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AABB.cpp
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Changes for release of version 0.7.1
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2019-07-01 08:42:27 +02:00 |
AABB.h
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
BoxShape.cpp
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
BoxShape.h
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
CapsuleShape.cpp
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
CapsuleShape.h
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
CollisionShape.cpp
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
CollisionShape.h
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
ConcaveMeshShape.cpp
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
ConcaveMeshShape.h
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
ConcaveShape.cpp
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
ConcaveShape.h
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
ConvexMeshShape.cpp
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
ConvexMeshShape.h
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
ConvexPolyhedronShape.cpp
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
ConvexPolyhedronShape.h
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
ConvexShape.cpp
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
ConvexShape.h
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
HeightFieldShape.cpp
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
HeightFieldShape.h
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
SphereShape.cpp
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
SphereShape.h
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
TriangleShape.cpp
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
TriangleShape.h
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |