reactphysics3d/src/collision/shapes
2020-03-10 07:23:51 +01:00
..
AABB.cpp Changes for release of version 0.7.1 2019-07-01 08:42:27 +02:00
AABB.h Make possible to change the size of the collision shapes after their creation 2020-02-06 07:21:13 +01:00
BoxShape.cpp Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
BoxShape.h Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
CapsuleShape.cpp Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
CapsuleShape.h Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
CollisionShape.cpp Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
CollisionShape.h Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
ConcaveMeshShape.cpp Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
ConcaveMeshShape.h Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
ConcaveShape.cpp Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body 2020-03-01 16:39:16 +01:00
ConcaveShape.h Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
ConvexMeshShape.cpp Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
ConvexMeshShape.h Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
ConvexPolyhedronShape.cpp Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
ConvexPolyhedronShape.h Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
ConvexShape.cpp Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
ConvexShape.h Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
HeightFieldShape.cpp Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
HeightFieldShape.h Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
SphereShape.cpp Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
SphereShape.h Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
TriangleShape.cpp Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
TriangleShape.h Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00