Daniel Chappuis
|
a12703b86d
|
Make possible to create a ConvexMeshShape using a TriangleVertexArray
|
2016-01-07 23:04:39 +01:00 |
|
Daniel Chappuis
|
8be408ccec
|
Modifications for smooth concave mesh contacts
|
2016-01-05 18:39:22 +01:00 |
|
Daniel Chappuis
|
4362033018
|
Add object margin to TriangleShape
|
2015-12-16 18:39:13 +01:00 |
|
Daniel Chappuis
|
0b6d9af18e
|
Add testRayIntersect() method to AABB and use in raycasting broadphase
|
2015-12-07 23:03:04 +01:00 |
|
Daniel Chappuis
|
df88e59017
|
Transform ray from world-space to local-space earlier during raycasting
|
2015-12-07 17:32:18 +01:00 |
|
Daniel Chappuis
|
9c7f70b9b7
|
Add double sided raycast test for TriangleShape, add unit tests
|
2015-12-05 17:51:07 +01:00 |
|
Daniel Chappuis
|
6ebad66acf
|
Working on triangles mesh raycasting
|
2015-12-02 22:25:52 +01:00 |
|
Daniel Chappuis
|
3ebb00fd68
|
Modifications in testbed for setScaling() method on objects
|
2015-11-24 07:03:02 +01:00 |
|
Daniel Chappuis
|
22b214fb91
|
Add setScaling() method to objects in testbed/common
|
2015-11-20 07:20:56 +01:00 |
|
Daniel Chappuis
|
3476f3e9c4
|
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
|
2015-11-19 07:20:43 +01:00 |
|
Daniel Chappuis
|
4eceb7e7c6
|
Small modifications
|
2015-11-16 19:08:36 +01:00 |
|
Daniel Chappuis
|
5c8320583d
|
Change the testCollision() methods to return void instead of bool
|
2015-11-16 07:25:46 +01:00 |
|
Daniel Chappuis
|
32d9c0e1b8
|
Fix issue in convex vs concave mesh collision
|
2015-11-16 07:05:07 +01:00 |
|
Daniel Chappuis
|
568f03461f
|
Continue working on triangle mesh collision detection
|
2015-11-13 21:23:34 +01:00 |
|
Daniel Chappuis
|
9fd98f8efc
|
Add Timer.h and Timer.cpp files back (used for Profiler)
|
2015-11-13 21:20:04 +01:00 |
|
Daniel Chappuis
|
d9fe3ed97f
|
Make DynamicAABBTree more generic and use less memory per node
|
2015-11-06 17:29:42 +01:00 |
|
Daniel Chappuis
|
63094dfd92
|
Fix issue in ConcaveMeshShape (AABB calculation)
|
2015-10-27 18:34:29 +01:00 |
|
Daniel Chappuis
|
1c735e483c
|
Working on triangular mesh collision detection
|
2015-10-26 18:15:25 +01:00 |
|
Daniel Chappuis
|
a070dca761
|
Small changes in ContactManifold
|
2015-10-19 17:59:41 +02:00 |
|
Daniel Chappuis
|
c3c9a5c38c
|
Remove contact manifolds that do not have contact points anymore after manifold update
|
2015-10-19 06:55:35 +02:00 |
|
Daniel Chappuis
|
b5314040b5
|
Do not use contact normal choice when there is a single manifold
|
2015-10-16 06:54:25 +02:00 |
|
Daniel Chappuis
|
55789d5cdf
|
Fix memory leak
|
2015-10-15 08:26:33 +02:00 |
|
Daniel Chappuis
|
85c6a2eaf5
|
Return manifold set by reference and not by pointer
|
2015-10-15 07:48:28 +02:00 |
|
Daniel Chappuis
|
20c9794a20
|
Remove ProxyShapes pointers from OverlappingPair
|
2015-10-13 19:10:13 +02:00 |
|
Daniel Chappuis
|
3acdeb8cd2
|
Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase
|
2015-10-12 18:37:18 +02:00 |
|
Daniel Chappuis
|
c7846d4a29
|
Report narrow-phase contacts to the collision detection in a more generic way
|
2015-10-12 18:02:18 +02:00 |
|
Daniel Chappuis
|
ec5e41c19e
|
Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
|
2015-10-08 21:28:37 +02:00 |
|
Daniel Chappuis
|
fc91540a79
|
Add ContactManifoldSet class
|
2015-10-02 07:04:05 +02:00 |
|
Daniel Chappuis
|
aab1413f4d
|
Continue working of triangular meshes
|
2015-09-13 13:02:05 +02:00 |
|
Daniel Chappuis
|
a37f00c41c
|
Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
|
2015-09-10 07:30:50 +02:00 |
|
Daniel Chappuis
|
cd808fcf62
|
Modify the way the collision shapes are created (we don't make an internal copy anymore)
|
2015-09-04 19:56:27 +02:00 |
|
Daniel Chappuis
|
ae122f07d6
|
Add ConcaveShape et ConvexShape classes
|
2015-08-31 17:33:34 +02:00 |
|
Daniel Chappuis
|
0ddec3f842
|
Start working on triangular meshes collision detection
|
2015-08-27 22:31:05 +02:00 |
|
Daniel Chappuis
|
c76e5247aa
|
Allow the user to use custom collision detection algorithm
|
2015-08-19 18:48:08 +02:00 |
|
Daniel Chappuis
|
7ce44f9775
|
Fix warnings
|
2015-08-17 06:44:26 +02:00 |
|
Daniel Chappuis
|
345afc1a1d
|
Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
|
2015-08-13 07:19:15 +02:00 |
|
Daniel Chappuis
|
a4e28ddcf1
|
Add getContactsList() method to DynamicsWorld
|
2015-08-11 18:32:06 +02:00 |
|
Daniel Chappuis
|
2a3fe8f8d1
|
Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
|
2015-08-11 06:58:55 +02:00 |
|
Daniel Chappuis
|
39b7883462
|
Add methods to query number of solver iterations in DynamicsWorld
|
2015-07-11 18:34:37 +02:00 |
|
Daniel Chappuis
|
82f6bf2dbb
|
Work on the GUI
|
2015-06-30 19:50:17 +02:00 |
|
Daniel Chappuis
|
80cf65ccf2
|
Allow to change the gravity vector of the DynamicsWorld
|
2015-06-29 23:35:50 +02:00 |
|
Daniel Chappuis
|
f376e2043f
|
Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
|
2015-06-25 22:27:20 +02:00 |
|
Daniel Chappuis
|
6279867964
|
Remove the use of the old transform variable in CollisionBody
|
2015-06-16 22:46:43 +02:00 |
|
Daniel Chappuis
|
b8192db3ef
|
Fix compilation error in DynamicsWorld
|
2015-04-20 23:22:22 +02:00 |
|
Daniel Chappuis
|
fb90eac003
|
The time accumulator and frame interpolation should now be done outside the physics engine
|
2015-04-18 18:33:25 +02:00 |
|
Daniel Chappuis
|
3aaac820e0
|
Fix compilation error on Visual Studio 2013
|
2015-04-08 22:10:34 +02:00 |
|
Daniel Chappuis
|
6679bb27bc
|
Changes for the next release
|
2015-02-15 21:56:45 +01:00 |
|
Daniel Chappuis
|
3a8e69654f
|
Add Doxygen documentation
|
2015-02-12 22:31:26 +01:00 |
|
Daniel Chappuis
|
c56557898f
|
Small modifications
|
2015-02-09 22:37:36 +01:00 |
|
Daniel Chappuis
|
0b3abacb3c
|
Fix possible memory leaks
|
2015-02-07 14:15:05 +01:00 |
|