Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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0ec26f5184
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Compute the fat AABB by adding a percentage of the size of the initial AABB instead of using a constant offset. Do not use linear displacement anymore in inflate the AABB in direction of the motion in the broad-phase
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2020-02-14 17:08:02 +01:00 |
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Daniel Chappuis
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9d776e32dc
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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eb270af309
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Fix issue and make sure we use the correct memory allocators
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2020-01-15 20:18:11 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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db995ea52c
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Do not use callbacks for middle-phase collision detection
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2019-08-04 23:24:48 +02:00 |
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Daniel Chappuis
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236a855c8d
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Remove Body::mId attribute
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2019-07-04 20:24:09 +02:00 |
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Daniel Chappuis
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74b442077f
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Working on testCollision() and testOverlap() methods
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2019-06-25 23:26:06 +02:00 |
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Daniel Chappuis
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3f5916a280
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Working on testOverlap() and testCollisionMethods
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2019-06-03 07:12:50 +02:00 |
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Daniel Chappuis
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ac0e620f02
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Remove old code
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2019-05-12 14:26:55 +02:00 |
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Daniel Chappuis
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d0fbab77ce
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Simplify broad-phase
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2019-03-26 22:57:38 +01:00 |
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Daniel Chappuis
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1d6155aa6c
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Remove code to update proxy-shape broad-phase state from proxy-shape, move it to broad-phase system
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2019-03-17 22:50:10 +01:00 |
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Daniel Chappuis
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f3be538499
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Fix compilation issue of the unit tests
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2018-08-05 16:10:13 +02:00 |
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Daniel Chappuis
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32e663a3ff
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Fix some TODOs in the code
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2018-04-21 22:15:49 +02:00 |
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Daniel Chappuis
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b0f9cfd65a
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Fix compilation warnings
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2018-04-21 20:03:44 +02:00 |
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Daniel Chappuis
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d55ba1d859
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Fix compilation warnings
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2018-04-20 07:18:13 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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491702c05c
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Fix tests and fix compilation warnings
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2018-04-16 18:52:02 +02:00 |
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Daniel Chappuis
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96c581ae9b
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Fix compilation warnings
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2018-04-16 07:54:46 +02:00 |
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Daniel Chappuis
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e0c624205c
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Fix compilation warnings
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2018-04-15 23:25:21 +02:00 |
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Daniel Chappuis
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d55c7e3b91
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Fix memory leaks in tests
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2018-03-29 07:40:24 +02:00 |
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Daniel Chappuis
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71bfa6afce
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Remove setLocalScaling() method from CollisionShape and ProxyShape and use scaling only for HeightFieldShape, ConvexMeshShape and ConcaveMeshShape
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2018-03-26 22:00:52 +02:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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4177044f74
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Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring
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2018-02-26 07:17:54 +01:00 |
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Daniel Chappuis
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f73e54bb6d
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Working on collision detection unit tests
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2018-02-14 07:35:30 +01:00 |
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Daniel Chappuis
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1ac9bc3dba
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Working on collision detection unit tests
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2018-02-13 07:20:00 +01:00 |
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Daniel Chappuis
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2146dd4427
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Working on collision detection unit tests
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2018-02-06 07:39:56 +01:00 |
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Daniel Chappuis
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e0fda18446
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Replace malloc/free calls by use of the MemoryManager of ReactPhysics3D
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2018-02-04 19:43:17 +01:00 |
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Daniel Chappuis
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220057a587
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Remove the use of std::map and fix issues in Map class
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2018-01-26 17:34:26 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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8f126a75d6
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Use List in HalfEdgeStructure with some changes in memory allocation
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2017-12-27 20:53:09 +01:00 |
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Daniel Chappuis
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317dea90bd
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Remove Quaternion constructor with Euler angles and replace it by static fromEulerAngles() method
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2017-11-28 17:26:13 +01:00 |
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Daniel Chappuis
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f403a6e804
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Add temporal coherence for convex vs triangle collision detection
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2017-11-22 22:43:27 +01:00 |
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Daniel Chappuis
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4a37ba3994
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Add unit tests for the TriangleVertexArray
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2017-10-09 23:34:35 +02:00 |
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Daniel Chappuis
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946e62dd4b
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Remove unnecessary collision margin for some shapes
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2017-09-03 19:06:02 +02:00 |
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Daniel Chappuis
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e725af80b6
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Update raycasting test code for convex mesh and remove commented code
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2017-08-22 07:38:22 +02:00 |
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Daniel Chappuis
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f61fea8b8a
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Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm
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2017-04-16 22:09:59 +02:00 |
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Daniel Chappuis
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050e8b36dc
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Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
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2017-03-22 19:07:31 +01:00 |
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Daniel Chappuis
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6a01abfae8
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Fix issues, work on HalfEdgeStructure and add unit tests
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2017-02-20 17:11:13 +02:00 |
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Daniel Chappuis
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e9f2f94f64
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Continue working on SAT, remove Cone and Cylinder shapes
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2017-02-02 22:58:40 +01:00 |
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Daniel Chappuis
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c7e977250d
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Update tests of collision world according to changes in collision detection
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2017-01-09 21:34:31 +01:00 |
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Daniel Chappuis
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16478722de
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Use override keyword to mark virtual overriden methods
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2016-07-11 08:33:24 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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2640fbd48a
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Start replacing NULL constant by nullptr
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2016-05-15 19:25:58 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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f22db4b4ed
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Fix issues and add unit tests
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2016-04-02 01:51:41 +02:00 |
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