in physics world 2014-12-28 00:54:34 +01:00
Daniel Chappuis
2ab1aace7c Raycast query now returns false if the body is not active 2014-11-29 17:05:53 +01:00
Daniel Chappuis
4ae7e7997a Fix issues in surface normal computation in raycast method of ConeShape and BoxShape 2014-11-27 21:05:32 +01:00
Daniel Chappuis
5d2cf593b5 Remove the PairManager class 2014-11-21 21:38:17 +01:00
Daniel Chappuis
5f7af61593 -Remove unnecessary contact manifold
-Delete the BroadPhasePair class
2014-11-21 21:27:09 +01:00
Daniel Chappuis
2570d794c3 Fix issues in CollisionBody 2014-11-20 21:59:53 +01:00
Daniel Chappuis
adc53c6523 Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body 2014-11-09 18:53:50 +01:00
Daniel Chappuis
ca660b5057 Replace some matrix multiplications by quaternion multiplications 2014-11-05 20:52:21 +01:00
Daniel Chappuis
3da146eb84 Implement world ray casting query 2014-11-04 22:38:40 +01:00
Daniel Chappuis
e9257ec56f Change raycasting so that a ray is given by two points instead of a point and a direction 2014-10-21 22:26:40 +02:00
Daniel Chappuis
08e286d27c Implement raycasting for cone shape 2014-10-08 21:38:40 +02:00
Daniel Chappuis
25c11c6d6a Implement raycasting for capsule shape 2014-09-20 17:00:32 +02:00
Daniel Chappuis
78193d9b03 Small improvements in sphere and cylinder raycasting 2014-09-20 16:59:47 +02:00
Daniel Chappuis
188251afd4 Fix issue with raycasting in cylinder shape 2014-09-20 10:52:42 +02:00
Daniel Chappuis
c07a2dc9a2 Implement raycasting with cylinder shape 2014-09-19 22:53:40 +02:00
Daniel Chappuis
ebf13c3366 Use the standard library swap() function instead 2014-09-19 22:53:05 +02:00
Daniel Chappuis
a89b258418 Implement raycasting for the BoxShape 2014-09-08 23:19:07 +02:00
Daniel Chappuis
0dd55e716b Implement raycasting with sphere shape 2014-09-04 22:32:29 +02:00
Daniel Chappuis
677c694109 Continue the implementation of convex shape raycasting 2014-09-02 22:54:19 +02:00