Daniel Chappuis
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cde8273f6a
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Merge branch 'allocators' into develop
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2019-06-28 08:08:02 +02:00 |
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Daniel Chappuis
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528d7bfd45
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Fix issue in SAT algorithm
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2019-01-28 18:51:04 +01:00 |
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Daniel Chappuis
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6bcb586d52
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Fix issue with bias in SATAlgorithm and add asserts
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2019-01-24 17:50:50 +01:00 |
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Daniel Chappuis
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198624b89c
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Merge master into develop and fix conflicts
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2018-09-26 19:50:44 +02:00 |
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Daniel Chappuis
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b3cd791146
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Make possible for the user to use a custom pool memory allocator
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2018-09-26 18:31:21 +02:00 |
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Daniel Chappuis
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26393ffca3
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Merge branch 'master' into develop
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2018-09-13 07:12:59 +02:00 |
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Daniel Chappuis
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5b0227c5c5
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Modifications of pull request (move private methods to public)
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2018-09-12 09:39:00 +02:00 |
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Daniel Chappuis
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e9ecbd5a61
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Merge branch 'ConcaveMeshDebug' of git://github.com/EmmeKappaErre/reactphysics3d into EmmeKappaErre-ConcaveMeshDebug
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2018-09-11 22:41:14 +02:00 |
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Daniel Chappuis
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453481af9a
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Merge branch 'HeightFieldChanges' of git://github.com/EmmeKappaErre/reactphysics3d into EmmeKappaErre-HeightFieldChanges
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2018-09-11 07:38:19 +02:00 |
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Mkr
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5f4d14d303
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Add accessor methods to ConcaveMeshShape to allow reading back vertices and normals for inspection from the user code.
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2018-09-09 16:44:48 -07:00 |
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Mkr
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54f17ac0aa
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Make input to PolygonVertexArray constant
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2018-09-09 16:38:04 -07:00 |
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Daniel Chappuis
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527cc7fbb7
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Replace broad phase pair management custom array by List
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2018-08-21 07:37:52 +02:00 |
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Mkr
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78bbb7320d
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Make getVertexAt and getHeightAt public to allow for inspecting the height field (e.g. for debug draw the height field)
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2018-08-16 21:32:25 -07:00 |
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Daniel Chappuis
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160759bb63
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Replace array by Set for the moved shapes in broad-phase and fix a bug with added and removed collision body (crash in BroadPhaseAlgorithm::computeOverlappingPairs())
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2018-07-21 23:25:34 +02:00 |
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Daniel Chappuis
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45f86ea543
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Fix issue with ConvexMeshShape and BoxShape falling through ConcaveMeshShape and HeightFieldShape
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2018-07-01 15:47:50 +02:00 |
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Daniel Chappuis
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6732a8119c
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Fix issue with collision between a CollisionBody and a RigidBody in a DynamicsWorld
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2018-05-29 21:44:56 +02:00 |
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Daniel Chappuis
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fe02f4ecc5
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Fix issue with scaling in ConcaveMeshShape
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2018-05-24 08:30:10 +02:00 |
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Daniel Chappuis
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82c7c5f29a
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Fix issue in broad-phase collision detection
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2018-05-21 20:42:39 +02:00 |
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Daniel Chappuis
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681ebeba6b
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
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Daniel Chappuis
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b0f9cfd65a
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Fix compilation warnings
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2018-04-21 20:03:44 +02:00 |
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Daniel Chappuis
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d5322ad745
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Add comments in the code
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2018-04-21 19:47:35 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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96c581ae9b
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Fix compilation warnings
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2018-04-16 07:54:46 +02:00 |
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Daniel Chappuis
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5339b5ea4a
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Fix compilation warnings
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2018-04-14 19:53:44 +02:00 |
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Daniel Chappuis
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4697b9fcef
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Fix issues with contact points reduction
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2018-04-14 19:52:00 +02:00 |
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Daniel Chappuis
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100cdbc64a
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Working on logger
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2018-03-28 22:55:02 +02:00 |
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Daniel Chappuis
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71bfa6afce
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Remove setLocalScaling() method from CollisionShape and ProxyShape and use scaling only for HeightFieldShape, ConvexMeshShape and ConcaveMeshShape
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2018-03-26 22:00:52 +02:00 |
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Daniel Chappuis
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1bc50de2c9
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Working on logger
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2018-03-19 23:02:13 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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cd2bc9665e
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Add WorldSettings class for world configuration settings
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2018-03-04 19:10:32 +01:00 |
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Daniel Chappuis
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4177044f74
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Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring
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2018-02-26 07:17:54 +01:00 |
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Daniel Chappuis
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1a787453e8
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Replace std::pair by rp3d::Pair
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2018-02-05 07:41:02 +01:00 |
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Daniel Chappuis
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e0fda18446
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Replace malloc/free calls by use of the MemoryManager of ReactPhysics3D
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2018-02-04 19:43:17 +01:00 |
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Daniel Chappuis
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b3e771838d
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Replace std::set by Set and fix issues with List and Map
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2018-02-03 20:48:08 +01:00 |
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Daniel Chappuis
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220057a587
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Remove the use of std::map and fix issues in Map class
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2018-01-26 17:34:26 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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b93e358f5b
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Fix issue with zero penetration depth in Sphere vs Capsule collision
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2018-01-15 18:34:20 +01:00 |
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Daniel Chappuis
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261ffef616
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Refactor memory allocation
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2018-01-01 18:35:57 +01:00 |
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Daniel Chappuis
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8f126a75d6
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Use List in HalfEdgeStructure with some changes in memory allocation
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2017-12-27 20:53:09 +01:00 |
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Daniel Chappuis
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f2ee00ca68
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Use List instead of std::vector compute segment clipping in SAT algorithm
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2017-12-14 22:25:52 +01:00 |
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Daniel Chappuis
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9d761291d6
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Small optimizations
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2017-12-06 21:55:50 +01:00 |
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Daniel Chappuis
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4f76553c59
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Many small optimizations
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2017-12-04 22:14:52 +01:00 |
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Daniel Chappuis
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e754711a84
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Remove unnecessary calls to Quaternion.getMatrix()
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2017-11-28 17:46:45 +01:00 |
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Daniel Chappuis
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fea467f112
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Add profiling in SAT algorithm methods
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2017-11-25 17:51:14 +01:00 |
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Daniel Chappuis
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f09331c185
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Remove unused cachedCollisionData variable
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2017-11-22 22:58:31 +01:00 |
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Daniel Chappuis
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f403a6e804
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Add temporal coherence for convex vs triangle collision detection
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2017-11-22 22:43:27 +01:00 |
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Daniel Chappuis
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38bd462b91
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Fix issue in SAT algorithm, use the correct penetration depth for each contact point
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2017-11-13 18:42:39 +01:00 |
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Daniel Chappuis
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e9709c3db5
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Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
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2017-11-10 19:57:50 +01:00 |
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Daniel Chappuis
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222636391e
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Use the true triangle face normal if contact is not on an edge in smooth triangle contact
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2017-11-10 17:51:02 +01:00 |
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Daniel Chappuis
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de95e15147
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Fix issue with the shape order in concave vs convex middle-phase collision detection
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2017-11-08 21:28:00 +01:00 |
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