Commit Graph

159 Commits

Author SHA1 Message Date
Daniel Chappuis
7dde393fa5 Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body 2020-03-10 07:23:51 +01:00
Daniel Chappuis
cda466f9da Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body 2020-03-01 16:39:16 +01:00
Daniel Chappuis
7477460e4f Make possible to resize the collision shapes after their creation 2020-02-11 21:56:42 +01:00
Daniel Chappuis
9d776e32dc Make possible to change the size of the collision shapes after their creation 2020-02-06 07:21:13 +01:00
Daniel Chappuis
d36edcdb6e Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
Daniel Chappuis
b0fde22678 Rename ProxyShape to Collider 2020-01-20 21:22:46 +01:00
Daniel Chappuis
eb270af309 Fix issue and make sure we use the correct memory allocators 2020-01-15 20:18:11 +01:00
Daniel Chappuis
45b02abaec Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application 2019-12-12 18:50:18 +01:00
Daniel Chappuis
815182aae9 Merge ecs into develop and fix conflicts 2019-11-27 22:14:29 +01:00
Daniel Chappuis
58df6cdaff Optimizations 2019-11-22 21:31:51 +01:00
Daniel Chappuis
46d19bf550 Some optimizations 2019-11-21 23:23:03 +01:00
Daniel Chappuis
d894a40d2e Working on middle-phase collision detection 2019-11-19 18:35:22 +01:00
Daniel Chappuis
44e07e0bd9 Working on making middle-phase collision detection faster 2019-11-09 23:55:54 +01:00
Daniel Chappuis
8187c19fa3 Add BallAndSocketJointComponents class 2019-09-02 14:15:03 +02:00
Daniel Chappuis
db995ea52c Do not use callbacks for middle-phase collision detection 2019-08-04 23:24:48 +02:00
Daniel Chappuis
f9fa2a227c Changes for release of version 0.7.1 2019-07-01 08:42:27 +02:00
Daniel Chappuis
b3cd791146 Make possible for the user to use a custom pool memory allocator 2018-09-26 18:31:21 +02:00
Daniel Chappuis
5b0227c5c5 Modifications of pull request (move private methods to public) 2018-09-12 09:39:00 +02:00
Daniel Chappuis
e9ecbd5a61 Merge branch 'ConcaveMeshDebug' of git://github.com/EmmeKappaErre/reactphysics3d into EmmeKappaErre-ConcaveMeshDebug 2018-09-11 22:41:14 +02:00
Mkr
5f4d14d303 Add accessor methods to ConcaveMeshShape to allow reading back vertices and normals for inspection from the user code. 2018-09-09 16:44:48 -07:00
Mkr
78bbb7320d Make getVertexAt and getHeightAt public to allow for inspecting the height field (e.g. for debug draw the height field) 2018-08-16 21:32:25 -07:00
Daniel Chappuis
45f86ea543 Fix issue with ConvexMeshShape and BoxShape falling through ConcaveMeshShape and HeightFieldShape 2018-07-01 15:47:50 +02:00
Daniel Chappuis
fe02f4ecc5 Fix issue with scaling in ConcaveMeshShape 2018-05-24 08:30:10 +02:00
Daniel Chappuis
681ebeba6b Update copyright date in license 2018-04-30 22:15:53 +02:00
Daniel Chappuis
b0f9cfd65a Fix compilation warnings 2018-04-21 20:03:44 +02:00
Daniel Chappuis
d5322ad745 Add comments in the code 2018-04-21 19:47:35 +02:00
Daniel Chappuis
d14e42be70 Refactor the way headers are included and use more forward declarations for faster compilation time 2018-04-20 07:13:39 +02:00
Daniel Chappuis
96c581ae9b Fix compilation warnings 2018-04-16 07:54:46 +02:00
Daniel Chappuis
5339b5ea4a Fix compilation warnings 2018-04-14 19:53:44 +02:00
Daniel Chappuis
100cdbc64a Working on logger 2018-03-28 22:55:02 +02:00
Daniel Chappuis
71bfa6afce Remove setLocalScaling() method from CollisionShape and ProxyShape and use scaling only for HeightFieldShape, ConvexMeshShape and ConcaveMeshShape 2018-03-26 22:00:52 +02:00
Daniel Chappuis
1bc50de2c9 Working on logger 2018-03-19 23:02:13 +01:00
Daniel Chappuis
393bb0ed88 Refactor profiler and start working on logger 2018-03-14 07:33:28 +01:00
Daniel Chappuis
4177044f74 Replace testPointInside() and raycast() methods for ConvexMeshShape (do not used GJK anymore) and some small refactoring 2018-02-26 07:17:54 +01:00
Daniel Chappuis
e0fda18446 Replace malloc/free calls by use of the MemoryManager of ReactPhysics3D 2018-02-04 19:43:17 +01:00
Daniel Chappuis
b3e771838d Replace std::set by Set and fix issues with List and Map 2018-02-03 20:48:08 +01:00
Daniel Chappuis
220057a587 Remove the use of std::map and fix issues in Map class 2018-01-26 17:34:26 +01:00
Daniel Chappuis
301823729d Remove the use of std::vector 2018-01-20 17:30:36 +01:00
Daniel Chappuis
261ffef616 Refactor memory allocation 2018-01-01 18:35:57 +01:00
Daniel Chappuis
8f126a75d6 Use List in HalfEdgeStructure with some changes in memory allocation 2017-12-27 20:53:09 +01:00
Daniel Chappuis
9d761291d6 Small optimizations 2017-12-06 21:55:50 +01:00
Daniel Chappuis
4f76553c59 Many small optimizations 2017-12-04 22:14:52 +01:00
Daniel Chappuis
f403a6e804 Add temporal coherence for convex vs triangle collision detection 2017-11-22 22:43:27 +01:00
Daniel Chappuis
e9709c3db5 Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one 2017-11-10 19:57:50 +01:00
Daniel Chappuis
222636391e Use the true triangle face normal if contact is not on an edge in smooth triangle contact 2017-11-10 17:51:02 +01:00
Daniel Chappuis
8bfa6dd137 Fix issue : the scaling factor was not used when recomputing AABB tree for concave mesh shape 2017-11-08 21:26:15 +01:00
Daniel Chappuis
013431487e Rename setScaling() to setLocalScaling() 2017-11-08 21:24:09 +01:00
Daniel Chappuis
e91cded831 Update code documentation and fix warnings 2017-11-05 23:15:47 +01:00
Daniel Chappuis
6e322882eb Fix wrong world AABB computation that caused broad-phase collision misses 2017-11-05 23:10:55 +01:00
Daniel Chappuis
643c781fa0 Fix issues with smooth triangle contact 2017-09-21 22:44:42 +02:00